And this isn't FB, buddy.
If you say you animate fullbody, do so.
Bad boy....
go f[SIZE="2"]u[/SIZE]ck with a dead chicken.
I think what you need to do is make the v-cam eased when its moving back and forth.
the last fall was uneased
of the things that annoys me personally; would be frame 74: there's no head in the guys trail path, and hit on the green guy with those lines
and I do agree that when he was hit that the trails where a bit strange(I would've made a line like the others, but have a radial fill, not a linear fill).
frame 59: when the green guy comes up and kicks him, the trail makes it seem unbalanced(I'm taking it that the v-cam has to do with it too). I'd go for multiple blurs up the back of greens body to show a thrust forward.
on frame 25: his head looks detached from the body.
frames 67-74: the fact that his leg pops into a position so fast, nothing is wrong with that. it's just the fact that some of the trails....well....the trails go over the body, if anything, they should somewhat transparent or be behind the real body. it's a slight distraction.
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You may think allot of the things I said are bull, but these are just simple things that are put here so that you can learn more for the next animation you make. I'm very happy to see you post an animation again, and I can't wait to see more from you. You have improved greatly, good luck and nice job!
frames 80-90: I loved this part personally
Eased tweening:
http://anipedia.thebackalleys.com/index.php/Tutorial:Motion_tweening