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Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

Zed
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Jan 2, 2010 10:41 PM #532180
Quote from Arch-Angel
1- look at my last post.


Ah, ninja'd. In response to it:

No they don't. They pick their feet up about the same amount as this guy has. The difference between the walk in the animation and the walk in real life is that the leg straightens later. He has straightened out too early and that causes the feet to kick against the ground on the way past and disrupts the flow of the walk.

The leg needs to straighten out almost after the upper leg has reached its maximum point (close up) in order to get an effect like this:

Image

The alternative is an effect like this (close up):

Image

This is what has happened in the animation, only faster.

2- You're basically trying to say that 2 people 5x as good as you are wrong.


Three people, surely. And just because you're better than me doesn't mean you're perfect and it doesn't mean that I can't pick out errors with things you do. Things I say are just as valid as if they'd been typed by Zawmbee or Miccool. There's also the fact that I spent a week studying how to walk properly for my tutorial and making sure I had it absolutely perfect so, whilst you are certainly better than me in every other capacity, I consider my walking to be pretty good.

3- It's not like everyone goes to an animated movie and tries to look for errors. They try to enjoy the film. Style and presentation are often overlooked when rating an animation.


1. Looking for errors in other people's work helps you improve your own.

2. I said at the start it's a brilliant animation besides this one point. It's not like I'm resigning it to being shit because it's not platonic.

Edit: Did you not look at my post when I went through the ranks and requirements? You develop style around med intermediate. lolololol


Exactly. Things can only be a style if they have the basics covered. The movement in a walk is basic, and therefore not covered by style. You can have a style and still cock up that aspect.
Mark
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Jan 2, 2010 11:05 PM #532186
Is this any better?
(still trying to jump off the subject)

Image
Arch-Angel
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Jan 3, 2010 4:02 AM #532287
Quote from Zed
Ah, ninja'd. In response to it:

No they don't. They pick their feet up about the same amount as this guy has. The difference between the walk in the animation and the walk in real life is that the leg straightens later. He has straightened out too early and that causes the feet to kick against the ground on the way past and disrupts the flow of the walk.

The leg needs to straighten out almost after the upper leg has reached its maximum point (close up) in order to get an effect like this:

Image

The alternative is an effect like this (close up):

Image

This is what has happened in the animation, only faster.



Three people, surely. And just because you're better than me doesn't mean you're perfect and it doesn't mean that I can't pick out errors with things you do. Things I say are just as valid as if they'd been typed by Zawmbee or Miccool. There's also the fact that I spent a week studying how to walk properly for my tutorial and making sure I had it absolutely perfect so, whilst you are certainly better than me in every other capacity, I consider my walking to be pretty good.



1. Looking for errors in other people's work helps you improve your own.

2. I said at the start it's a brilliant animation besides this one point. It's not like I'm resigning it to being shit because it's not platonic.



Exactly. Things can only be a style if they have the basics covered. The movement in a walk is basic, and therefore not covered by style. You can have a style and still cock up that aspect.


You're not understanding why he had to animate it like that, while it was in the animation style, it was also in a 3rd perspective. You cannot animate like you were taught or have studied and pull off a 3rd perspective.. It doesn't happen that way. You have to be able to build an illusion to give the 3rd perspective. Especially when you cannot animate in 3-D.
Quote from Moch12
Is this any better?
(still trying to jump off the subject)

Image


A little better, you still need to work on your movements though.
FoShizzle
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Jan 3, 2010 6:23 AM #532308
Sometimes, Zed, people can make their walk a little different then what you showed us, you know.
Arch-Angel
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Jan 3, 2010 6:26 AM #532310
Quote from FoShizzle
Sometimes, Zed, people can make their walk a little different then what you showed us, you know.

True, but in this case, it ins't about making the walk different, it's about animating the figure in 3D.

I say just drop the subject, it's obviously too advanced for you guys to understand :/
Grey
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Jan 3, 2010 7:14 AM #532324
This is my second animation with pivot.
LeoZXC
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Jan 3, 2010 8:42 AM #532356
kinda, but when I looked at it, the part that i felt was the worst was when he kneed the guy in the face. it didn't look like he kneed him, looked more like he was like "kiss the knee" then left him on the floor...
but its just me :/

and dude grey, just go to the thread RIGHT below this one, it tells you how to add gifs so don't worry. if you cant find it ill call you a n00b :)
no im kidding, if you cant find it ill show you a link.

@moch YEA I SAW THAT! pretty damn pro, i loved the pandas eyes when they went for an upclose look. wait that was made using pivot? holy. ****ing. shit. that is epic pro. dayumn.
i haven't been on pivot in a day. i need to get backkkk
Teriyakid

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Jan 3, 2010 8:44 AM #532357
Quote from FoShizzle
Zed, why not just enjoy the animation rather then look at such a small detail? That animation's ****ing amazing and it's better than everything else in this thread. Maybe it's time to learn how to appreciate different styles?


