Spoiler (Click to Show)
Additionally, if you look at his load-out and say, pffttt he would be no challenge at all, then the challenger can allocate X amount of time for each character to prepare for the battle, at which time I can lay out what Shade can bring to bear with X amount of preparation time. He has access to significantly more equipment than his base load-out, and can work preparation rituals in anticipation for an oncoming battle.
This should allow Shade to scale to almost any character power level, while giving him new challenges to attempt to overcome, by having scenarios where he does not have all his normal powers or equipment.
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Spoiler (Click to Show)
Secondly, this is a 40k character, he will be geared to fighting stuff in 40k, so one of his biggest weaknesses will be things from other universes, like force powers from star wars, as he has no real defense for them.
Lastly, everything in the app will be under the assumption that he is not going into an encounter fully prepared to fight whatever he is going to fight. It will be his standard load-out when travelling the galaxy, working as a merc, etc.
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Spoiler (Click to Show)
The warp(immaterium): The warp is an alternate dimension that is along side the material dimension. It is a plane of pure chaotic psychic energy charged by raw emotion. It is shaped by the emotions of races that have an innate connection with the warp, such races include but are not limited to: Orks, Humans, Eldar(space elves), and shade's race.
The Warp Expanded (Click to Show)
Xenos: alien
Digi Weapons: Miniaturized versions of another weapon, they have the same energy output but can be the size of a small gem and almost always have a much reduced range. They have one shot before they have to be recharged.
The Chaos Gods: These are four gods that embody the worst, and most powerful human/xenos emotions in 40k.
Tzeentch: chaos god of magic, lies, trickery, and plans
Nurgle: the great grandfather, chaos god of death, decay, plauge, and pestilence.
Khorne: chaos god of war, blood, battle, and violence of all kinds.
Slaanesh: chaos god of lust, envy, excess, and pleasure in all things.
Enslaver: Enslavers are creatures that live in the warp and target psykers(psychic creatures) as hosts. The mind control the creature from the warp, then possess them, then turn their physical body into a warp gate to bring their enslaver friends to the material world through the warp gate. Doing so destroys the host body. Then the group of enslaves goes about mind controlling everything and repeats the process until all the psykers they can find have been killed, bringing as many of them into the real world as possible so they can feed off the minds of intelligent species. Entire civilizations have been eradicated by these creatures. Upon running out of food they return to the warp.
Space marines: super soldiers with powered armor
Grey Knights: superior space marines
Battle barge/battleship/grand cruiser/cruiser/light cruiser/frigate/escort craft: These are space ship classes in warhammer from largest to smallest with the first two being roughly the same.
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The Enigma (Click to Show)
Backstory (Click to Show)
[Spoiler=Abilities]
Natural Abilities: He has no extraordinary natural abilities besides telepathic communication, slime secretion, and hyper intelligence.
Warp Sorcery: warp sorcery is the channeling of psychic energy through rituals and sacrifices to form the psychic energy into the desired form. Shade uses a very raw form of the power, shaping the raw immaterium into weapons to use against enemies when not performing advanced rituals. These powers can be amplified by souls that are sacrificed or the ones he carries with him.
Warp ball: Shade can hurl a ball of pure warp energy at a target, it is a relatively potent attack, being able to melt steel, bone, and flesh alike
Mutation: Shade can cause a spontaneous chaos mutation in a target by forcing warp energy into it's DNA. This can cause the following mutations: chaotic tumor growth, limb deformation, new appendage growth, bone fusing, bone spurs, fusing of internal organs, and new organ growth. Souls can be used to make this change more extreme, or even turn the target into a chaos spawn.
Teleportation: Shade can channel the warp to make safe short distance jumps from one point to another by going through the warp itself. Max distance is 100 miles without being empowered by souls. In emergencies where 100 miles is not enough, he can move without safety precautions for much greater distances with a high risk to himself.
Demon Summoning: Shade can spontaneously summon a demon at random, the demon is not under his control and is generally an emergency use of his power. Using souls will increase the chance that the demon is more powerful. Any Tzeentch demon summoned will immediately attack shade over any other target.
