mikezters eztoons

Started by: mikezter | Replies: 8 | Views: 894

mikezter

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Nov 1, 2008 3:41 PM #284412
hey its mikezter. i have an easytoon and pivot thread( my pivot thread-
http://www.stickpageportal.com/forums/showthread.php?p=1390197#post1390197 ) comment and enjoy.

first anim.
Image http://upd.animatorhost.com/mikezter/birdieescgku.ezt

i really like this one.
Image http://upd.animatorhost.com/mikezter/headshot6s1r.ezt

finnally figured out how to increase frame rate.(Physics test)
Image http://upd.animatorhost.com/mikezter/blahblahstzo1.ezt

yay new anim. by the way, bob burns the ant.
Image http://upd.animatorhost.com/mikezter/bobbbybybyaxl.ezt

one of my best. it was slowed down a bit when it was saved as a gif. dunno why. it looks better faster. heres link of easytoon just to prove it to you. http://upd.animatorhost.com/mikezter/ballfgdfzcew.ezt
Image

an awsome explosion. i didnt even look at any tutorials, i just made it.
Image http://upd.animatorhost.com/mikezter/explosion_testcunh.ezt

my first fullbody test. the guy puches. give me a break, its my first fullbody.
Image http://upd.animatorhost.com/mikezter/easytoon_tyhre17604.ezt
please comment.
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Image
puinkey
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Nov 2, 2008 1:23 PM #285133
try to keep the drawing frequent or something like that .

practice drawing the same thing 50 times .
and try not to make it so wobbbbbbbblie :D
mikezter

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Nov 2, 2008 10:54 PM #285548
how do you incrase and decrease the frame rate
matt_the_brat

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Nov 2, 2008 10:57 PM #285553
go to view, animation properties. the lower the number you put, the faster it goes, 7 is a good fps
cherrybombs8

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Nov 2, 2008 11:50 PM #285620
the frame rate partially depends on the gap between your movements and what type of animation ur using.

if your movements distances are as an example: from point A to point B like A--B, then use a lower framerate.
if the movements distances are from point A to point B like A------------B, then use a higher framerate.

Keep in mind that the shorter the distance, theres a higher framerate. There are exceptions tho. But the higher the framerate, usually the animation has a better smoothness to it.

With different kinds of animations, I mean a gunshot's preferred framerate as opposed to a walking stickman's frame rate. A gun may have a lower framerate compared to a walking stickman, which might need a higher framerate.

There are always exceptions!! I prefer to just use the constant framerate of 6.
mikezter

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Nov 3, 2008 12:24 AM #285636
nvrm i fidured it out.
Rabstar
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Nov 4, 2008 3:30 PM #286610
Loved the physics test, loved it.
The other one, ur 'best' one, loved that too...
Work on wobbliness and reactions. ^^
ace...
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Nov 9, 2008 4:29 AM #290407
i like the physics test one.

it just looks so bouncy!
Rahlaft

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Nov 9, 2008 9:22 AM #290599
the physics is asome
plz work on the resize, or take your time drawing a frame, it works for me, cause at the moment its like woblie ftw?
on ur first animation, is the bird barfing ><
tell bob i hate ants too :D ty