Beginners, post your Pivot animations here.
Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed
Aug 12, 2009 9:47 PM #473836
? what ?
Aug 12, 2009 9:50 PM #473837
You ninja'd me.
Aug 12, 2009 9:52 PM #473839
I dont know is this will work but here i go
darn...ok now i have it. http://img33.imageshack.us/img33/4643/rocketride.gif just copy ita and past in new window or tab.
darn...ok now i have it. http://img33.imageshack.us/img33/4643/rocketride.gif just copy ita and past in new window or tab.
Aug 12, 2009 9:52 PM #473840
Ah yes I see. Thanks for the CC. Indeed it was quite hard to make the back and arms look right, or at least good enough.
_-_ I got ninja'd _-_
Use img tags ratboy, like this:
then it will be like this: 
EDIT!!!: broken link biatch.
_-_ I got ninja'd _-_
Use img tags ratboy, like this:

EDIT!!!: broken link biatch.
Aug 12, 2009 9:55 PM #473843
Quote from ratboy1025I dont know is this will work but here i go[URL=http://img269.imageshack.us/i/rocketride.gif/]
Correct link, but you need to wrap it in

((Edit: not only edit ninja'd, but with the same result. It works to copy it into the URL bar. Apparently it's the wrong link. You need to copy the one that says "direct link"))
Also:
Pivot Basics
Here's the stuff you need to know:
1. To avoid stiffness, every joint should change in every frame. There are few exceptions, but you are allowed to have people standing still/dead.
2. Every movement is eased on some level. With a throw it will be vertically, with any other movement it will be in the direction the movement is going. You don't have to ease when someone hits something like a wall or the ground - if that happens it should be at maximum speed just before the impact and then come to a stop instantly or bounce. During a bounce (or upwards throw) it will leave the floor at maximum speed and then gradually slow from there.
3. Choppiness is bad. It's hard to give a precise definition of choppiness but you'll know it when you see it. To reduce it, reduce the spacing between frames and possibly up the frame rate. Easing also helps reduce choppiness because it can trick the eye into accepting heavy spacing.
4. Obey the laws of physics. The Newtonian laws of motion are the most important. Essentially, things don't just stop or change direction - if a guy is jumping through the air he cannot instantly lose all horizontal momentum and come back to the ground. Gravity is the other important one; it is covered by easing.
5. Sticks can only do what is anatomically possible. What this basically means is that when a stick lands from a jump it must absorb the shock or it's femur will go up through it's hips. Other important anatomical points are that the back shouldn't be over-bent and knees and elbows only go one way.
Aug 12, 2009 10:04 PM #473847
idk if i already posted this but here it is. i know its not the best and allot of errors

heres another


heres another

Aug 12, 2009 10:32 PM #473856
@ratboy: I'm having a feeling you don't even care if it's gayass...
Ok zed, I've bend it a bit more, but couldn't do much more because else it would look quite awkward. Also he lands 3 frames faster now.

Ok zed, I've bend it a bit more, but couldn't do much more because else it would look quite awkward. Also he lands 3 frames faster now.

Aug 12, 2009 10:53 PM #473874
uhhh...its my first day of pivot so im not that good you dont have to be meanQuote from Rival@ratboy: I'm having a feeling you don't even care if it's gayass...
Aug 12, 2009 11:05 PM #473879
Well I'm hereby advicing you then to not make such animations. Make more basics, like a jump, or a kick, or a punch. That way you will later be able to get very good.
At least please don't post that kind of animations here. You can make them, but not many people will like it if you post them here.
At least please don't post that kind of animations here. You can make them, but not many people will like it if you post them here.
Aug 12, 2009 11:21 PM #473894
The stick on your anim's back it too bent back imo. It looks awkward. And also, his arms look like hes praying.
Aug 12, 2009 11:29 PM #473895
Well I can live with the back thingy. And yeah, the arms look very bad, but I can't seem to find a way to make it look right.
Aug 12, 2009 11:45 PM #473908
Here I Am. After Zed left and you got banned and PS21 wasn't as good as he is now. There wasn't anyone left who could give good crit. Then all these noobs started showing up. It was getting ridiculous. I left for a few weeks. Just yesterday I decided to Take a look. Zed comes in occasionally. Your back. PS21 is better. and most of the noobs are gone. 
Aug 12, 2009 11:48 PM #473910
Quote from Rival@ratboy: I'm having a feeling you don't even care if it's gayass...
Ok zed, I've bend it a bit more, but couldn't do much more because else it would look quite awkward. Also he lands 3 frames faster now.
the back arm doesn't look right after the kick when it goes back to his side something seems off about it.
Aug 12, 2009 11:48 PM #473911
@Izacque: As pheonixslayer said: eventually you will get back, for DD sucks. (lol not really) Welcome back, we all missed you SO much. ._.'
EDIT: ninja biatch.
@cx9: yes, indeed, but I don't care about that much detail.
edit: Ok fixed the arm just for you, hmk?

If anyone has suggestions of how to make the arms look better tell me please.
EDIT: ninja biatch.
@cx9: yes, indeed, but I don't care about that much detail.
edit: Ok fixed the arm just for you, hmk?

If anyone has suggestions of how to make the arms look better tell me please.
Aug 13, 2009 1:03 AM #473924
ok...if you dont like those(<--cant spell for crap)then you might like these.by the way. the resone i have those is for practice in movement but i have some fights here they are

its a man with a cloak...i know its a piece of crap...
heres one i just made and finished.


its a man with a cloak...i know its a piece of crap...
heres one i just made and finished.
