Beginners, post your Pivot animations here.
Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed
pheonixslayer212Posts: 679
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View Profile Well this is my first pivot animation that i ever made so.....here it is i guess oh and tell me what i need to improve on it ok thank you

tests would be great, for easing, unstiffness, runs, walks, all that stuff
RockLegend2Posts: 196
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View Profile This is my style of running
Zed2Posts: 11,572
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View Profile ok im getting the hang of this,ok heres my latest movie, i got less stiffness,more action,and tons of inprovements since pt2.

I want you to look at these two animations very carefully and see if you can spot the difference.
DO you see what I'm trying to say? At this stage, we are not looking for more action or effects, we are looking for quality and realism.
izacque2Posts: 262
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View Profile @ dbreth, You should elaborate on that run style. It's comical. Make a running loop test.
@ rock legend, then you should change your style. I'm generally really flexible with running, but I want you to truthfully tell me how often you move the back joint and the center joint in that run.
@zed, AMEN!!!
SniX2Posts: 7
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View Profile lmfao @ Zed's 3rd animation, thats pretty funny :D
Zed2Posts: 11,572
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View Profile The first one's not mine, it's windspire's, but thanks.
Incidently, what do you lot think of the real one? I think it's looking slightly robotic because of the lack of arms, but how's the movement in it?
SniX2Posts: 7
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View Profile i was laughing at the picture of the feet you have that are randomly moving across the animation space, the ones below the good moving legs, which are not that robotic, cuzz it wud fit robo/human
RockLegend2Posts: 196
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View Profile i didnt move the back that much cause i thought it would look wierd i dont realy know what to do with his back. Except force it down a little when he jumps back up due to gravity.
RockLegend2Posts: 196
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View Profile RockLegend2Posts: 196
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View Profile izacque2Posts: 262
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View Profile try doing this with his back.

(actually, you should exaggerate this movement.)
basicly, as the center moves up, the back moves down. and vise-versa.
Maybe rival or zed have better examples?
Zed2Posts: 11,572
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View Profile I actually don't. That's a much better one than my old run. I had it with the back going down on impact to absorb it:
This one's poorly looped and uneased anyway.
RockLegend2Posts: 196
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View Profile RockLegend2Posts: 196
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View Profile Noones commented yet or they did while i typed this but heres another one COMMENT!!!
http://img191.imageshack.us/img191/8086/newestanim.gifizacque2Posts: 262
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View Profile actually, I'd say heed both mine and zeds advice. you definately do need the back to come down when the stick actually lands.(thanks zed) and, well, your running anim didn't have much running in it.
could you please stop posting the same anims again and again?