I agree, but that little section you said ;
"That animation's ****ing amazing and it's better than everything else in this thread."
You gotta think about that... You can't really compare a veterans animation off of DD to us beginners on stickpage lol, you know what I mean? But it IS ****ing amazing.

Another thing, Zed even though your like the grandfather of CC and I always take your help in mind, Im gonna have to agree with FoShizz and Arch this time... lol
It's kinda is like you can't appreciate that guys style, That animation with the lumberjack and the fight one are REALLY good... Just like they said nobodys gonna have the same exact run\walk you have, It's always gonna be diffrent.
In addition, I haven't seen you animate in a long time lol :D
Let's see you do that fight animation but in your own style.


Quote from Grey
This is my second animation with pivot.


I already dislike you as a new animator, JUST because your avatar is doing the gayest dance ever made, and the "New Boyz"/"New Fagz" can go kill them self along with the jerk or reject whatever you call it lol.

As for the animation, I suggest working on basics before you do long animations. It help alots.
Although, the Blur effect was pretty good.
Zed
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Jan 3, 2010 9:45 AM #532373
Quote from FoShizzle
Sometimes, Zed, people can make their walk a little different then what you showed us, you know.


I left room for different styles by doing no more than guidelines, but there are some things which are absolutely fundamental and the circular motion of the feet is one of those.

Quote from Arch-Angel

I say just drop the subject, it's obviously too advanced for you guys to understand :/


I'd like to try. Presumably my animation quality will suffer if I don't know why he's done it this way.

Quote from Arch-Angel
You're not understanding why he had to animate it like that, while it was in the animation style, it was also in a 3rd perspective. You cannot animate like you were taught or have studied and pull off a 3rd perspective.. It doesn't happen that way. You have to be able to build an illusion to give the 3rd perspective. Especially when you cannot animate in 3-D.


Are you saying that this works but this doesn't?

Quote from Teriyakid
Another thing, Zed even though your like the grandfather of CC and I always take your help in mind, Im gonna have to agree with FoShizz and Arch this time... lol
It's kinda is like you can't appreciate that guys style, That animation with the lumberjack and the fight one are REALLY good... Just like they said nobodys gonna have the same exact run\walk you have, It's always gonna be diffrent.
In addition, I haven't seen you animate in a long time lol :D
Let's see you do that fight animation but in your own style.


I said it was good. I said it was absolutely perfect besides that one point, and it is a very minor point at that. I don't expect all walks to be the same as mine, I expect all walks to look good and work. They can only do that if the feet are moving in that circular motion. Otherwise you don't just get a slightly different movement, you get the physics wrong (reaction of pushing against the ground), the foot placement fails (foot has to slide to even go in front of the other one), and it almost always looks stiff.

If you want I can try animating this same thing, but it won't look nearly as good for the reasons that a) he is, as I admitted, a better animator than me, and b) I can't draw shit like that in pivot.
Arch-Angel
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Jan 3, 2010 10:09 AM #532377
Pivot isn't something that you can just want to learn everything about it at the exact same time as every other aspect that you need to know.

You have to master basic movements, easing, physics, timing, spacing, etc before you can branch out into more advanced animations and effects, or you're just going to have an even harder time understanding.

Who gives a shit about those walk animations? You're not listening to what I've been saying. He had to animate it differently because he was animating the figure going around a tree, not passed it.

Which simply means he had to give the figure the illusion of being 3D such as he had to do with the axe and the arms when the figure was in motion.
Zed
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Jan 3, 2010 10:20 AM #532379
Ok, I see what you're saying now. Basically, he wasn't just walking directly from the left of the screen to the right, but he was also getting closer to, and further from, the camera at different points in the animation, yes?
Arch-Angel
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Jan 3, 2010 10:28 AM #532383
Yeah .
Zed
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Jan 3, 2010 10:33 AM #532385
Ok, that's difficult and the way he did it was probably best in that situation, although it's still not clear that that's what's going on. I'd have probably just tried to completely avoid getting into that situation in the first place.
FoShizzle
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Jan 3, 2010 12:16 PM #532409
So you just had a whole ****ing argument about a walk being off, but it's actually very accurate.

Zed, I am disappointed.
Zed
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Jan 3, 2010 12:24 PM #532411
It was off for what I thought it was. Apparently he wasn't aiming for what it looked like he was aiming for. If I wanted to turn this into a huge flame pit and defend a point of view for no other reason than I had previously committed to it then I could try to make a case that if I can't tell what he's trying to animate it can't be well animated, but I won't since I can't see how I personally would improve on it for what he wants to achieve.
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