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Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

SXpluh

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Jun 29, 2009 4:16 AM #450289
please, quit spamming

and quit the smileys, you just dont use them, k?

no need to quadruple post
sepherin2

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Jun 29, 2009 4:34 AM #450302
I did one of stickpages very helpful tutorials, and wanted to expand on it, so I made this:

Image

what do you think?
pheonixslayer21
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Jun 29, 2009 4:59 AM #450324
Quote from sepherin2
I did one of stickpages very helpful tutorials, and wanted to expand on it, so I made this:

Image

what do you think?

quite stiff and uneased but punches are good, try adding a floor, helps alot
sepherin2

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Jun 29, 2009 5:03 AM #450325
alright, thanks, will do
sepherin2

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Jun 29, 2009 5:13 AM #450330
sorry for the double post, but heres another one I just did:

Image
pheonixslayer21
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Jun 29, 2009 5:21 AM #450332
Quote from sepherin2
sorry for the double post, but heres another one I just did:

Image

try to edit your posts

its a lot better but try to bend the guys back, that's what makes it stiff, still good punch.How to make an animation not stiff: try to move every joint in every frame
sepherin2

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Jun 29, 2009 5:32 AM #450336
alright, hows this?

Image

I made my own stick, his back is arched in the beginning, and at the end its straight
Vorpal
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Jun 29, 2009 5:41 AM #450340
Oh dear god, summer always brings an extravagant amount of beginners doesn't it? Well anyone who has been here a while prepare to get flooded by monstrous amounts of lower quality animations. Just make sure to actually criticize them, or else I am going to have to force non consensual physical intercourse upon you all.

Also, the animation above was alright. Though it certainly could have used easing and spacing like all animations could. Just remember to work you're basics first or else you may never get better.
sepherin2

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Jun 29, 2009 5:52 AM #450344
what do you mean by basics?
Zed
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Jun 29, 2009 6:07 AM #450351
Here's the stuff you need to know:

1. To avoid stiffness, every joint should change in every frame. There are few exceptions, but you are allowed to have people standing still/dead.

2. Every movement is eased on some level. With a throw it will be vertically, with any other movement it will be in the direction the movement is going. You don't have to ease when someone hits something like a wall or the ground - if that happens it should be at maximum speed just before the impact and then come to a stop instantly or bounce. During a bounce (or upwards throw) it will leave the floor at maximum speed and then gradually slow from there.

3. Choppiness is bad. It's hard to give a precise definition of choppiness but you'll know it when you see it. To reduce it, reduce the spacing between frames and possibly up the frame rate. Easing also helps reduce choppiness because it can trick the eye into accepting heavy spacing.

4. Obey the laws of physics. The Newtonian laws of motion are the most important. Essentially, things don't just stop or change direction - if a guy is jumping through the air he cannot instantly lose all horizontal momentum and come back to the ground. Gravity is the other important one; it is covered by easing.

5. Sticks can only do what is anatomically possible. What this basically means is that when a stick lands from a jump it must absorb the shock or it's femur will go up through it's hips. Other important anatomical points are that the back shouldn't be over-bent and knees and elbows only go one way.
sepherin2

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Jun 29, 2009 6:13 AM #450354
ok, thanks. I seem to have a lot of practice to do, so I will get right on it haha
Zed
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Jun 29, 2009 6:16 AM #450356
You're better than a lot of beginners that come through here. And you know where the tutorial section is, which is a plus. Just keep practicing.
sepherin2

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Jun 29, 2009 6:23 AM #450358
well, I used to come here all the time a few years ago when I animated, then I stopped then just decided to get back into it
nejisbro

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Jun 29, 2009 9:25 AM #450456
here is a sword and stab movement test... i have no idea what the moving thing is so dont ask

http://yfrog.com/0uswordandstabtestg
Rival
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Jun 29, 2009 9:46 AM #450466
Quote from Zed
You need to add more frames to slow it down and make it less choppy. You need to work on yor physics everywhere. You need to bend the body on impact to absorb it or he will break his wrists and knees. You need to bend down more before jumping You need to ease. You need to make it less stiff.


That.... reminds me of something :P




Quote from Abyssal
Oh dear god, summer always brings an extravagant amount of beginners doesn't it? Well anyone who has been here a while prepare to get flooded by monstrous amounts of lower quality animations. Just make sure to actually criticize them, or else I am going to have to force non consensual physical intercourse upon you all.



I'm scared... ;_;


Quote from nejisbro
here is a sword and stab movement test... i have no idea what the moving thing is so dont ask

http://yfrog.com/0uswordandstabtestg



Very short, but ok, here are the wrong things:
The legs Didn't move at all. The back moved, but you need at least one joint between down back and upper back. The sword stab lagged force and anticipation. You need to ease it.
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