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Shade

Started by: Unforgiven | Replies: 8 | Views: 430

Unforgiven
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Jan 25, 2018 10:15 PM #1487412
WIP still

Spoiler (Click to Show)
ow load-out is Shade's standard load-out for gallivanting around the galaxy causing all kinds of problems and advancing his plans. Because his base load-out is very powerful, and in an effort to create a balanced challenge for other players, the challenger will get to chose which powers Shade will be able to access when they fight. Any powers that the challenger does not wish Shade to have, will either be unavailable due to needing repairs, be a malfunctioning part of his suit due to a random series of unfortunate events, or, in the case of warp sorcery, will be unavailable due to the area being blocked off from the warp temporarily for some reason.

Additionally, if you look at his load-out and say, pffttt he would be no challenge at all, then the challenger can allocate X amount of time for each character to prepare for the battle, at which time I can lay out what Shade can bring to bear with X amount of preparation time. He has access to significantly more equipment than his base load-out, and can work preparation rituals in anticipation for an oncoming battle.

This should allow Shade to scale to almost any character power level, while giving him new challenges to attempt to overcome, by having scenarios where he does not have all his normal powers or equipment.

[/Spoiler]

Spoiler (Click to Show)
r on here, and I thought it would be cool to use an old NPC from the 40k game I run over skype with my friends. He has been in our divergent lore universe for 4 to 5 years now, so I will be listing a relatively big background.

Secondly, this is a 40k character, he will be geared to fighting stuff in 40k, so one of his biggest weaknesses will be things from other universes, like force powers from star wars, as he has no real defense for them.

Lastly, everything in the app will be under the assumption that he is not going into an encounter fully prepared to fight whatever he is going to fight. It will be his standard load-out when travelling the galaxy, working as a merc, etc.

[/Spoiler]

Spoiler (Click to Show)
in his power descriptions and background.

The warp(immaterium): The warp is an alternate dimension that is along side the material dimension. It is a plane of pure chaotic psychic energy charged by raw emotion. It is shaped by the emotions of races that have an innate connection with the warp, such races include but are not limited to: Orks, Humans, Eldar(space elves), and shade's race.
The Warp Expanded (Click to Show)


Xenos: alien

Digi Weapons: Miniaturized versions of another weapon, they have the same energy output but can be the size of a small gem and almost always have a much reduced range. They have one shot before they have to be recharged.

The Chaos Gods: These are four gods that embody the worst, and most powerful human/xenos emotions in 40k.
Tzeentch: chaos god of magic, lies, trickery, and plans
Nurgle: the great grandfather, chaos god of death, decay, plauge, and pestilence.
Khorne: chaos god of war, blood, battle, and violence of all kinds.
Slaanesh: chaos god of lust, envy, excess, and pleasure in all things.

Enslaver: Enslavers are creatures that live in the warp and target psykers(psychic creatures) as hosts. The mind control the creature from the warp, then possess them, then turn their physical body into a warp gate to bring their enslaver friends to the material world through the warp gate. Doing so destroys the host body. Then the group of enslaves goes about mind controlling everything and repeats the process until all the psykers they can find have been killed, bringing as many of them into the real world as possible so they can feed off the minds of intelligent species. Entire civilizations have been eradicated by these creatures. Upon running out of food they return to the warp.

Space marines: super soldiers with powered armor

Grey Knights: superior space marines

Battle barge/battleship/grand cruiser/cruiser/light cruiser/frigate/escort craft: These are space ship classes in warhammer from largest to smallest with the first two being roughly the same.

[/Spoiler]

The Enigma (Click to Show)


Backstory (Click to Show)


[Spoiler=Abilities]

Natural Abilities: He has no extraordinary natural abilities besides telepathic communication, slime secretion, and hyper intelligence.

