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BTG2.0 - Round 6 powers submission

Started by: Skeletonxf | Replies: 225 | Views: 41,181

Hewitt

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Oct 4, 2016 2:11 AM #1463197
Okay, is this game the same exactly as Devour's? If so, can you clarify a few things for everyone's sake about your game because Devour was a little vague about what kind of powers are and aren't allowed:

- Can you make powers that manipulate how another player acts?
- Can a power do multiple things even if they are mutually exclusive or do they HAVE to be reliant on each other?
- Can you make powers that change the field? Like say, as my previous initial example, plunge the world into an AU where health is damage and damage is health.
- Can you make meta powers? Like, say make a Word Bomb that's being observed in the background (by you) and if someone utters a certain secret word x times, it blows up in his face and it takes damage.

The reason why I think these should be addressed is because I initially misconstrued the point of Devour's game---which was to literally BREAK the game. I thought you could do anything and the arena was your canvas. So I'm just wondering, is it going to be the same here?


Assume that all of the above can be justified as a "as if fighting in an arena" setting, which you know in itself is a pretty stupid rule because you can just say "I'm a mage. Deal with it."





I'm 50% in. I know you hate percentages so I'll let you know the soonest.
Skeletonxf
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Oct 4, 2016 7:11 AM #1463232
Yeah it's a tricky one.
I would say no meta powers and that power 'double-ing' is really hard to draw a line for. Thematically connected effects were enough one power in my opinion last game but I've now seen how that could be abused.
I think changing the field would be a huge nono simply due to disrespecting the actual setup everyone followed and similarly for manipulating how another player acts. At the same time while I wouldn't want them to get through I don't know if I would block them outright.


How easy do you think it would be to define changing the field and manipulating another player? If it's not a blurry line I could possibly let them through but give them one veto automatically.
Devour
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Oct 4, 2016 3:31 PM #1463265
With all the creativity, you'll probably run into more than a few situations you didn't account for that might make the game unfun. It's hard to make the best decisions you can to keep people from getting 3 powers in a wish, or ignoring any kind of counter-power or whatever. I hope you can lay down the law if you need to

Speaking of countering, what happens if someone's power directly conflicts with another person's power? Say one is "Everyone attacks one random target" and another power is "everyone attacks these 3 players only." Do they play rock paper scissors?
Skeletonxf
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Oct 4, 2016 4:27 PM #1463275
I would always try to resolve powers like cards in Yu gi oh where effects triggering each other stack up in a list and then resolve in reverse order

ie in the somewhat extreme case gain 5 damage -> whenever someone gains damage cancel it -> whenever gaining damage is countered heal for 50 and cancel the cancel -> when a cancel is cancelled cancel all cancelling effects

would first cancel all cancelling effects, then try to cancel and fail and still gain 50 hp, then fail to cancel the damage gain, then successfully gain 5 damage

If people make powers that create an infinite chain of responses I'd have to consider it on an individual basis.

You're definitely right though, and what constitutes two powers instead of one is rather blurry. I think I might go on the principle that it's one power if it's thematically connected, so people could string 3 effects into one 'explosive gas, growing larger and gaining hp' but of course everyone is free to call them out on it and veto.

I'm thinking anything that overrides the default gameplay / changes the field / manipulates how another player acts should be discouraged because it could easily be unfun, and perhaps I'll automatically give it one veto as many vetos as the round number (half if 6 people) to discourage the freedom to change the arena as a 'gotcha' against someone else. The arena being a canvas would feel more free, but a lot of freedom in making powers relies on there being some established rules to build around so changing them significantly kinda pulls everyone else away from how they were using their freedom.


Oh for your specific example hmm.

"Everyone attacks one random target" & "everyone attacks these 3 players only."

Well if they're both globals then there's not really a first and a second in the order so my plan is kinda ruined. Huh.

I can't resolve it with chance because chance is banned lol. I suppose I could assign a round priority number for these scenarios. Either early round overrides late or late can override early. Wait no that doesn't even work because the could be posted on the same turn. Euuugh.


I will create an ambient power permanently in play and unoverrideable.

The Arena is your canvas (but your canvas is a mere canvas, and it too can be hurt):

Players nominate powers before the battle starts and then fight to the death. In the event that two powers conflict such that neither can be said to over ride the other (most likely due to infinite recursion or no establishable first and second) both powers are cancelled for the round. If the powers will cancel each round and one power was posted on a different round number to the other, then the newer power is disabled and the old remains.
WyzDM
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Oct 5, 2016 6:17 AM #1463344
So I wanna be clear that round 1 has started and we should pm 1 round powers yes?
Hewitt

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Oct 5, 2016 6:35 AM #1463347
Well this is troubling. I kinda wanna sit out but you are missing a player.

I don't wanna sound like a dick but I hope you can find someone. If you really can't I guess I can lend a hand. But I'll be at minimum capacity.
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Oct 5, 2016 6:48 AM #1463354
You can PM powers if you want but we're waiting till we get at least 6 people before starting.
Hewitt

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Oct 9, 2016 1:03 AM #1463750
Okay, for the sake of people who signed up, I will join to make this work. But lemme ask why it cant just be 5 people
WyzDM
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Oct 9, 2016 3:16 AM #1463762
Because Hewwit hype
Skeletonxf
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Oct 9, 2016 9:19 AM #1463779
Welll it could be 5 people but now I can copy the voting system in the last game with minor tweaks and not worry about it being poorly tuned.
Skeletonxf
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Oct 12, 2016 6:06 PM #1464080
Do people want to just start early?
WyzDM
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Oct 12, 2016 8:12 PM #1464086
As long as everyone is ready, I don't have a problem with it.
Firewall
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Oct 13, 2016 1:11 AM #1464112
Quote from Skeletonxf
Do people want to just start early?


I personally am indifferent about it, but if everyone else wants to, go ahead.
Hewitt

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Oct 13, 2016 3:13 AM #1464119
I will not be joining btw, sorry.
Exile
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Oct 13, 2016 1:20 PM #1464143
Well shit, I lost interest too. sorry guys
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