So apart from not enough people vetoing Donald Trump and the election finishing we seem to have no more updates.
I'm going to do a mostly impartial analysis of the game right now just cause I can and to try to spur you on to at least chat about your decisions.
Devour's Game Breaker from last round basically means either the game must finish by the end of round 5 or people must have a way to obtain a victory after Firewall and Wyz's attacks go way into the negative, not considering round 6 powers.
Wyz's power for round 5 is effectively going to invert that - into a + modifier but Firewall for sure will have a stronger auto attack due to insults on Wyz and his attack gain over time. Devour is basically hoping to have a repeat of last round and be on the most hp at round 50 and then narrowly survive the damage he inflicts on himself, or at least end the game if he's already dead. This depends on taking enough negative damage from everyone else; It could easily backfire.
Now Firewall's power this round is worded very interestingly, Alphaeus's and Devour's damage reflection from his negative attacks onto them post round 6 will instead cause him to heal the damage 'normally given'. The way that reads I figure it means Firewall will heal for the damage pre Game Breaker and pre insults, meaning he won't heal like crazy from super strong negatives post round 6 but also won't get hit super hard by the reflections pre round 6 and by round 40 he would be healing for way more than he would take in insult-modified damage, which might just steal the game from Devour's Game Breaker!?. Or this reduced healing in the early late game could get him killed by Devour's Game Breaker!? if people heal enough before Firewall starts to out heal them. The damage boost as well might just give Firewall the edge he needs to kill people before his attacks go negative and clean up the game early. I'm going to say Firewall is still probably screwed if he can't win before round 6 because his only way to win once his attacks go negative is to out heal Devour and everyone else. Firewall's two win conditions are effectively at opposite ends of performance and damage to others.
Wyz, if he gets his broom through is going to be hitting reasonably hard for positive damage post round 6 till he gets incredibly insulted - but the rate that happens should be much slower than for Alphaeus so there's a time window here where if Wyz can hit harder than Firewall say between round 1 and 12 then he might just be able to finish everyone off before his insulted attacks can no longer tip the change in hp everyone has from back-door healing due to Firewall's 'enchanced' negative attacks. If Wyz can't close out the game before Firewall out negative damages him then I think it will really come down to how Wyz's laser affects who heals for what. If Wyz ends up blocking loads of Firewall's attacks then Firewall could hold a health advantage into round 50 but if Wyz blocks enough of Alphaeus' attacks then Firewall will ensure everyone heals loads and we could easily see Devour take in enough negative damage to either win outright or tie the game - as long as Alphaeus doesn't get his power through.
Alphaeus's nerf immunity will make him immune to all manipulations. Game Breaker is defo a manipulation so Alphaeus is giving up his free damage boost he was happily bribed with last round. Alphaeus is also basically killing his own chance at an early win if he gets this through as he will probably be dealing minimal damage in the first 10 rounds or so with that attack boost gone. The damage > 400 immunity for sure will stop him dying on a round 50 Game Breaker!? and looks like it will give him the game. If Devour and Alphaeus both continue onto round 51 Devour will be on virtually no health but Alphaeus will have a very strong attack. Devour will then take this attack 500% and reflect 10% of that, so 50%, which will be modified by Devour's Game Breaker for what I think will be x10. Alphaeus will thus take back 500% of the attack he sends onto Devour. Alphaeus would therefore block the damage if his attack was greater than 80 that round but that looks unlikely to happen. More likely is Alphaeus takes 500% of 45 which is 225 health. Devour is not going to take Alphaeus down with him on round 50 unless everyone was nearly dead anyway in which case Devour would probably die on round 50. If Alphaeus doesn't get his own ability through then he can battle it out with WyzDM with both players having a heavily modded positive attack. However this could still end in disaster for Alphaeus because he really needs to kill everyone else fast or once he takes a lead on WyzDM in terms of health Firewall's attack will keep healing him and Wyz up and Alphaeus won't be able to attack as long as he keeps healing for more - and Alphaeus will be taking 110% damage to Wyz's 100% from Firewall which means Devour will heal back up and probably heal past Alphaeus - and by then Alphaeus's attack will be nothing on Firewall's. Still, if Alphaeus can kill Devour he could be the one on the most health on round 50 and take the game.
