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Phase Ten

Started by: CRAZY JAY | Replies: 67 | Views: 7,914

CRAZY JAY
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Nov 20, 2007 12:59 AM #68396
Image
http://www.stickpage.com/phasetenplay.shtml

By: Tentionmaru
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Nov 20, 2007 1:00 AM #68397
Hey, Where am i in this?
Omega
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Nov 20, 2007 1:02 AM #68398
I've seen this a month ago, at least.

Oh well, still epic.
Big Bang
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Nov 20, 2007 1:09 AM #68404
Quote from CRAZY JAY


Some sounds were kind of off and very loud, and some movements didn't feel as powerful as they had to be, but it's generally ok.
Gongagoo
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Nov 20, 2007 2:08 AM #68438
Didn't know it would make front page. Congrats, Tention. A great work, I still love it.
SoulEater
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Nov 20, 2007 3:07 AM #68444
Congratz tention. And nice work.
Rejected
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Nov 20, 2007 3:29 AM #68449
... someone has been playing Dragon Ball Z Budokai... lolz it is still B.A. I love your style so much lolz keep up the good work so i can keep entertained along with the rest of SPP
Index
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Nov 20, 2007 4:01 AM #68454
That was pretty cool, but could have used more stick figures in it.
Scarecrow
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Nov 20, 2007 5:16 AM #68458
Animation was good, but the music didn't fit, and overused sound effects were overused.
Lone Wolf
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Nov 20, 2007 11:15 PM #68553
Not as good as some of the other stuff on the front page, but still good.
Nhazul
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Nov 21, 2007 5:06 AM #68584
Looks f'in great man. Kind of a bummer how the fps looked alot slower from the last version I saw, made it seem dragged out and somewhat choppy.

But... the fx and fighting were all top notch, nice music too.
Gray
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Nov 21, 2007 12:21 PM #68594
I love his style. It's new, and fresh. Different to what I normally see.

Good job Tentionmaru.
Raffi
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Nov 21, 2007 4:11 PM #68609
It lagged so much on m computer I stopped watching it.

I also got a bit jelous at those who got into this >:C
Tentionmaru
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Nov 22, 2007 12:19 AM #68656
thanks so far guys. and yeah i guess if it lags, you can look it up on newgrounds, it seems to work perfect there.
Mesmay
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Nov 22, 2007 7:55 AM #68722
I doesnt lag if you just cut off the bottom of the animation.
Then it works fine
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