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Gauntlet of Champions v3 | Room 4: Mythical Hydra Turn 2 (3 Heads Remain)

Started by: Hewitt | Replies: 57 | Views: 11,436

Hewitt

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Mar 18, 2017 2:14 AM #1477718
Nope. It's still gonna be 5 speeds even if it was 3 or 4 players. With fewer players the monsters' HP would scale far less. So it balances out in the end. A full house of 6 just means there's enough for everyone to outright kill a monster if they're really selfish.
Alphaeus
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Mar 18, 2017 12:15 PM #1477723
I'll go first and just suck up the damage for the team for now.

Somebody's gotta make that choice. What I really feel bad for is person number two, who takes damage without dealing any :P.
Devour
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Mar 18, 2017 2:22 PM #1477725
Good pick. I've went Speed 3 doing 40 damage.
DoctorNoob1

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Mar 18, 2017 3:31 PM #1477728
Well, I'm pretty sure I'm doing 90 damage (double attack) at speed 4
Skeletonxf
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Mar 18, 2017 8:21 PM #1477737
I'll go speed 2 and 5 damage then.
Devour
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Mar 18, 2017 11:48 PM #1477741
Quote from DoctorNoob1
Well, I'm pretty sure I'm doing 90 damage (double attack) at speed 4

Every other attack it takes, heals it. --Hewitt

That means attacks 2, 4 and 6 will heal it. You're about to heal the Kobold for 90 damage my man
DoctorNoob1

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Mar 19, 2017 1:44 AM #1477745
Quote from Devour
Every other attack it takes, heals it. --Hewitt

That means attacks 2, 4 and 6 will heal it. You're about to heal the Kobold for 90 damage my man


Damn, well, time for Plan B
Hewitt

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Mar 19, 2017 4:05 AM #1477752
Everyone's gonna be SO pissed XD All that planning for nothing...

Blessed Kobold (160 HP) Turn 1:

Speed 1:
Alphaeus sneaks behind the Kobold and deals 100 x 2 damage!


Blessed Kobold is bisected in half!


Alphaeus gains 1 Glory!

Sneaky valiant effort, bro. But was it worth wasting that cooldown for everyone...?

At this point in time, anyone may perform a defensive/counter/disruptive ability by posting it. I will post the next room but if anyone would want to waste some moves for a petty 1 Glory, who am I to say any better.


Moving on...

Note: Last time I forgot to include how much Glory it had (which I added now) and its Type, which may or may not be important as you encounter items that might affect the outcome. Doing it for future encounters.

Oh and in case anyone doesn't know yet, everyone starts with 100 HP.

Room 2: Time Mage
Type: Elemental Mage
HP: 480
Glory: 3
Attack Pattern: Deals 15 damage to the 1st and 2nd Player


Special Rules: The Time Mage has been corrupted with power. And he loves showing off too... All Attack Speeds are resolved in Reverse.

Room Bonuses: Treasure Everywhere! -The Time Mage turns out to be hoarding alot of really cool shit. When the Time Mage is defeated, the 1st and 3rd Player will be able to find 1 Relic they can keep!

Party:
Alphaeus (100) - 1 Glory
Devour (100)
Skeleton (100)
devi (100
DoctorNoob1 (100)
Aquila (100)


Cooldowns:
Basic Attack (Click to Show)


Abilities List (Click to Show)


Items (Click to Show)
Skeletonxf
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Mar 19, 2017 1:31 PM #1477757
So now that Alpheaus has used one of From Behind and it can only cool down after 3 uses I think we should use up the other two uses so it cools down by the time we really need it.
devi

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Mar 20, 2017 2:55 AM #1477785
Well first we decide how we're going to do with speeds, and damage before we decide if we should use abilities. If we all attack on this turn, then we'd all need to do at least 80 points of damage each to finish it off. We have a few choices for individual damage, four people could go 100 (480-100x4=80) and then two people do 40 damage each (80-40x2=0).

I was personally planning to do a speed four, damage 100. So in the event we don't kill it, I'm fine with taking damage this round.

