Beginners, post your Pivot animations here.

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A shadow fart
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Feb 9, 2010 11:47 PM #545323
are you talking to me or yourself???
Elwood

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Feb 10, 2010 1:04 AM #545375
Quote from A shadow fart
Image
hi hello this is my new pivot amination,iv not been on in forever or done pivot in a while too,and that explains why this ain't good.so i have to start all over again.



is it ok for new people to give advise? i hope so cause im going to... ok not bad but the physics look off, like after the first bounce, it goes off at a weird angle or something but i think its off to a great start, just tweak those a bit and itll look nice, its not choppy like some ive seen:Happy:
Peppar
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Feb 10, 2010 1:29 AM #545380
Quote from A shadow fart
are you talking to me or yourself???

You. Anyone.........
Yummerz
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Feb 10, 2010 4:42 PM #545596
Isnt anyone gonna CnC my various effects test....

Candoballs? u still here? Zed? Rival2?
Image
Am i med begginer yet
Zed
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Feb 10, 2010 6:53 PM #545612
Ranks are silly, but probably. You just need to get the upper body less stiff (use a different stick and move the arms).
izacque
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Feb 10, 2010 7:09 PM #545616
Quote from dfr179
Isnt anyone gonna CnC my various effects test....

Candoballs? u still here? Zed? Rival2?
Image
Am i med begginer yet

No...
Though this is better than some of your previous stuff. First off, the back is stiff. You need a stick figure with at least one back joint so he can bend his back. Actually, the legs were pretty acceptable for your level. The easing on them was okay, but you should focus on easing out the kicks. (they stop a little too suddenly). If you were to turn this into a serious animation, then remember to move the arms. The way the leg suddenly reverses its orientation works for now, but you should start focusing on emphasizing the rotation of the body. this can be done by: Having the arms start out in front (to the right) and then during the turn, move past the middle until they end up at the left, Feet can be used by making the foot on the ground rotate clockwise until it is facing the other direction, the leg on the ground can straiten during the pivot, and then bend the other way at the end, when you get a stick with a back joint, the back can straighten and then bend the other way. Now since this is an effects test, on to the effects. The first effect (the foot trail) helped hide the lack of easing, but it was still apparent. Don't rely on trails only to make your movements look "good". trails are basically meant to combat the low frame rate of GIFs. The trail itself was okay... I would have like to see the curve be smoother. you can do this by adding more joints that are shorter and have a smaller different in thickness. The second effect was pretty effective too, but again, it takes more than a good effect to make a good movement. remember to focus on easing.

If you want a rank, you are getting close to med-beginner. get to med-beginner, you need animations which contain every joint being moved in every frame, and a little more easing. AND A STICK WITH A BACK JOINT :P That is an extremely important step.

-.- ninja'd. but yes, ranks are pretty useless.
Yummerz
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Feb 10, 2010 7:15 PM #545619
Cmon guys lets face im never gonna be better than begginer...i might as well giv up now.
FoShizzle
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Feb 10, 2010 7:47 PM #545626
Yup .
rival2
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Feb 10, 2010 7:51 PM #545629
Quote from Zed
*cracks knuckles*

*Loads of text wich completely outbeats my standard crits*


Quote from Elwood
ok so this is my first published animation. ive done pivot for a little bit, but got busy and have gotten a bit rusty. so this is the first pivot i have made in months.
now to be honest, the smoke is not mine, i got it from droidz.org (created by AtokNiiro) because i hate smoke and most of the other stuff is old i i do not know if it is mine or not, it was hidden away in my top secret folder along with some horific animations.
so tell me any points that need improving, need to be forgotten, i wish to learn!
Image


Well The effect was very cool actually, I'd love to use it sometime, though I wonder if it was made by you. The smoke wasn't I know that much, and the bubbles weren't too.

for the CC: If I were you I'd focus more on movements like walking, running, jumping,punching etc. then on effects at the moment. Effects are a cool way of animating, but the better animations combine it with cool flips, nice walking punches, wallflips etc.

From what I can see you do make good use of effects only, but don't have the skills yet to combine it with good movements. The stick of yours was very stiff in the back mostly, but the arm with the gun didn't bend at all.