In the event of Devour's Game Breaker!? getting vetoed or simply everyone being into 6 figure healths and thus not actually dying I suspect the game will stalemate out without any error health values. Firewall's hp gain will be at most +15 * 0.75 or at worst +5 * 0.75 depending on who gets lasered and so Firewall is only gaining in the magnitude of 10^1 attack damage. To get someone into the health range of 10^309 you really need to be dealing 10^308 damage to have any meaningful effect, and I suspect that no amount of 10^1 attack boosts will get you to an attack that actually changes the opponent's health from the former to the latter. As no one has put forward anything to provide such attack boosts round 51 is probably the last round I need to run into the test as long as Game Breaker!? gets through.
In the event of that causing a stalemate I said I would rerun and redefine negative damage to hurt the attacker. This means very simply that negative attack damage hurts you instead of helping others out heal Devour and so Firewall for sure will die. After that the game will be yet another fight between Wyz and Alphaeus for first place, with Devour dying at some point. Doesn't that just sound so much more boring and dull than a race to take enough damage to out heal for an impending nuke on round 50? It also means I would have to adjust the damage cells in the spreadsheet to responding differently to negative attacks which would be annoying. Let's hope that doesn't have to happen. I was kinda worried with the powers you all put forward but it looks like this scenario might just have been narrowly avoided after all.
BTG2.0 - Round 6 powers submission
Started by: Skeletonxf | Replies: 225 | Views: 41,181
Nov 9, 2016 7:27 PM #1466529
Nov 9, 2016 9:24 PM #1466535
Quote from SkeletonxfAlphaeus's nerf immunity will make him immune to all manipulations.
Exactly why that shit is getting vetoed.
Nov 9, 2016 9:32 PM #1466536
It's been a long game and I'm pretty decided. Let's roll the last turn imo
Nov 9, 2016 10:17 PM #1466538
Right then I make no promises about how long this will take because I honestly don't know. It might be a few hours, it might be closer to 24 because I need to sleep soon and won't have time till tomorrow evening but let's
FINISH THIS
Hang on Devour are you crazy dealing 99.99% damage to yourself WHILE taking 500% damage?
Edit: Nevermind for Alphaeus' Fear the Snoof I was already not applying the 500% damage. My reasoning for this now that I've picked up on this is that first Fear the Snoof (and now Game Breaker‽ Edit: For Firewall's Keyboard Paladin versus Alphaeus' extra attack this can't apply as Alpaheus' extra 20% attack is relevant to damage dealt which I had also missed before and have now applied properly for this final round by doing nothing because the double damage was reduced to 0 by Firewall's 6th power anyway) apply the damage and then the two hedgehog powers apply (and in the case of Game Breaker so would Alpaheus' Puppy Dog Eyes) - BUT the original power here then applies again and 'forces' the damage to the value it says so - where as all other damage powers anyone has put forward and got (and basic attacks) apply to damage dealt (ie outgoing damages before reductions/encancers the target has) not damage received so don't do this. I don't think it's relevant to apply The Arena is your Canvas here because there is a fairly intuitive way to resolve this.
Extra edit: Omg I missed so many things The vet negates. Wyz's attack boosts this turn and round 4, Firewall's attack boost for this turn, Firewall's dildo healing for this turn and now I do have to apply Firewall's double damage from attack hits but I was also missing Devour's 500% damage from Alphaeus's reroute and Alpaheus's 110% damage from Devour's hedgehog so those are both fixed too.
FINISH THIS
Hang on Devour are you crazy dealing 99.99% damage to yourself WHILE taking 500% damage?
Edit: Nevermind for Alphaeus' Fear the Snoof I was already not applying the 500% damage. My reasoning for this now that I've picked up on this is that first Fear the Snoof (and now Game Breaker‽ Edit: For Firewall's Keyboard Paladin versus Alphaeus' extra attack this can't apply as Alpaheus' extra 20% attack is relevant to damage dealt which I had also missed before and have now applied properly for this final round by doing nothing because the double damage was reduced to 0 by Firewall's 6th power anyway) apply the damage and then the two hedgehog powers apply (and in the case of Game Breaker so would Alpaheus' Puppy Dog Eyes) - BUT the original power here then applies again and 'forces' the damage to the value it says so - where as all other damage powers anyone has put forward and got (and basic attacks) apply to damage dealt (ie outgoing damages before reductions/encancers the target has) not damage received so don't do this. I don't think it's relevant to apply The Arena is your Canvas here because there is a fairly intuitive way to resolve this.
