Alright, this time only tekushime gets banned.
Rival, don't ecourage him, don't ramble on if you see he's being off topic.
sss, don't carry on fights. I'm too soft on you but next time i won't be.
Beginners, post your Pivot animations here.
Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed
Sep 2, 2009 2:35 PM #482514
Sep 2, 2009 2:35 PM #482515
I always wondered if mantha was she or he. Now I know.
And since I'm already high chance of getting banned idc ^^
Edit: lulz, softy.
And since I'm already high chance of getting banned idc ^^
Edit: lulz, softy.
Sep 2, 2009 2:37 PM #482517
End of discussion. This thread is for beginners to post their animation and the seniors to evaluate their success according to the rules of constructive criticism only.
Sep 2, 2009 9:43 PM #482629
this thread is too quite so can some1 C&C this(i did them at different fps cause i was bored)tell me which one looks better
15 fps

10 fps

19 fps

21 fps

15 fps

10 fps

19 fps

21 fps

Sep 2, 2009 10:30 PM #482652
when you punch you dont do a full half swing backwards then swing forward. (im being realistic here) you pull back and push forward. I usually just act it out in real life, and get the pivot as close to that as possible
Sep 2, 2009 10:51 PM #482658
i did it to add more force to the animation and also something that every1 doesnt do but animates is that punch and none of its really realistic because in real life ppl punch with their arms in front of them but when animating ppl make them punch with the arms coming from behind them
Sep 3, 2009 4:06 AM #482858
ok lol this my first walk test. it only 9 frames need actual cc any help would greatly be appriciated.
Here is a ball bounce test physics test i did cc would be great
Sep 3, 2009 2:04 PM #483099
The walking is choppy, he should bend his back. Also it lacks easing.
The ball bounces way too much. At the second bounce it lacks easing.
The ball bounces way too much. At the second bounce it lacks easing.
Sep 3, 2009 2:43 PM #483139
Sep 3, 2009 3:27 PM #483177
The back leg on the first step wobbled a bit. Always keep the legs moving forward. Never put a limb backwards a little when it's going forward.
The second step was good, but the foot slid a bit, unless it's ice, or slippery floor.
The second step was good, but the foot slid a bit, unless it's ice, or slippery floor.
Sep 3, 2009 4:06 PM #483191
well it's hard to judge how far the legs will go, but that's what practice is for.
Sep 3, 2009 5:45 PM #483229
Quote from punkmafflesok lol this my first walk test. it only 9 frames need actual cc any help would greatly be appriciated.
Here is a ball bounce test physics test i did cc would be great
Okay. For a newcomer, you are exceptional. Let me give you a list of things to improve on.
Shrinking your frames. All your animations are huge. Every animator saves their animation with a 2 or a 3 in the shrink frames section, when saving as a .gif. It removes the pixely look and the animation generally looks better.
Foot placements. When a character moves, his feet remain in the same place, unless he slides his foot or he lifts it up. So, when you jump for example, you want his feet to not move around on the ground, until he jumps up.
Stiffness. Move every joint in every frame. When you walk, move the back and bob the head. When you punch, move the legs, etc.
Sep 3, 2009 7:15 PM #483257
Quote from kingsmashthis thread is too quite so can some1 C&C this(i did them at different fps cause i was bored)tell me which one looks better
15 fps
10 fps
19 fps
21 fps
can some1 C&C this please
Sep 3, 2009 9:24 PM #483321
How the **** did you do that?
I've never seen an upload site accept anything but 16fps. Your 19 and 21 look identical but there's definitely at least three speeds there.
I've never seen an upload site accept anything but 16fps. Your 19 and 21 look identical but there's definitely at least three speeds there.
Sep 3, 2009 9:30 PM #483322
Eh... Zed, the loop walk is to much of a challenge...
i wont give up on trying, but its friggin hard....
i thought it would be simple.......
i need to practice more for now on =\
i wont give up on trying, but its friggin hard....
i thought it would be simple.......
i need to practice more for now on =\


