Any OvE strategy?
Started by: Potassium | Replies: 6 | Views: 1,708
Oct 9, 2016 3:12 PM #1463810
The thing I mainly want is a good start :)
Oct 9, 2016 3:50 PM #1463814
Quote from PotassiumThe thing I mainly want is a good start :)
Miner archer is probably the most versatile for OvE.
Oct 9, 2016 4:44 PM #1463821
Your most optimal start depends entirely on the Elemental start you face. Earth spam you want to cheese as much as possible with your offensive units but tree rush you need to hit aggressively enough to not get over whelmed and forced into your base, yet eco rush you don't want to all in your offensive units on and you certainly don't want to start Archer Miner and then lose your archer to a Castle Earth rush.
Oct 9, 2016 8:24 PM #1463851
Miner archer, usually into a then a sword, and then a 2nd archer if they have done a fire or air. But OvE is all about micro, especially if they can forward kite with the fire...
Oct 17, 2016 8:29 AM #1464446
Archer miner is pretty good to prepare for fire and air starts. Against earth starts it is okay, but if they are turning the earths into miners you want to build up your economy and watch out for castle air. Just remember it takes 3 lightning bolts to kill your archer and to keep your distance from fires.
You could try a 1 sword and 2 miner start too, I suggest this on a longer map. You have some more options in front of you when you do this.
You could try a 1 sword and 2 miner start too, I suggest this on a longer map. You have some more options in front of you when you do this.
Oct 17, 2016 7:16 PM #1464471
Quote from nutsophastArcher miner is pretty good to prepare for fire and air starts. Against earth starts it is okay, but if they are turning the earths into miners you want to build up your economy and watch out for castle air. Just remember it takes 3 lightning bolts to kill your archer and to keep your distance from fires.
You could try a 1 sword and 2 miner start too, I suggest this on a longer map. You have some more options in front of you when you do this.
AM is the only option you have, actually. If you make anything other than an archer at the start you're allowing E to contest - and eventually win - the tower. Their units train faster and will never become redundant, since weak earths will just become miners.. so they end up getting ahead by putting more pressure on the tower.
With E's ability to snowball so hard you need to contain them from the start, and buy as much time as possible by forcing the castle air.
Oct 17, 2016 8:42 PM #1464479
I see, thanks for your opinion.