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Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

Zed
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Sep 26, 2009 7:42 PM #492350
Quote from Out of Ideas
Well a normal walk would have about 6 to 8 frames, normally 6.


Wut? Nooooononononono normal speed walk is about nine but a good smooth walk that I'd recomend for a beginner so that they can get the movements spot on would be twelve to fourteen. Six is a fairly fast walk.


@noob: for a loop don't add any still frames at either end. To work on your easing, do a ball bounce test.
pheonixslayer21
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Sep 27, 2009 12:14 AM #492464
Image back ^_^
did i miss anything?
nooob300

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Sep 27, 2009 12:55 AM #492474
Image
Out of Ideas
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Sep 27, 2009 6:27 AM #492537
Quote from Zed
Wut? Nooooononononono normal speed walk is about nine but a good smooth walk that I'd recomend for a beginner so that they can get the movements spot on would be twelve to fourteen. Six is a fairly fast walk.


@noob: for a loop don't add any still frames at either end. To work on your easing, do a ball bounce test.



>_> I used 7 frames for my walk.

Quote from pheonixslayer21
Image back ^_^
did i miss anything?



Not much. But ehm, is that anim just an easing test? 'Cuz else it can't ever go up again.
Avian
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Sep 27, 2009 8:07 AM #492561
Quote from pheonixslayer21
Image back ^_^
did i miss anything?

It's nice, but the hammer should fall faster.
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Sep 27, 2009 8:22 AM #492566
Srry for stealing the idea pheonix :|

Image

Comment pls.
Zed
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Sep 27, 2009 10:02 AM #492615
Quote from pheonixslayer21
Image back ^_^
did i miss anything?


Very nice. One frame too many on the way down, perhaps, like Avian said, but not bad at all.

Quote from nooob300
Image


http://www.stickpageportal.com/forums/showthread.php?t=104748 Please read this. All of it.

Quote from Out of Ideas
Srry for stealing the idea pheonix :|

Image

Comment pls.


Opposite of phoenix, I don't think there's enough frames there. It accelerates a bit fast. Not bad though, if you're aiming for a heavy spacing style especially.
flipsta99

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Sep 27, 2009 10:25 AM #492626
hi every one!! i just joined stickpage and i am new to animation so can any one give me tips for pivot please
Skyth
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Sep 27, 2009 10:49 AM #492641
if you can post a animation im sure we can give you some feedback on it.

stop posting
Velosareon

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Sep 27, 2009 9:19 PM #492800
hello! I'm back! what did I miss?
I've been kinda busy with skool and stuff so...
anyways Zed! can you give me an animation idea to work on?
jump? run? flip? a running jumping flip?
i'm using stykz now... it's awesome... better than pivot... you should try it out...
Is stykz allowed in the pivot forum?
Any invisitext wars goin' on?
flipsta99

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Sep 27, 2009 11:27 PM #492850
is there sposed to be motion blur on the nubs or is just my computer?
flipsta99

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Sep 28, 2009 12:35 AM #492858
hello any one i need to talk to someone
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Sep 28, 2009 4:34 AM #492965
Srsly dude, just get an animation uploaded and we can help. Not before that.
And you dont need blur effect yet.



Quote from Zed
Opposite of phoenix, I don't think there's enough frames there. It accelerates a bit fast. Not bad though, if you're aiming for a heavy spacing style especially.



What's heavy spacing? lol.
Thanks though, I'll fix some frames.
flipsta99

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Sep 28, 2009 6:32 AM #493016
http://img132.imageshack.us/i/myfirstlameattemptatpiv.gif/ my first lame attempt at pivot

*sigh*
Skyth
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Sep 28, 2009 9:52 AM #493040
ok, first of all stop double posting someone will get back to you just be patient.

Your animation is ok for a first go, you nead to work on your phisics so make sure they fall corectly and at the same speed and that they dont just float around in the air, When using 2 chacters try to keep both of them moving in each frame at one point one stopped falling and the other character moved, keep its flowing keep it smooth.

Try somthing less ambitious also some thing simple like a walk or a run. There are alot of very good tutorials on this forum so have a look at them.
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