Extra edit: Omg I missed so many things The vet negates. Wyz's attack boosts this turn and round 4, Firewall's attack boost for this turn, Firewall's dildo healing for this turn and now I do have to apply Firewall's double damage from attack hits but I was also missing Devour's 500% damage from Alphaeus's reroute and Alpaheus's 110% damage from Devour's hedgehog so those are both fixed too.
Nov 9, 2016 11:45 PM #1466547
Well guys, it's been a long and tiring road.
gg wp in advance, was nice playing with you all.
gg wp in advance, was nice playing with you all.
Nov 10, 2016 12:54 AM #1466555
GG everyone.
Perhaps unsurprisingly Devour doesn't make it this time to the 'healing rounds'. Wyz and Firewall did both significantly boost their attacks after all, even with properly applied vet negations.
We hit round 1 and Firewall has the weakest attack on just 20.63 to Wyz's 41.25 and Alphaeus' 60. It's almost a shame Firewall didn't get vetoed. He wasted a power on responding to vetoes and has suffered each round from starting at a disadvantage with such a weak attack to build off of. Unfortunately for him he gets very little chance to build his auto attack because after round 1 Alphaeus climbs into the lead on 930 health to Wyz's 840, Firewall's 747 and Devour's 543.
This is good news for Devour because Alphaeus starts getting lasers to the face and reduces the damage devour takes for the next two rounds. This is very bad news for Firewall though because now he's gaining just one +5-(0.25*5) attack each turn instead of the 15 pre negations because Alphaeus stops being able to attack. Despite this, Alphaeus' Fear the Snoof hits Wyz and Firewall harder than than their autos actually hit him, so Alphaeus holds onto the lead anyway without getting insulted from Firewall.
Devour can't cope with this damage and dies at the end of round 4. Devour's Game Breaker!? is still around though, as is Game Breaker. Wyz's attacks out scale Firewall's actually thanks to Broom and Wyz is hitting for 54 attack damage on round 5 compared to Firewall's 10.31. Fear the Snoof still hits harder though.
We reach round 6, Firewall's attacks get reduced to 0 and thus Fear the Snoof hits only Wyz. This respite isn't very good for Firewall however because he's already down to just 77 health. His numerous healing methods have been cut down by Wyz's Jack substantially and Firewall is also recieving the most damage, in part to his idea to make himself take 200% damage as part of a power. Weird
Anyway so at the end of round 6 Wyz has 345 health but Alphaeus still has 634 and is still taking less damage per turn, though Fear's damage is dropping and Wyz's attacks rising (despite insults). We hit round 7, Firewall has attacks into the negative, starting with -12.38. This is nothing on Wyz's 58 damage attacks though and Firewall doesn't get anyone into back-door healing. Worse still Firewall's best survival method in round 5 was hitting Devour to heal for the reflection damage, but Devour is dead.
Firewall dies on round 7.
We now have a 'close' race between Wyz and Alphaeus. Alphaeus still has nearly twice Wyz's health but Wyz's attack is still rising and won't get any more insults added to it, though Alphaeus's extremely minimally insulted Fear attack is much stronger here than it was last round. By round 10 Wyz is out damaging Alphaeus and it's now a question of if Wyz can survive long enough to kill Alphaeus.
Wyz never really closes the gap enough and we reach the start of round 14 with Wyz on 31 health but Alphaeus on 225. The Game Broken Fear the Snoof kills Wyz on round 14.
Alphaeus finishes round 14 on 150.18 health.
But we're not done yet!
Alphaeus continues to not take any damage all the way till round 49 - but he never had any healing either so he reaches round 49 still on 150.18 health.
Game Breaker!? triggers and hits Alphaeus for 150.16 damage, which is amplified by Alphaeus's 'The Vet' to 165.18 damage. Honestly what was with you guys and masochism? Alphaeus has no healing, and no damage mitigation other than Puppy Dog Eye's redirect - but a power specifying the damage you take is going to counter any redirect that applies to damage you're going to take so the damage is not mitigated by that either (see the previous posts on this page) and so Alphaeus dies too!
WyzDM finishes round 50 on the least negative health. Alphaeus falls down to -15 health, Wyz fell only to -12.69
Devour manages to both lose first and be the person responsible for killing the last person alive (lol whut).
I'd really like to go say Alphaeus wins right now but I didn't foresee everyone dieing but not on the same turn. I need to actually read over my own rules that I put forward for this game to be confident in declaring a winner and it's nearly 1am for me and I need sleep so sorry I'm going to sleep and deal with who actually won and imagising the graph charts in the morning.
