Because i couldn't be ****ed doing double the frames. But yeah, it should fix the choppyness problem.
Back in my thread, the one called 'Reaction' or whatever its called, that uses the same technique.
Beginners, post your Pivot animations here.
Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed
Aug 16, 2009 2:16 PM #475111
Aug 16, 2009 2:33 PM #475114
But i'm not worried about that part, that's why I don't think thats wrong.
Aug 16, 2009 7:59 PM #475195
heres a landing and run test, im probably a little rusty due to the fact i wasnt animating in a month


Aug 17, 2009 12:44 AM #475264
Nice ani. Very realistic landing.
Aug 17, 2009 7:30 AM #475336
Change your stick phoenix, it looks retarted. Sorry, but it looks just about the same as when you just joined Spp. Try different things ect.
Aug 17, 2009 8:59 AM #475347
Quote from pheonixslayer21heres a landing and run test, im probably a little rusty due to the fact i wasnt animating in a month
Sorry, but it doesn't seem like you improved.
Aug 17, 2009 9:04 AM #475351
If it was a run then you need more air time. If it was a walk then you need more frames per stride and less bent arms. In either case the back leg needs to bend more and extend later.
I think you should bring his arms up and in front of him during the fall and then drop them as he lands, but other than that the landing was good enough. Possibly too many frames on the fall, I would suggest cutting out the last one before he hits the ground.
I think you should bring his arms up and in front of him during the fall and then drop them as he lands, but other than that the landing was good enough. Possibly too many frames on the fall, I would suggest cutting out the last one before he hits the ground.
Aug 17, 2009 9:27 AM #475355
Animated after months :
Running test :

Sliding test (first one !) :

CC's appreciated.
Running test :

Sliding test (first one !) :

CC's appreciated.
Aug 17, 2009 9:44 AM #475356
Your loop's a little bit off in the top one, but it's pretty well eased and not stiff. It's a bit slow, but that might be intentional and you can't speed up pivots anyway. Personally I extend the leg out in front, but I'm sure that's not necessary.
On the slide I think it could go on for a bit longer, or at least have a few still frames at the end.
Generally they seem very good, although the sticks are so small and thick that it's hard to get much definition from them. Perhaps that's how you're meant to avoid stiff backs...
My new one:

Not particularly happy with the arms after landing but cc anyway.
On the slide I think it could go on for a bit longer, or at least have a few still frames at the end.
Generally they seem very good, although the sticks are so small and thick that it's hard to get much definition from them. Perhaps that's how you're meant to avoid stiff backs...
My new one:

Not particularly happy with the arms after landing but cc anyway.
Aug 17, 2009 10:36 AM #475360
That stick's cool. His back is really stiff.
Aug 17, 2009 11:03 AM #475364
I liked it alot, even if his backs a lil stiff.
Aug 17, 2009 1:18 PM #475394
fail link :|
Aug 17, 2009 1:24 PM #475395
I dare anyone who reads this, to read the whole document I posted in the Litracture section. You will be forever known as a legend.
This is actually a carefully planned scam to get you to CC it. Mwahahahha.
...Legend I tell you!
This is actually a carefully planned scam to get you to CC it. Mwahahahha.
...Legend I tell you!
Aug 17, 2009 1:26 PM #475397
"This is actually a carefully planned scam to get you to CC it. Mwahahahha."
-_- I take you wanted us to react on this?
-_- I take you wanted us to react on this?