Anyone got any specific ideas?
Devour
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Mar 20, 2017 10:55 AM #1477793
I'll take a hit as well. Going speed 5 for the greater good of humanity
Hewitt

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Mar 21, 2017 5:22 PM #1477850
Im waiting on 1 guy guys
Hewitt

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Mar 22, 2017 3:56 PM #1477883
Uhh yeah one of you guys didnt put a speed in the attack.

Also, this is just a trial round, next post I'm putting a deadline in the Turn
Hewitt

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Mar 23, 2017 5:05 PM #1477908
Time Mage (480 HP) Turn 1:

**TIME REVERSAL ~ SPEED ORDER REVERSED**

Speed 4:
Devour and devi rush the Time Mage...Devour edges out!
NOTE: Devour, the value you PM'd me is not in the choices of Attack. Read the First Page! I will move to the nearest value instead.

Devour attacks the Time Mage for 50.
Time Mage falls to 430 HP

devi attacks the Time Mage for 100
Time Mage falls to 330 HP

Speed 3:
Aquila and Skeleton bum rush the Time Mage...Skeleton edges out!
Skeleton sneaks up from behind and blindsides the Time Mage for 100 x 2 damage
Time Mage falls to 130 HP

Aquila attacks the Time Mage for 40 damage.
Time Mage falls to 90 HP

Speed 5:
NOTE: Alphaeus, you already dealt 100 damage. So your PM to me is invalid because your 100 hasn't cooled down yet. I will go to the next highest attack.

Alphaeus deals 50 damage!
Time Mage falls to 40 HP.

Speed 2:
DoctorNoob1 reveals a concealed weapon and DOUBLE ATTACKS for 100 AND 50
Time Mage is defeated!

DoctorNoob1 wins against the Threat! He gains 3 Glory!

Loot:
NOTE: Remember that the Initiative was reversed when the Time Mage was still alive. Now that he's dead...
The 1st and 3rd Player Scrounge for Relics to pilfer...

1st Player (DoctorNoob1) acquires...The Boots of Speed. From now on, the Initiative Order will be revealed to you beforehand, and you can decide if you want to move up or down the placement! Attack Values will not be revealed to you.

3rd Player (Aquila) acquires...6 Fire Rubies. Fire Rubies are worth 1 Glory each. However, you may during the Planning Phase, use 1 or all Rubies to add 10 damage to your attacks!



Moving on...

Room 3: Changeling
Type: Undead
HP: 510
Glory: 3
Attack Pattern: Deals 10 damage to the 1st and 2nd Player


Special Rules: The Changeling appears as a different being depending on the Player looking at them. As a result, it can see through common attacks quickly...All non-unique attacks in the Initiative are negated. In order for everyone to truly damage the Changeling, every Player must have a unique Attack Value.

Room Bonuses: Machismo Contest! - Suddenly everyone starts getting the notion that scars are truly the way to exert manliness. Therefore, the Player(s) who received to MOST damage in this Room, will be given 1 Relic to keep as a prize of manliness! Ties are allowed, but this Tie cannot be 0 damage.

Party:
Alphaeus (100) - 1 Glory

Devour (100)

Skeleton (100)

devi (100)

DoctorNoob1 (100) - 3 Glory
The Boots of Speed. From now on, the Initiative Order will be revealed to you beforehand, and you can decide if you want to move up or down the placement! Attack Values will not be revealed to you.

Aquila (100)
6x Fire Rubies. Fire Rubies are worth 1 Glory each. However, you may during the Planning Phase, use 1 or all Rubies to add 10 damage to your attacks!

Cooldowns:
Basic Attack (Click to Show)


Abilities List (Click to Show)


Items (Click to Show)



Deadline of PMs is 2.5 Days from this post.
Skeletonxf
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Mar 23, 2017 6:06 PM #1477910
I think we're going to have to actually take a hit from this one, and we should probably all publicly agree on our attacks so we don't have a collision. I shall attack for 40?
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