Gauntlet of Champions v3 | Room 4: Mythical Hydra Turn 2 (3 Heads Remain)
Started by: Hewitt | Replies: 57 | Views: 11,436
Mar 23, 2017 7:04 PM #1477911
I'll be attacking for 100 then.
Mar 23, 2017 9:51 PM #1477913
Going for 30
Mar 26, 2017 4:42 PM #1478047
Waiting on 1 person. Already PM'd them hours ago btw
being lenient cos its the weekend
being lenient cos its the weekend
Mar 27, 2017 4:30 PM #1478075
***I didn't apply DoctorNoob's boots this turn because it wouldn't have mattered. I'll be careful next time.
Changeling (510 HP) Turn 1:
Speed 2:
Aquila attacks Changeling for 100!
Changeling has 410 HP remaining.
Speed 4:
devi attacks Changeling for 50
Changeling is crippled to 360 HP
Speed 5:
Devour and Skeleton rush the Changeling...
Devour edges out first! He deals 10 damage by jamming a KNIFE down the creatures back!
***Devour, the attack of the ability overtakes the basic attack. The Basic attack is not used.
Changeling is down to 350 HP
Skeleton attacks for 40 damage!
Changeling is damaged down to 310 HP
Speed 3:
Alphaeus and DoctorNoob1 rush the Changeling...
Alphaeus edges out! He deals 40 damage!
The Changeling takes notice due to Skeleton's previous attack. Alphaeus' attack is negated.
DoctorNoob1 finishes off with 30 damage.
Changeling is wounded down to 280.
Other:
Devour follow's Aquila's lead and TWISTS the knife doubling Aquila's attack, dealing 200 damage to the Changeling.
A valiant effort, but the Changeling still stands with only 80 HP left.
Changeling Attacks
The Changeling attacks both Aquila and devi for 10 damage.
Aquila is left with 90 HP
devi is left with 90 HP
Aquila and devi currently have the same amount of Battle Scars.
Room 3: Changeling (Turn 2)
Type: Undead
HP: 80 / 510
Glory: 3
Attack Pattern: Deals 10 damage to the 1st and 2nd Player
Special Rules: The Changeling appears as a different being depending on the Player looking at them. As a result, it can see through common attacks quickly...All non-unique attacks in the Initiative are negated. In order for everyone to truly damage the Changeling, every Player must have a unique Attack Value.
Room Bonuses: Machismo Contest! - Suddenly everyone starts getting the notion that scars are truly the way to exert manliness. Therefore, the Player(s) who received to MOST damage in this Room, will be given 1 Relic to keep as a prize of manliness! Ties are allowed, but this Tie cannot be 0 damage.
Party:
Alphaeus (100) - 1 Glory
Devour (100)
Skeleton (100)
devi (90)
DoctorNoob1 (100) - 3 Glory
The Boots of Speed. From now on, the Initiative Order will be revealed to you beforehand, and you can decide if you want to move up or down the placement! Attack Values will not be revealed to you.
Aquila (90) - 6 Glory (from Rubies)
6x Fire Rubies. Fire Rubies are worth 1 Glory each. However, you may during the Planning Phase, use 1 or all Rubies to add 10 damage to your attacks!
Cooldowns:
Deadline of PMs is 2.5 Days from this post.
Changeling (510 HP) Turn 1:
Speed 2:
Aquila attacks Changeling for 100!
Changeling has 410 HP remaining.
Speed 4:
devi attacks Changeling for 50
Changeling is crippled to 360 HP
Speed 5:
Devour and Skeleton rush the Changeling...
Devour edges out first! He deals 10 damage by jamming a KNIFE down the creatures back!
***Devour, the attack of the ability overtakes the basic attack. The Basic attack is not used.
Changeling is down to 350 HP
Skeleton attacks for 40 damage!
Changeling is damaged down to 310 HP
Speed 3:
Alphaeus and DoctorNoob1 rush the Changeling...
Alphaeus edges out! He deals 40 damage!
The Changeling takes notice due to Skeleton's previous attack. Alphaeus' attack is negated.
DoctorNoob1 finishes off with 30 damage.
Changeling is wounded down to 280.
Other:
Devour follow's Aquila's lead and TWISTS the knife doubling Aquila's attack, dealing 200 damage to the Changeling.
A valiant effort, but the Changeling still stands with only 80 HP left.
Changeling Attacks
The Changeling attacks both Aquila and devi for 10 damage.
Aquila is left with 90 HP
devi is left with 90 HP
Aquila and devi currently have the same amount of Battle Scars.