You can go check out the spreadsheet anyway
https://docs.google.com/spreadsheets/d/1p2OgFbnLur2bZ_HfPGgtk_yLbKyrKKc5VV-_auBx42U/edit?usp=sharing
Perhaps unsurprisingly Devour doesn't make it this time to the 'healing rounds'. Wyz and Firewall did both significantly boost their attacks after all, even with properly applied vet negations.
We hit round 1 and Firewall has the weakest attack on just 20.63 to Wyz's 41.25 and Alphaeus' 60. It's almost a shame Firewall didn't get vetoed. He wasted a power on responding to vetoes and has suffered each round from starting at a disadvantage with such a weak attack to build off of. Unfortunately for him he gets very little chance to build his auto attack because after round 1 Alphaeus climbs into the lead on 930 health to Wyz's 840, Firewall's 747 and Devour's 543.
This is good news for Devour because Alphaeus starts getting lasers to the face and reduces the damage devour takes for the next two rounds. This is very bad news for Firewall though because now he's gaining just one +5-(0.25*5) attack each turn instead of the 15 pre negations because Alphaeus stops being able to attack. Despite this, Alphaeus' Fear the Snoof hits Wyz and Firewall harder than than their autos actually hit him, so Alphaeus holds onto the lead anyway without getting insulted from Firewall.
Devour can't cope with this damage and dies at the end of round 4. Devour's Game Breaker!? is still around though, as is Game Breaker. Wyz's attacks out scale Firewall's actually thanks to Broom and Wyz is hitting for 54 attack damage on round 5 compared to Firewall's 10.31. Fear the Snoof still hits harder though.
We reach round 6, Firewall's attacks get reduced to 0 and thus Fear the Snoof hits only Wyz. This respite isn't very good for Firewall however because he's already down to just 77 health. His numerous healing methods have been cut down by Wyz's Jack substantially and Firewall is also recieving the most damage, in part to his idea to make himself take 200% damage as part of a power. Weird
Anyway so at the end of round 6 Wyz has 345 health but Alphaeus still has 634 and is still taking less damage per turn, though Fear's damage is dropping and Wyz's attacks rising (despite insults). We hit round 7, Firewall has attacks into the negative, starting with -12.38. This is nothing on Wyz's 58 damage attacks though and Firewall doesn't get anyone into back-door healing. Worse still Firewall's best survival method in round 5 was hitting Devour to heal for the reflection damage, but Devour is dead.
Firewall dies on round 7.
We now have a 'close' race between Wyz and Alphaeus. Alphaeus still has nearly twice Wyz's health but Wyz's attack is still rising and won't get any more insults added to it, though Alphaeus's extremely minimally insulted Fear attack is much stronger here than it was last round. By round 10 Wyz is out damaging Alphaeus and it's now a question of if Wyz can survive long enough to kill Alphaeus.
Wyz never really closes the gap enough and we reach the start of round 14 with Wyz on 31 health but Alphaeus on 225. The Game Broken Fear the Snoof kills Wyz on round 14.
Alphaeus finishes round 14 on 150.18 health.
But we're not done yet!
Alphaeus continues to not take any damage all the way till round 49 - but he never had any healing either so he reaches round 49 still on 150.18 health.
Game Breaker!? triggers and hits Alphaeus for 150.16 damage, which is amplified by Alphaeus's 'The Vet' to 165.18 damage. Honestly what was with you guys and masochism? Alphaeus has no healing, and no damage mitigation other than Puppy Dog Eye's redirect - but a power specifying the damage you take is going to counter any redirect that applies to damage you're going to take so the damage is not mitigated by that either (see the previous posts on this page) and so Alphaeus dies too!
WyzDM finishes round 50 on the least negative health. Alphaeus falls down to -15 health, Wyz fell only to -12.69
Devour manages to both lose first and be the person responsible for killing the last person alive (lol whut).
I'd really like to go say Alphaeus wins right now but I didn't foresee everyone dieing but not on the same turn. I need to actually read over my own rules that I put forward for this game to be confident in declaring a winner and it's nearly 1am for me and I need sleep so sorry I'm going to sleep and deal with who actually won and imagising the graph charts in the morning.
You can go check out the spreadsheet anyway
https://docs.google.com/spreadsheets/d/1p2OgFbnLur2bZ_HfPGgtk_yLbKyrKKc5VV-_auBx42U/edit?usp=sharing
Nov 10, 2016 1:05 AM #1466556
Alphaeus, congratulations on your billion dollars to spend in the afterlife!
