Beginners, post your Flash animations here.

Started by: Paperclip | Replies: 5,312 | Views: 424,229 | Closed

turkoidz
2

Posts: 6
Joined: Jun 2007
Rep: 10

View Profile
Jun 4, 2007 9:02 PM #35333
Sorry i was messing about with my post. your sig is to big take more time on stuff.
skullfire

Posts: 0
Joined: Jun 2026
Jun 4, 2007 10:02 PM #35355
Uh this is my second flash animation after watching a few tutorials... I know its bad but this is all i got so far after about 1/2 hour o.o and its only a few secs lol! i no its called first ok stick cuz my last one was totally horible and that was with my first and second flash trials O.O and it was only like 4 minutes >.< ok without further ado heres my second one (about 6 secs and like 45 frames lmao): http://www.swfup.com/uploads/swf-11945.swf Im going to add some effects of black out and also zooming in but i got one small question: how do you insert a keyframe but keep wat u had the last frame I always have to click on the layers next frame and press convert to keyframes (with an s) and then that works cuz sometimes just F7 doesn't work:confused: please help me:)
edit: lol me and him ^ got the same amount of posts o btw im using flash mx 2004 (i think its the 7th) trial version but i did find one interesting thing about it (secret) if you were to minimize it on the last trial day u can keep it forever as long and u don't exit or shut down! no joke.... did that before tho >.<
edit: sory about 110 frames and I know wat i must do to make it look more realistic and also i usually would like to use the line tool (looks alot better)
TheZeroOne

Posts: 78
Joined: Sep 2005
Rep: 10

View Profile
Jun 5, 2007 1:02 AM #35425
Please type correcty, I could barely understand your post.

F7 - Inserts Blank Keyframe
F6- Inserts Key frame (Includes what you had on previous frame)

The scream was annoying.

Problems:
-The sticks constantly changed size.
-You can't really tell what was going on
-The gun could of been drawn better.
- Background is rather plain.

Tips:
- Work on your basic movements such as walking and running. Practice movements.
- Make your next animation more understandable.

It was an okay 2nd animation. Just practice, and you'll get better.
skullfire

Posts: 0
Joined: Jun 2026
Jun 5, 2007 2:44 AM #35452
WOW THANKS I was expecting: wow that sucked 2/10 I can't under stand it :(
tyvm for the advice and ya i just made it off of top of my head so lol it was really odd. Hmm the gun was drawn in like 2 secs lol and i kept pressing F7 not F6 but it still seemed to insert a key frame... odd O well TYVM!:) :D :D
stick-red
2

Posts: 12
Joined: Apr 2007
Rep: 10

View Profile
Jun 5, 2007 12:14 PM #35493
Hi.I jsut made an animation named Call of War.Watch it:http://img341.imageshack.us/my.php?image=callofwar1nn5.swf
Freddeh
2

Posts: 524
Joined: Nov 2006
Rep: 10

View Profile
Jun 5, 2007 4:49 PM #35525
Wow.

Please read some tutorials and don't use imageshack.
orange

Posts: 0
Joined: Jun 2026
Jun 5, 2007 4:57 PM #35528
Practiced Play buttons a little more. And experimented a little more with moving ground and brush blood. Tell me what you think.

Freddeh
2

Posts: 524
Joined: Nov 2006
Rep: 10

View Profile
Jun 5, 2007 5:00 PM #35529
That wasn't really good.

But keep it up. :D
Mesmay
2

Posts: 1,298
Joined: Apr 2007
Rep: 10

View Profile
Jun 5, 2007 5:37 PM #35534
Nice try, but work on the dissipation of the blood, and how the man's gravity would affect him.
Bongo

Posts: 0
Joined: Jun 2026
Jun 5, 2007 5:44 PM #35535
Quote from orange
Practiced Play buttons a little more. And experimented a little more with moving ground and brush blood. Tell me what you think.


Not awful, you have potential and you're getting there.
Freddeh
2

Posts: 524
Joined: Nov 2006
Rep: 10

View Profile
Jun 5, 2007 5:55 PM #35536
Hey, Bongo...

Wanna join a collab?

You can use fullbody if you want to.

Please join one of these.

The Chain Collab. // The ShapeTween Collab. // The Huge Fight Collab.






Ontopic: Orange...

Sorry for that I said.

You have improved.

Animate more and show more.

You are getting better.
finchywinchylynchy
2

Posts: 21
Joined: Nov 2006
Rep: 10

View Profile
Jun 5, 2007 8:37 PM #35560
Quote from finchywinchylynchy
Here's a game, just need to add enemy movement.
Tesla's Tower
Here's another one:
Has anyone seen "Birds"?
Finch Invasion
How is it so far? I haven't finished it. Might have to put it on low or med quality (right click)


rate please. I still haven't finished it.
Freddeh
2

Posts: 524
Joined: Nov 2006
Rep: 10

View Profile
Jun 5, 2007 8:44 PM #35564
They are buggy.

The second one I didn't understand.
Black Omen

Posts: 0
Joined: Jun 2026
Jun 6, 2007 12:15 AM #35604
Well, I totally have been absent for a while... Haven't animated much at all, either, till now. This is my first real TEST on running. It sucks. But, hey, I'm a noob. I noticed his arms seem to kinda waver in that one spot for a second. I'll try to fix that, but in the meantime, tell me what you think of it overall. =D ( I'm not too good with brush, but I think I did a little better than usual with this one.) Also my first time having his head as a symbol in a seperate layer.

http://i89.photobucket.com/albums/k212/Brendan5836/RunnyTest.swf
TheZeroOne

Posts: 78
Joined: Sep 2005
Rep: 10

View Profile
Jun 6, 2007 12:20 AM #35606
Quote from finchywinchylynchy
rate please. I still haven't finished it.


Quote from Black Omen
Well, I totally have been absent for a while... Haven't animated much at all, either, till now. This is my first real TEST on running. It sucks. But, hey, I'm a noob. I noticed his arms seem to kinda waver in that one spot for a second. I'll try to fix that, but in the meantime, tell me what you think of it overall. =D ( I'm not too good with brush, but I think I did a little better than usual with this one.) Also my first time having his head as a symbol in a seperate layer.

http://i89.photobucket.com/albums/k212/Brendan5836/RunnyTest.swf


@Finchy: You overused the gradients. Work on your drawings.
On the first one I had no idea what happened.
One the Second one - I also have no idea what was happening

@Black Omen
- Work on your physics. The run looked like it has no gravity.
- Remeber that good sticks don't have necks.
- The stick was rather sloppy.

Good luck animating.