Room 3: Changeling (Turn 2)
Type: Undead
HP: 80 / 510
Glory: 3
Attack Pattern: Deals 10 damage to the 1st and 2nd Player
Special Rules: The Changeling appears as a different being depending on the Player looking at them. As a result, it can see through common attacks quickly...All non-unique attacks in the Initiative are negated. In order for everyone to truly damage the Changeling, every Player must have a unique Attack Value.
Room Bonuses: Machismo Contest! - Suddenly everyone starts getting the notion that scars are truly the way to exert manliness. Therefore, the Player(s) who received to MOST damage in this Room, will be given 1 Relic to keep as a prize of manliness! Ties are allowed, but this Tie cannot be 0 damage.
Party:
Alphaeus (100) - 1 Glory
Devour (100)
Skeleton (100)
devi (90)
DoctorNoob1 (100) - 3 Glory
The Boots of Speed. From now on, the Initiative Order will be revealed to you beforehand, and you can decide if you want to move up or down the placement! Attack Values will not be revealed to you.
Aquila (90) - 6 Glory (from Rubies)
6x Fire Rubies. Fire Rubies are worth 1 Glory each. However, you may during the Planning Phase, use 1 or all Rubies to add 10 damage to your attacks!
Cooldowns:
Basic Attack (Click to Show)
Abilities List (Click to Show)
Items (Click to Show)
Deadline of PMs is 2.5 Days from this post.
Mar 27, 2017 6:12 PM #1478079
I'm attacking for 40
Mar 27, 2017 7:00 PM #1478080
I'll attack for 20.
Mar 27, 2017 9:38 PM #1478084
Wait, I think I can finish the fight using from behind. How about it?
Mar 27, 2017 9:52 PM #1478086
Also I'd like to know, if we weren't going to kill a monster on a particular turn and someone used Feign Injury does the monster still attack us back?
Mar 28, 2017 12:32 AM #1478089
Quote from DoctorNoob1Wait, I think I can finish the fight using from behind. How about it?
It's just 80 hp. No need.
Mar 28, 2017 12:23 PM #1478123
Quote from SkeletonxfAlso I'd like to know, if we weren't going to kill a monster on a particular turn and someone used Feign Injury does the monster still attack us back?
If you used Feign Injury and that 5 damage kills the monster, then its not going to attack obviously.
But if you use it just to not give everyone a chance and the monster is still alive, it will attack as normal.
Mar 29, 2017 3:09 PM #1478173
I'm waiting on one guy
Mar 30, 2017 4:27 PM #1478203
***Doctornoob's boots once again did not activate because doing so would lessen his chances...
Changeling (80 HP) Turn 2:
Speed 2:
devi attacks for 40 damage!
The Changeling is down to 40 HP!!!
Speed 3:
Skeleton nicks the bastard for 20 damage!
The Changeling is down to 20 HP!!!
Speed 1:
Devour, Alphaeus, Doctornoob1, and Aquila ALL hilariously bumrush the critically injured Changeling...
Devour fucking edges out and lays the smackdown for 100 DAMAGE RAW!
The Changeling is dead as a doornail.
Devour gains 3 Glory!
======Anyone can still counter at this pt. (Must Post if they want)=======
Rewards:
Aquila and devi both received the manliest scars! They both take a reward:
Aquila receives...Amulet of Futuresight - If declared to use during the PM/Planning phase, everyone else's speed and power will be revealed to Aquila before he can make his decision.
devi receives...Spiky Helmet - Permanently rebounds any damage received from a Warrior or Beast Type Threat. While your are carrying this, it is worth 1 Glory.
Moving on to the next Room...
Room 4: Mythical Hydra
Type: Beast
HP: 70 per Head. For the sake of targeting clarity, they are labeled Head1, Head2, Head3, etc.
Glory: 2 per Head
Attack Pattern: Each head follows a certain pattern:
1) If the Head was damaged, it will deal 10 damage to the person who LAST ATTACKED IT.
2) For each Head that was not damaged, it will deal 10 damage to the FIRST PLAYER ONWARDS (so p1 10 then p2 10 etc).
Special Rules: The Hydra has SEVEN Heads. You will need to coordinate to take them down, either individually fighting a Head or working together to minimize the damage.
Room Bonuses: Rooting for the Underdog - Sometimes, the Party just feels sorry for those who have no opportunity. By the end of this Room Encounter, the 2 players with the LEAST amount of Glory (or are tied for it), will receive a Treasure!