Warp Sorcery: warp sorcery is the channeling of psychic energy through rituals and sacrifices to form the psychic energy into the desired form. Shade uses a very raw form of the power, shaping the raw immaterium into weapons to use against enemies when not performing advanced rituals. These powers can be amplified by souls that are sacrificed or the ones he carries with him.
Warp ball: Shade can hurl a ball of pure warp energy at a target, it is a relatively potent attack, being able to melt steel, bone, and flesh alike
Mutation: Shade can cause a spontaneous chaos mutation in a target by forcing warp energy into it's DNA. This can cause the following mutations: chaotic tumor growth, limb deformation, new appendage growth, bone fusing, bone spurs, fusing of internal organs, and new organ growth. Souls can be used to make this change more extreme, or even turn the target into a chaos spawn.
Teleportation: Shade can channel the warp to make safe short distance jumps from one point to another by going through the warp itself. Max distance is 100 miles without being empowered by souls. In emergencies where 100 miles is not enough, he can move without safety precautions for much greater distances with a high risk to himself.
Demon Summoning: Shade can spontaneously summon a demon at random, the demon is not under his control and is generally an emergency use of his power. Using souls will increase the chance that the demon is more powerful. Any Tzeentch demon summoned will immediately attack shade over any other target.
Soul Rend: Shade can attempt to tear the soul out of a creature with a soul, and put it in a prepared soul gem. Weak willed creatures have no chance of resisting, while strong willed beings do. The chance of failure can be reduce with an extended multi day ritual before extraction.
Telekinesis: Shade can use low tier telekinesis by channeling warp energy, his max strength without soul empowerment is 1000 Lbs.
Self Repair: Shade can expend souls to repair his weapons, body suit, or body
Reality Tear: With extreme effort, Shade can open a tear in reality, the size depends on the number of souls spent to enhance it, and requires souls spent to be used. This creates a breach in reality where things from the material realm are sucked into the warp(like a vacuum), and things from the warp can enter the material realm.
Mind Burn: Shade can attempt to burn out the synapses of a base level mortal creature by channeling raw warp energy into their brain, this generally results in death. Expending souls can cause the targets head to explode dramatically. This can be resisted by strong willed individuals, or those with psychic shields.
Warp Shield: This is a constant barrier that Shade casts every time he leaves his domain, it protects from physical harm.
Psychic Shield: This is a constant barrier that Shade casts every time he leaves his domain, it protects him from psychic/warp attacks.
Everything Else: So those are just the tip of the iceberg as to what chaos magic can do, it is very open ended. The base line is, you can do about anything you can imagine if you have enough time and enough souls to power the ritual. Examples of things shade has done with preparation: Destroyed planets, trapped Tzeentch's favored greater demon in a soul gem, imploded a star, created a warp storm, traveled back in time, and cleansed chaos corruption from other beings(causing mutations in the process). Now keep in mind that these are not fast processes, they can take millions of sacrifices sometimes and hundreds of years of planning.

Equipment:
Powered Suit: Shade's powered suit is a combination between adamantium and a self repairing living metal. It has above human strength, agility, and speed. He can bend steel with his hands, deflect bullets(not en masse), and run around 40mph. The suit also has a miniature antimatter reactor to power it, this can be used as a last ditch, suicidal weapon if needed. It also has it's own AI core for counter hacking, and electronic interfacing, it can be manually turned off if compromised.
Suit Abilities: Grav boosters for 0G movement or flight, mag boots, 10 hidden compartments of various sizes, x-ray/heat/sonar vision, neural interface controls, Plasma cutter, 2 warp arm-blades(ignore armor), digi-weapon fingers, active camouflage, a built in force field generator, EMP shielding and a self destruct initiative(if he dies or loses consciousness his suit causes the antimatter reactor to critically fail to ensure his technology is never copied).
Digi-weapon standard load-out: 2 plasma cannon fingers, 2 matter dissembler fingers, 2 vortex(mini black hole to the warp) fingers, 2 Nurgle's Rot(supernatural plague) bile cannon fingers, 1 gravity cannon thumb, and one stasis(5 minutes) cannon thumb.

Demon Rods: Shade carries 5 demon rods containing demons/warp entities he has bound to his will. One herald of each of the gods(superior versions of basic demons), and one contains an enslaver(psyker eating creature). To summon them, he needs only break one of the rods and the demon or enslaver will follow his commands until they, or he dies. He cannot however control any other enslavers that are brought into reality due to the enslaver that he releases.

Sonic Pistols: Shade carries two sonic pistols that can be used to destroy matter through concentrated vibrations. The pistols have a large variety of settings, and most can kill normal humans, with the higher settings making them explode. Most stronger substances have to have the pistols set precisely to be able to damage them though. Using the pistols under water amplifies their strength.

Compact Gauss Rifle: Shade carries a compact, Xenos Gauss Rifle in one of his hidden compartments. The weapon fires a pulse of energy that breaks down the atomic structure of whatever it hits with a random degree of penetration, then sucks the energy back to power Shade's suit via wireless power transfer. This is a slightly modified version of the standard Necron infantry weapon, it is potent and can destroy a tank in a single shot as armor means nothing to its matter disassembling blast.

Portable Stasis trap: A portable trap that contains a being in a time stasis. The trap can run on it's battery for 10 days before it runs out of power. Shade carries 3 on him for potential interesting life forms he might encounter. This functions like a bear trap, it would need to be set, and something would need to step on the activation sensor.

