Break the Game (A game)

Started by: Devour | Replies: 358 | Views: 24,962

Skeletonxf
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Sep 30, 2016 10:45 AM #1462643
A good summary of this game.
Hewitt

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Sep 30, 2016 11:40 AM #1462649
i think thats what everyone is doing wyz.

let's have a ceasefire. i wont veto urs if u dont veto mine.
WyzDM
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Sep 30, 2016 2:11 PM #1462660
I feel like a lot of people's abilities, while some are kinda stringing together, aren't natural for what you might see on a created character.

I mean, when's the last time a pimp's shielded anyone?
Skeletonxf
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Sep 30, 2016 2:20 PM #1462661
I'm considering running a version of this game once this one finishes with a few alterations*. Trying to encourage character creation could be a interesting design choice.

*and I will be using a spreadsheet lol

Anyways on topic I presume we're sending in our next powers now?
Firewall
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Sep 30, 2016 2:54 PM #1462663
Quote from Skeletonxf
I'm considering running a version of this game once this one finishes with a few alterations*. Trying to encourage character creation could be a interesting design choice.

*and I will be using a spreadsheet lol

Anyways on topic I presume we're sending in our next powers now?


Considering that Wyz, you, and I are on, and assuming we all sent our powers in, we have to wait for about 2 people.
WyzDM
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Sep 30, 2016 3:21 PM #1462666
Hewitt has already posted if we're ready to dance. I imagine it's up to namely GMR and Exile now.
Devour
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Sep 30, 2016 3:21 PM #1462667
Yeah I've got everyones powers except for GMRs right now :o
I was wanting to run a second round as well with some tweaks to the rules, but if you want to do it Skele I'll totally join your game lol
GMR
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Sep 30, 2016 6:45 PM #1462690
Yep, sorry. With my schedule it's later that I can send in the powers every time we complete a round. Did so now.
Hewitt

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Oct 1, 2016 1:08 AM #1462723
I'm out for game 2. This has been fun
WyzDM
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Oct 1, 2016 5:41 AM #1462739
Quote from Hewitt
I'm out for game 2. This has been fun


:( but y hewwy y
Firewall
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Oct 1, 2016 1:47 PM #1462750
Quote from Hewitt
I'm out for game 2. This has been fun


i cri evry tiem

please don't leave
Devour
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Oct 2, 2016 12:33 AM #1462821
Woops, went to sleep last night without processing this:

Skeletonfx:
Theft from Hades

Skeleton heals 50 and gains 20 attack damage upon death. If he would die on a turn, resolve any on death effects as if they have already died before resolving all other attacks or powers.

Simple: Death effects activate before dying. Heal 50 and gain 20 attack on 0 hp.

GMR:
If GMR is attacked with over 50 attack power, the rest of the damage is reduced by 75%.

ActiveFirewall:
Every "over-time" effect does not go over time, but instead ends abruptly after one turn. If a time limit is specified for the power, all of the effects that power does is not spread out, but happens all at once in one turn. Essentially, this is supposed to counter anything passive.

AF posted an example of this power removing "Make X happen every turn" effects from the game after one use, but the wording here doesn't say that so that doesn't happen.

Exile:
If at any point in the game I receive damage equal to or greater than 69% of my current HP, damage is negated and my health is doubled instead. One-time ability.

Wyzdm:
Battleborn: The sound of battle pushes WyzDM beyond where normal humans would collapse to exhaustion. If WyzDM were to die, he is instead alive for the number of turns based on how many other players are alive. However, he can only attack a single player per turn, and only that player until he is eliminated. Player(s) chosen at random.

Hewitt:
A disco ball hits the dance floor and confuses everyone into the groove! From now on, DJ Devour decides through random intervention which player gets HALF the combined attack of all other players instead of every player getting attacked each turn.

Example (Click to Show)


Player List (Click to Show)


PM me your powers for round 4!
Hewitt

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Oct 2, 2016 1:36 AM #1462834
I call bs on Skele's power, Devour. Why is he allowed to have 2 mutually exclusive rules to his power? He might as well have 2 powers.

Wyz, GMR, all 3 of our powers work in perfect sync. It's only natural that we rally against Active, the guy who wants to destroy our passive powers.

Exile wtf, I told you I got your back. This Ball would've saved you even further. But its is your loss. Either way its a win-win for us. You staved off the Primer's effects, but in turn you wasted a round fixing that. And you probably wanna veto active as well, because if you don't your own power won't work and you'll be primed again.

#Veto Active
GMR
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Oct 2, 2016 4:25 AM #1462849
Additionally if a player would/does die on a turn resolve any on death effects as if they have already died before resolving all other attacks or powers.

That little line on Skele's power is kind of another power...

*EDIT*

Veto Active

Not a good idea to target that many players at once, sorry. :\
Hewitt

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Oct 2, 2016 5:01 AM #1462851
Quote from WyzDM
:( but y hewwy y


Nothing to do with anything, I just don't wanna play again hahah.