Party:
Alphaeus (100) - 1 Glory
Devour (100) - 3 Glory
Skeleton (100)
devi (90) - 1 Glory (from Helmet)
Spiky Helmet - Permanently rebounds any damage received from a Warrior or Beast Type Threat. While your are carrying this, it is worth 1 Glory.
DoctorNoob1 (100) - 3 Glory
The Boots of Speed - From now on, the Initiative Order will be revealed to you beforehand, and you can decide if you want to move up or down the placement! Attack Values will not be revealed to you.
Aquila (90) - 6 Glory (from Rubies)
6x Fire Rubies - Fire Rubies are worth 1 Glory each. However, you may during the Planning Phase, use 1 or all Rubies to add 10 damage to your attacks!
Amulet of Futuresight - If declared to use during the PM/Planning phase, everyone else's speed and power will be revealed to Aquila before he can make his decision.
Cooldowns:
Deadline of PMs is 2.5 Days from this post.
Changeling (80 HP) Turn 2:
Speed 2:
devi attacks for 40 damage!
The Changeling is down to 40 HP!!!
Speed 3:
Skeleton nicks the bastard for 20 damage!
The Changeling is down to 20 HP!!!
Speed 1:
Devour, Alphaeus, Doctornoob1, and Aquila ALL hilariously bumrush the critically injured Changeling...
Devour fucking edges out and lays the smackdown for 100 DAMAGE RAW!
The Changeling is dead as a doornail.
Devour gains 3 Glory!
======Anyone can still counter at this pt. (Must Post if they want)=======
Rewards:
Aquila and devi both received the manliest scars! They both take a reward:
Aquila receives...Amulet of Futuresight - If declared to use during the PM/Planning phase, everyone else's speed and power will be revealed to Aquila before he can make his decision.
devi receives...Spiky Helmet - Permanently rebounds any damage received from a Warrior or Beast Type Threat. While your are carrying this, it is worth 1 Glory.
Moving on to the next Room...
Room 4: Mythical Hydra
Type: Beast
HP: 70 per Head. For the sake of targeting clarity, they are labeled Head1, Head2, Head3, etc.
Glory: 2 per Head
Attack Pattern: Each head follows a certain pattern:
1) If the Head was damaged, it will deal 10 damage to the person who LAST ATTACKED IT.
2) For each Head that was not damaged, it will deal 10 damage to the FIRST PLAYER ONWARDS (so p1 10 then p2 10 etc).
Special Rules: The Hydra has SEVEN Heads. You will need to coordinate to take them down, either individually fighting a Head or working together to minimize the damage.
Room Bonuses: Rooting for the Underdog - Sometimes, the Party just feels sorry for those who have no opportunity. By the end of this Room Encounter, the 2 players with the LEAST amount of Glory (or are tied for it), will receive a Treasure!
Party:
Alphaeus (100) - 1 Glory
Devour (100) - 3 Glory
Skeleton (100)
devi (90) - 1 Glory (from Helmet)
Spiky Helmet - Permanently rebounds any damage received from a Warrior or Beast Type Threat. While your are carrying this, it is worth 1 Glory.
DoctorNoob1 (100) - 3 Glory
The Boots of Speed - From now on, the Initiative Order will be revealed to you beforehand, and you can decide if you want to move up or down the placement! Attack Values will not be revealed to you.
Aquila (90) - 6 Glory (from Rubies)
6x Fire Rubies - Fire Rubies are worth 1 Glory each. However, you may during the Planning Phase, use 1 or all Rubies to add 10 damage to your attacks!
Amulet of Futuresight - If declared to use during the PM/Planning phase, everyone else's speed and power will be revealed to Aquila before he can make his decision.
Cooldowns:
Basic Attack (Click to Show)
Abilities List (Click to Show)
Items (Click to Show)
Deadline of PMs is 2.5 Days from this post.
Mar 30, 2017 8:24 PM #1478206
If Devi reflects damage from Beast Types then we should let Devi attack first for this room.
Mar 30, 2017 11:25 PM #1478207
So do we specify in the PM which head we are attacking, Hewitt?
EDIT: But yeah, I'll be going with a low value.
EDIT: But yeah, I'll be going with a low value.
Mar 31, 2017 5:23 AM #1478224
Heck yeah, get fucked Changeling :canadian:
I'm all out of heavy hitting moves for now. I'm attacking head #3 for 40 damage. One other person should hit it for 40 as well for easy killz. May the best man win on who gets that head's glory.
I'm all out of heavy hitting moves for now. I'm attacking head #3 for 40 damage. One other person should hit it for 40 as well for easy killz. May the best man win on who gets that head's glory.