thanks very much
what about this walk I made just some time ago?

EDIT: I just edited the shooting

better now?
Quote from rival2If I were you I'd stop trying to make trailing effects, and focus more on the movements. It seems like you put more effort on the trailing then on the movements now.
The first punch was very weird, because now it looks like the front arm is punching, instead of the arm wich should be punching. Both arms are because of that very choppy.
That why i added a trail to the front arm.....
The second attack is very weird aswell because he breaks a freaking leg. The leg can highly endure a full stretch. After then it just snaps and breaks. Fix that. The second punch is stopping for no reason at the and, you should make it so the he keeps going on in a full stretch, and then make the leg fall the the ground.
The back was stiff all the time, it barely moved. I also reccomend on a bit more followthrough, meaning that you should have more frames inbetween. A faster fps rate isn't bad aswell.
For the trailing effect: The first trail was a fail, because now it looks like the punch came over the head. I'd remove the whole trail. The last two trails were ok, but I still say you should focus more on the animation then on the effects.
Like I said on your last animation: Basics are more important then effects or anything.
Quote from rival2It was pretty choppy, the sticks were barely move following that they are stiff. The bullet didn't really look like a bullet and the guy who go shot has two broken arms.
If I were you I'd try to do basics first like a walk or a run. Look in the pivot tutorial section, it helps.
You mean this one?
Well actually this isn't half bad, but I think the sticks you have more joints in the back. If I were you I'd add a groundline, this helps knowing where you put the feet.
my suggestion: [thread=106758]This link over here.[/thread]
I'm too lazy to click the link and watch it on youtube, post it in a .gif
Upload it on tinypic.com or something and then I'll help.
Quote from the_grimreaperah...
thanks very much
what about this walk I made just some time ago?
Not half bad. I'd say you should try to ease it up a bit more, and try to make him go up and down a bit more. Zed's walking tutorial (http://stickpageportal.com/forums/showthread.php?t=104748) is great for explaining that. Look at that. It explains more then I can in a post.
EDIT: I just edited the shooting
better now?
Quote from dfr179The walk is definetly on the right track...Just ease it out more on the arms and
try not to bring the back leg up to high.It makes it look like he's run-walkng or whatever.
Straiten out the front leg more when it coming down.I can't beleaive i have to say this but....the backs a bit stiff.(THE IRONY! LOL)
Here is a quick walk i made for you to study...its not great consider i made it in about 2min34 secs but it should help you enough....Remember the most important aspect of an animation is easing.
That was my first CnC i know it rubbish =[
Quote from ZedShit. Rival's beaten me to everything. So, uh, yeah, I'll second pretty much everything Rival said.
@dfr179: Invisitext is e5e5e5.
Quote from Sorage55Well the vid is showing all the gifs I have basically in the link I posted in my sig. Though going to THAT link means you need to individually click on each gif and then go back, and click on the next, etc. It is much easier to just watch the vid.
Quote from 硫酸=DX_X can not.....