Nov 10, 2016 1:12 AM #1466558
I knew I wouldn't live past the early rounds, but I took one for the team to make sure that everyone died in the end ;)
Nov 10, 2016 1:29 AM #1466559
LOOOOOOL!
So I'm the final survivor just hanging out on my own from round 14 where I knock off Wyz to round 50 where I get Game-Broke?
#MostHilariousEndingEver
Now...
SKELETONS TAKE NOTE
Everyone is everyone. So, a power that can work after it's owner is dead, IMO, should also affect other dead people. In other words, EVERYONE needs to take that 165 damage -- including Dvor, Furwall, and Whiz. There is absolutely no specifications on who this power applies to. No "everyone living" or "all remaining players" -- it just says everyone. This would mean that the other three of you get yourselves smashed deep into the dirt after you're dead.
Alternatively, when one person remains with another 36 turns before one long time-lapse power you could declare the game won. Still, I like the Game-Breaker ending, so I would prefer if you just choose not to end it before that happened.
So I'm the final survivor just hanging out on my own from round 14 where I knock off Wyz to round 50 where I get Game-Broke?
#MostHilariousEndingEver
Now...
SKELETONS TAKE NOTE
Devour - Game breaker‽ On round 50, everyone including Devour takes damage equal to 99.99% of Devours current HP
NOTE: Devour didn't name this power so I named it for him
CLARIFICATION: If Devour is dead on round 50 instead everyone takes damage equal to 99.99% of whoever has the most current HP
Everyone is everyone. So, a power that can work after it's owner is dead, IMO, should also affect other dead people. In other words, EVERYONE needs to take that 165 damage -- including Dvor, Furwall, and Whiz. There is absolutely no specifications on who this power applies to. No "everyone living" or "all remaining players" -- it just says everyone. This would mean that the other three of you get yourselves smashed deep into the dirt after you're dead.
Alternatively, when one person remains with another 36 turns before one long time-lapse power you could declare the game won. Still, I like the Game-Breaker ending, so I would prefer if you just choose not to end it before that happened.
Nov 10, 2016 8:47 AM #1466594
Yep completely fair point I've now made everyone take the damage. So it slipped by me that I wasn't applying Devour's/Firewall's damage mods but was applying Alphaeus' on round 50. I've decided I will go with the first thing I said in a post above and make the damage mods null due to Game Breaker!?'s wording, so I updated the sheet. Alphaes makes it to round 51 on 0.02 health and is crowned the winner.
Nov 10, 2016 2:58 PM #1466611
GG Alph well played.
Nov 11, 2016 1:55 AM #1466656
0.02 HP baby!
Honestly, tho...you guys gave me a run for my money. Truthfully, I think I won largely due to a good gamble on the first turn, which gave me a good start.
Creds go to Dvor, tho, for helping out in late-game :P.
Honestly, tho...you guys gave me a run for my money. Truthfully, I think I won largely due to a good gamble on the first turn, which gave me a good start.
Creds go to Dvor, tho, for helping out in late-game :P.
Nov 11, 2016 5:49 PM #1466729
The utter irony is I think Alphaeus would have won even if his power got through. Sure, Alphaeus would lose the Game Breaker attack boost but in the run Alphaeus never got to attack after the first round anyway - so it would have made no difference. The boosted Fear the Snoof and insult immunity would also have just solidified Alphaeus's win further.
I think the only way Alphaeus could have lost from the results of round 6 would have been if Wyz's power got vetoed and Alpaheus's to allow for Firewall a slightly better chance at healing everyone and Devour a slightly better chance at making it to the healing rounds to then take the win at round 50. Even then, that might not have worked.
I think the only way Alphaeus could have lost from the results of round 6 would have been if Wyz's power got vetoed and Alpaheus's to allow for Firewall a slightly better chance at healing everyone and Devour a slightly better chance at making it to the healing rounds to then take the win at round 50. Even then, that might not have worked.
Nov 11, 2016 5:50 PM #1466731
I'm just that damn awesome, son.
#dealwithit
:stickpage:
#dealwithit
:stickpage:
Nov 11, 2016 5:53 PM #1466732
I do really like the way everyone messed so heavily with everyone else's win condition that the player with the most vetoed powers still took victory. I made the attack boost for vetoes this game more significant on purpose and wondered if something like that might happen.