Beginners, post your Pivot animations here.
Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed
Zed2Posts: 11,572
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View Profile Well a normal walk would have about 6 to 8 frames, normally 6.
Wut? Nooooononononono normal speed walk is about nine but a good smooth walk that I'd recomend for a beginner so that they can get the movements spot on would be twelve to fourteen. Six is a fairly fast walk.
@noob: for a loop don't add any still frames at either end. To work on your easing, do a ball bounce test.
pheonixslayer212Posts: 679
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back ^_^
did i miss anything?
nooob300Posts: 39
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View Profile Wut? Nooooononononono normal speed walk is about nine but a good smooth walk that I'd recomend for a beginner so that they can get the movements spot on would be twelve to fourteen. Six is a fairly fast walk.
@noob: for a loop don't add any still frames at either end. To work on your easing, do a ball bounce test.
>_> I used 7 frames for my walk.

back ^_^
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Not much. But ehm, is that anim just an easing test? 'Cuz else it can't ever go up again.
Avian2Posts: 1,773
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It's nice, but the hammer should fall faster.
Out of IdeasBannedPosts: 74
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View Profile Srry for stealing the idea pheonix :|
Comment pls.
Zed2Posts: 11,572
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Very nice. One frame too many on the way down, perhaps, like Avian said, but not bad at all.
http://www.stickpageportal.com/forums/showthread.php?t=104748 Please read this. All of it.
Srry for stealing the idea pheonix :|
Comment pls.
Opposite of phoenix, I don't think there's enough frames there. It accelerates a bit fast. Not bad though, if you're aiming for a heavy spacing style especially.
flipsta99Posts: 21
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View Profile hi every one!! i just joined stickpage and i am new to animation so can any one give me tips for pivot please
Skyth2Posts: 16
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View Profile if you can post a animation im sure we can give you some feedback on it.
stop posting
VelosareonPosts: 58
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View Profile hello! I'm back! what did I miss?
I've been kinda busy with skool and stuff so...
anyways Zed! can you give me an animation idea to work on?
jump? run? flip? a running jumping flip?
i'm using stykz now... it's awesome... better than pivot... you should try it out...
Is stykz allowed in the pivot forum?
Any invisitext wars goin' on?
flipsta99Posts: 21
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View Profile is there sposed to be motion blur on the nubs or is just my computer?
flipsta99Posts: 21
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View Profile hello any one i need to talk to someone
Out of IdeasBannedPosts: 74
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View Profile Srsly dude, just get an animation uploaded and we can help. Not before that.
And you dont need blur effect yet.
Opposite of phoenix, I don't think there's enough frames there. It accelerates a bit fast. Not bad though, if you're aiming for a heavy spacing style especially.
What's heavy spacing? lol.
Thanks though, I'll fix some frames.
flipsta99Posts: 21
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View Profile Skyth2Posts: 16
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View Profile ok, first of all stop double posting someone will get back to you just be patient.
Your animation is ok for a first go, you nead to work on your phisics so make sure they fall corectly and at the same speed and that they dont just float around in the air, When using 2 chacters try to keep both of them moving in each frame at one point one stopped falling and the other character moved, keep its flowing keep it smooth.
Try somthing less ambitious also some thing simple like a walk or a run. There are alot of very good tutorials on this forum so have a look at them.