Beginners, post your Pivot animations here.
Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed
Aug 13, 2009 12:54 PM #474133
30fps isn't exactly slow speed, but whatever. Copy the direct link of your animation in here and put a space in the middle of it. Then we can copy the link and take the space out. That'd be the easiest way.
Aug 13, 2009 1:33 PM #474150
30 fps slow speed?!?! FTW HES CRAZY!
Aug 14, 2009 12:12 AM #474330
Quote from CronosXIII
I used 33 Fps in this, as you can see the animation is pretty shabby. The higher the Fps, usually the harder it is. You gotta get used to it first.
Aug 14, 2009 1:59 PM #474488
But the higher the fps, the nicer it looks.
And I'm still out of a simple idea lol.
And I'm still out of a simple idea lol.
Aug 14, 2009 4:09 PM #474499
Quote from CronosXIIII used 33 Fps in this, as you can see the animation is pretty shabby. The higher the Fps, usually the harder it is. You gotta get used to it first.
It doesn't look so bad.
I've never seen a 33 FPS animation, just 30 FPS.
Aug 15, 2009 12:28 AM #474642
my 1st one! pivot one WARNIG IT MIGHT SUCK!
Aug 15, 2009 12:42 AM #474647
my 1st pivot! WARNIG MIGHT SUCK!
Aug 15, 2009 1:36 AM #474663
My first fight!
Actually, is a trainig for a real fight...
But it do not let to be a fight xD
14FPS
How i can't post URLS here it is:

PS:The some colors looked strange...
Yellow-Green
GIF effects...
Comment plz
Actually, is a trainig for a real fight...
But it do not let to be a fight xD
14FPS
How i can't post URLS here it is:

PS:The some colors looked strange...
Yellow-Green
GIF effects...
Comment plz
Aug 15, 2009 11:39 AM #474796
I wouldn't do a real fight yet.
It was choppy, stiff, and uneased. I don't think you should do effects just yet.
You should try to do more basic things first, like a walk or run and then a punch, or kick. That way you will know the moves much better and it helps a to make fight scene look good.
And I wouldn't do effects at all for the moment, it's way harder then anything else.
It was choppy, stiff, and uneased. I don't think you should do effects just yet.
You should try to do more basic things first, like a walk or run and then a punch, or kick. That way you will know the moves much better and it helps a to make fight scene look good.
And I wouldn't do effects at all for the moment, it's way harder then anything else.
Aug 15, 2009 2:35 PM #474824
Quote from stickmaster99my 1st pivot! WARNIG MIGHT SUCK!
Is there something that may suck ?
Aug 15, 2009 10:32 PM #474973
I'm still having trouble with 16fps..

fail. And I just noticed the physics of the guy is impossible *looks at hand and leg*. doubleworsefail.
I need CC. But don't comment on how the physics are impossible!

fail. And I just noticed the physics of the guy is impossible *looks at hand and leg*. doubleworsefail.
I need CC. But don't comment on how the physics are impossible!
Aug 16, 2009 12:18 PM #475094
Way too much frames, Rival. One frame in the air is enough if you're going for that style.
Aug 16, 2009 12:24 PM #475097
Then it gets choppy.
Aug 16, 2009 12:35 PM #475098
Simple solution.
Make the camera follow the stick until he hits the ground.
Ill make a quick example, ill edit this post when i have finished it.
Here:
I pretty much ripped the beginning off of some guy on DD, sorry to him, I cant remember who it was. Its pretty bad, but yeah, thats what i meant by camer following.
Make the camera follow the stick until he hits the ground.
Ill make a quick example, ill edit this post when i have finished it.
Here:

I pretty much ripped the beginning off of some guy on DD, sorry to him, I cant remember who it was. Its pretty bad, but yeah, thats what i meant by camer following.
Aug 16, 2009 2:03 PM #475109
That's not really... no, I don't think that's really the problem. Why did you do the doubleframing in the beginning?
I'll make one like you said and see if it's better.
I'll make one like you said and see if it's better.