Soul Rend: Shade can attempt to tear the soul out of a creature with a soul, and put it in a prepared soul gem. Weak willed creatures have no chance of resisting, while strong willed beings do. The chance of failure can be reduce with an extended multi day ritual before extraction.
Telekinesis: Shade can use low tier telekinesis by channeling warp energy, his max strength without soul empowerment is 1000 Lbs.
Self Repair: Shade can expend souls to repair his weapons, body suit, or body
Reality Tear: With extreme effort, Shade can open a tear in reality, the size depends on the number of souls spent to enhance it, and requires souls spent to be used. This creates a breach in reality where things from the material realm are sucked into the warp(like a vacuum), and things from the warp can enter the material realm.
Mind Burn: Shade can attempt to burn out the synapses of a base level mortal creature by channeling raw warp energy into their brain, this generally results in death. Expending souls can cause the targets head to explode dramatically. This can be resisted by strong willed individuals, or those with psychic shields.
Warp Shield: This is a constant barrier that Shade casts every time he leaves his domain, it protects from physical harm.
Psychic Shield: This is a constant barrier that Shade casts every time he leaves his domain, it protects him from psychic/warp attacks.
Everything Else: So those are just the tip of the iceberg as to what chaos magic can do, it is very open ended. The base line is, you can do about anything you can imagine if you have enough time and enough souls to power the ritual. Examples of things shade has done with preparation: Destroyed planets, trapped Tzeentch's favored greater demon in a soul gem, imploded a star, created a warp storm, traveled back in time, and cleansed chaos corruption from other beings(causing mutations in the process). Now keep in mind that these are not fast processes, they can take millions of sacrifices sometimes and hundreds of years of planning.
Equipment:
Powered Suit: Shade's powered suit is a combination between adamantium and a self repairing living metal. It has above human strength, agility, and speed. He can bend steel with his hands, deflect bullets(not en masse), and run around 40mph. The suit also has a miniature antimatter reactor to power it, this can be used as a last ditch, suicidal weapon if needed. It also has it's own AI core for counter hacking, and electronic interfacing, it can be manually turned off if compromised.
Suit Abilities: Grav boosters for 0G movement or flight, mag boots, 10 hidden compartments of various sizes, x-ray/heat/sonar vision, neural interface controls, Plasma cutter, 2 warp arm-blades(ignore armor), digi-weapon fingers, active camouflage, a built in force field generator, EMP shielding and a self destruct initiative(if he dies or loses consciousness his suit causes the antimatter reactor to critically fail to ensure his technology is never copied).
Digi-weapon standard load-out: 2 plasma cannon fingers, 2 matter dissembler fingers, 2 vortex(mini black hole to the warp) fingers, 2 Nurgle's Rot(supernatural plague) bile cannon fingers, 1 gravity cannon thumb, and one stasis(5 minutes) cannon thumb.
Demon Rods: Shade carries 5 demon rods containing demons/warp entities he has bound to his will. One herald of each of the gods(superior versions of basic demons), and one contains an enslaver(psyker eating creature). To summon them, he needs only break one of the rods and the demon or enslaver will follow his commands until they, or he dies. He cannot however control any other enslavers that are brought into reality due to the enslaver that he releases.
Sonic Pistols: Shade carries two sonic pistols that can be used to destroy matter through concentrated vibrations. The pistols have a large variety of settings, and most can kill normal humans, with the higher settings making them explode. Most stronger substances have to have the pistols set precisely to be able to damage them though. Using the pistols under water amplifies their strength.
Compact Gauss Rifle: Shade carries a compact, Xenos Gauss Rifle in one of his hidden compartments. The weapon fires a pulse of energy that breaks down the atomic structure of whatever it hits with a random degree of penetration, then sucks the energy back to power Shade's suit via wireless power transfer. This is a slightly modified version of the standard Necron infantry weapon, it is potent and can destroy a tank in a single shot as armor means nothing to its matter disassembling blast.
Portable Stasis trap: A portable trap that contains a being in a time stasis. The trap can run on it's battery for 10 days before it runs out of power. Shade carries 3 on him for potential interesting life forms he might encounter. This functions like a bear trap, it would need to be set, and something would need to step on the activation sensor.
Soul Gem: Shade carries a soul gem in a necklace that holds 10 souls for use empowering his warp magic. It can contain more than this