Soul Gem: Shade carries a soul gem in a necklace that holds 10 souls for use empowering his warp magic. It can contain more than this
buckethead
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Jan 26, 2018 12:06 AM #1487413
ok let be the first to break it to you and ill do it gently. first of all we discourage the use of character that are not 100 percent our own which also include powers. i mean i really like your characters layout being a 40k player myself but the thing is most people would not know where you are coming from. second your character seams to be quiet overpowered with very few weaknesses to balance him out.

i would suggest you rework the character to make his powers similar to 40K and in a way that it is your own and not the product of another person. just thought i should let you know.

p.s. if i sound like i am rambling i might very well be for i am going on only 3 hours sleep today. curse you work.
Unforgiven
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Jan 26, 2018 1:25 AM #1487414
Quote from buckethead
ok let be the first to break it to you and ill do it gently. first of all we discourage the use of character that are not 100 percent our own which also include powers. i mean i really like your characters layout being a 40k player myself but the thing is most people would not know where you are coming from. second your character seams to be quiet overpowered with very few weaknesses to balance him out.

i would suggest you rework the character to make his powers similar to 40K and in a way that it is your own and not the product of another person. just thought i should let you know.

p.s. if i sound like i am rambling i might very well be for i am going on only 3 hours sleep today. curse you work.



No worries, I have been talking with alph about it and I have a solution for the power issue. I just haven't had time to edit it in yet. I will also be further explaining what everything does specifically. I am building the toon just like he was in our game and then I will be putting alternate rules for his potential battles with other people so that he will scale with whoever he fights.
Crank
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Jan 27, 2018 3:05 AM #1487421
Personally, I don't have any trouble with inspired characters, but I'm less keen on the idea where a series of things need to go wrong for a fair fight. At base, there is a lot Shade can do, and maybe for one fight, no XYZ would be one thing, but repeatedly... I don't know if you could play that seriously.
Unforgiven
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Jan 27, 2018 4:00 AM #1487422
Quote from Crank
Personally, I don't have any trouble with inspired characters, but I'm less keen on the idea where a series of things need to go wrong for a fair fight. At base, there is a lot Shade can do, and maybe for one fight, no XYZ would be one thing, but repeatedly... I don't know if you could play that seriously.


Maybe I misunderstand the fight systems then, are they not death battle style? Where two players decide on the scenario for the battle, and all the rules around it, then create a story around that battle scene? If so I am not seeing the issue with him not having various pieces of gear or powers for a given scenario in order to match the power level of an opponent. Every character will have a power level of some kind, so you pick a tier and roll with it. Thor is in a different tier than iron man, and iron man is in a different tier than black widow. Shade is an alpha tier, or alpha+ if he has preparation time, but removing his equipment will reduce his power level to be able to compete with lower tier characters for fun. When I get his backstory done it will make more sense, but he has spent millions of years orchestrating events, collecting technology, seeding the galaxy with contingencies, and amassing warp artifacts/knowledge.
Crank
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Jan 27, 2018 4:08 AM #1487423
At it's core, yeah, it's a fight, but in the writing realm they're a lot more intertwined with plot, sometimes overreaching depending on the character. If you cut everything but the battle, which I mean, yeah, you can do, but the overwhelming number of people like reasons why, and to include said reasons in the story. Say you've got a pirate. Fight A, he ran out of gunpowder for his cannons, Fight B, he left his bullets in his other pants, and Fight C, his sword broke, all previously, none during battle. Independently, it works, but when you string it together, Captain John Swift is incompetent.
Alphaeus
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Jan 27, 2018 4:32 AM #1487424
Quote from Crank
At it's core, yeah, it's a fight, but in the writing realm they're a lot more intertwined with plot, sometimes overreaching depending on the character. If you cut everything but the battle, which I mean, yeah, you can do, but the overwhelming number of people like reasons why, and to include said reasons in the story. Say you've got a pirate. Fight A, he ran out of gunpowder for his cannons, Fight B, he left his bullets in his other pants, and Fight C, his sword broke, all previously, none during battle. Independently, it works, but when you string it together, Captain John Swift is incompetent.


Crank, I think the feel he's going for is more along the lines of what Altaer does. Altaer's got an arsenal that includes essentially every weapon you can imagine, and what he doesn't have he can get. So sure, if he's got time to prepare he'll carry more gear -- like he did with Zalgo. If he's caught in the middle of something, he might have a few pieces extra. But if you just get him while he's out having a drink at the bar, he'll only have his pistols and some basic melee weapon often. Spectre is usually on his body, but sometimes he'll forget his phone, or just deliberately leave it in the car because he wants some time off.

Reality-wise, even a "toolbox" based character won't always have all their stuff. He's got tools and pieces parts, and they won't all always be there. Make sense?
Crank
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Jan 27, 2018 6:22 AM #1487426
Yeah, but if I'm a wizard I've still got my million spells, regardless if you catch me at the bar or not
Unforgiven
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Jan 28, 2018 4:35 AM #1487438
That would be a very large spell book, I think there is an artifact that can hold infinite spells in pathfinder. This is a test for some changes I made to my account
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