Smooth kick shit[REEEEEEEEEEN]

Started by: zawmbee | Replies: 33 | Views: 1,715

Knightsy

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Aug 29, 2008 12:27 PM #237800
Quote from John4
Hey Ren, do you mind sending me that stick?

I think the animations awesome, I love your work. Your easing and smoothness is incredible. I see no flaws.


He see's no flaws when he wants the stick O_o
But when he doesn't want the stick, Ginger will let loose the darkest embers of hell.
zawmbee
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Aug 29, 2008 12:29 PM #237802
Quote from John4
Hey Ren, do you mind sending me that stick?

I do mind...so, no.
Sorry, bout your damn luck :D
Knightsy

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Aug 29, 2008 12:32 PM #237804
Quote from Ren

Sorry bout your damn luck :D

Tell Us about it. He were born ginger.
Deathwish
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Aug 29, 2008 1:55 PM #237893
Quote from Ren
I do mind...so, no.
Sorry, bout your damn luck :D


You ****, i always wanted to say that >:c

Knighsty is banned for being a prick.
zawmbee
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Aug 29, 2008 2:01 PM #237901
Quote from -StyleS-
You ****, i always wanted to say that >:c

Knighsty is banned for being a prick.


;D
haha.
Good ban <3
ThatGuy
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Aug 29, 2008 5:02 PM #238072
Hello, I see you're new to Pivot and that's nice to see because it's good that somebody new is interested in this program.
It's a very simple program but you can go very far with it.
Well, if you compare your animation to the animations of people who're on this for a while now, you'll see that yours... can't keep up with those, but that's normal, you can't be born a master.
There are some keywords you'll hear all the time. One of them is smoothness. It means that the movements are smooth and look very realistic, without being choppy and looking totally unreal. To do this, you need to make a movement many frames long. You need to animate the frames between a foot on the ground and a foot in a face instead of both those two. To give you a hint, I used to make my kicks about 6-9 frames long when I still animated.
Yes this takes time, but there's no need to rush your animations. If you're fed up for a moment, save the animation and continue somewhen else. That's just normal, everybody works that way.
Then, there's the stiffness. See, what you do is just move the limb that's used for the thing, like a leg for a kick or an arm for a punch. But that's not good, you should look at yourself in front of a mirror, punching. The movement of your arm affects other parts of your body, they move, too. Try to get this into an animation.
Then, easing is hard to explain. What you do is animate a movement and then just stop. It's like this:

|--|--|--|--|--|--|--|--|--|

But that's unrealistic. When animating, make the movements start slowly, then get faster and then calm down again, like this:

|-|--|---|----|---|--|-||


It's a bit hard to explain but I hope you get it.

Now, for you're not very good at animating, post your animations in this thread: http://stickpageportal.com/forums/sh...ad.php?t=35330

It's a thread for Beginners to post their animations. If you post them here on the forum, you'll probably get flamed for that because we don't want a load of beginner's posting it here.



Yes I did
zawmbee
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Aug 29, 2008 8:35 PM #238384
lol, ya faggot.
xxxchronicdarkessxxx
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Aug 29, 2008 10:18 PM #238506
Shut up.
It's actually very bad.
Actual physics would have never have let the guy kick, he would have fallen and busted his ass. It's too slow, not smooth. No easing envolved whatsoever. The movement physics were terrable, as to how the aniamtion started. Low Beginner.

Honestly, if you post something and ask for CC, don't bitch at anyone that who disagrees with you. It was terrable, get over it. Honestly, weren't you intermediate or veteran?
LN3uq
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Aug 29, 2008 10:36 PM #238531
I'm sorry, no.

When he landed from the fall, his back leg touched the ground, taking the impact. From there he kicked.
There was easing, at the very beginning of the kick. Oh wow, that's where it should be, even.

**** you, stop whining
zawmbee
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Aug 29, 2008 10:39 PM #238536
chronic shut up, your just pissy cause DW banned you twice for stealing my sig and avatar.
Your comment is bullshit, makes no sence. if it had no easing, it'd be choppy, now wouldn't it.
Movements physics? what?
Also, thatguy posted the welcoming message as a joke, moron.
L3nuq who you talking about?
LN3uq
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Aug 29, 2008 10:56 PM #238544
I was talking to chronic...
zawmbee
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Aug 29, 2008 10:57 PM #238547
hm...you were, akward, well that's what the edit button is for.
Thanks for the comments ;P
xxxchronicdarkessxxx
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Aug 30, 2008 2:09 AM #238689
DW didn't ban me, he gave me 1 infraction.
There was no easing, doesn't mean it's choppy, the movements per frame are too small, so when you're moving 2 pixels ever 2-3 frames (33 FPS?), 1 pixel of easing wouldn't necessarily do it.
On the lines of the movements physics, it's screwed up how 80% of the bodies weight is at an angle to his right side, and the figure still manages to pull his weight up like that without any momentum or force.
Use emphasis on muscle strain. I still think it's a crappy low-beginner aniamtion.
ThatGuy
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Aug 30, 2008 3:40 AM #238749
I think you're being a prick
zawmbee
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Aug 30, 2008 9:57 AM #238938
I have to agree with thatguy on this one, chronic, leave. also, i eased for 4 frames, that's what made it slow, moron.