When you are summoning the gun, there is a trembling effect, wich implies strength, strong enough to make amends about it. That would mean that your stickguy is either VERY powerfull to handle that, or there was a sudden earthquake, wich weirdly enough he could handle too. What I'd do is don't make the trembling effect there, because summoning something is mystical, instead of powerfull. It should present indeed power, but not in the way of strength YET, because it's just loading at that time. The power only joins together, but not yet has it been released. So don't put the trembling there.

IMO you should actually instead of electricty use power bolls; tiny glowing lights that come to one central point. But that is your decision.

when he goes to the down-position, you didn't have anything be eased. Easing is that you first go slow, harder, hardest, slower, slow, still. like an accelerating car. I can't nearly explain it as good as this.
Now for the power shot: For incase that it's a big blast, of wich there goes a beam that is bigger then the gun self, the guy barely moves an inch. He should actually be tossed away by such a heavy weapon, be out of balance at least. This is the point where everything is TOO stiff for it to be a good animation. The when you shoot a gun, you always have backfire on your arm, even when suppressed by the other hand. You should make it so that the weapon goes up with the arm, like the guy has trouble controlling it.

last thing: I would make the time of the blast longer, like two or three seconds. With some trembling effect or something, you figure that out. With all the gathering of energy it just should have had a longer time laster.

But hey you can also ignore all of this :|



Quote from A shadow fart
Image
hi hello this is my new pivot amination,iv not been on in forever or done pivot in a while too,and that explains why this ain't good.so i have to start all over again.


first: why is there a stick standing beside when he does not do a freaking single thing?
Second: look at this: http://stickpageportal.com/forums/showthread.php?t=109861 Then make another animation with it.
Quote from Cinnamonbun
Focus on the fall only. the legs got screwed and the foot placement is messed up.Image at least i am getting better. -__-


I truly am greatfull that I don't have to write everything down, because Zed did already: http://stickpageportal.com/forums/showthread.php?t=104748.

Hail zed!

Quote from Elwood
is it ok for new people to give advise? i hope so cause im going to... ok not bad but the physics look off, like after the first bounce, it goes off at a weird angle or something but i think its off to a great start, just tweak those a bit and itll look nice, its not choppy like some ive seen:Happy:


EVERYONE may give advice.

Quote from izacque
No...
Though this is better than some of your previous stuff. First off, the back is stiff. You need a stick figure with at least one back joint so he can bend his back. Actually, the legs were pretty acceptable for your level. The easing on them was okay, but you should focus on easing out the kicks. (they stop a little too suddenly). If you were to turn this into a serious animation, then remember to move the arms. The way the leg suddenly reverses its orientation works for now, but you should start focusing on emphasizing the rotation of the body. this can be done by: Having the arms start out in front (to the right) and then during the turn, move past the middle until they end up at the left, Feet can be used by making the foot on the ground rotate clockwise until it is facing the other direction, the leg on the ground can straiten during the pivot, and then bend the other way at the end, when you get a stick with a back joint, the back can straighten and then bend the other way. Now since this is an effects test, on to the effects. The first effect (the foot trail) helped hide the lack of easing, but it was still apparent. Don't rely on trails only to make your movements look "good". trails are basically meant to combat the low frame rate of GIFs. The trail itself was okay... I would have like to see the curve be smoother. you can do this by adding more joints that are shorter and have a smaller different in thickness. The second effect was pretty effective too, but again, it takes more than a good effect to make a good movement. remember to focus on easing.

If you want a rank, you are getting close to med-beginner. get to med-beginner, you need animations which contain every joint being moved in every frame, and a little more easing. AND A STICK WITH A BACK JOINT :P That is an extremely important step.

-.- ninja'd. but yes, ranks are pretty useless.


LoL Welcome back, you drop in so few nowadays.

Quote from dfr179
Cmon guys lets face im never gonna be better than begginer...i might as well giv up now.


Believe me, I know how you feel. I've been med-high beginner at highest, and have never been any better then that. But hey I'm still trying.
rival2
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Feb 10, 2010 7:54 PM #545631
Quote from FoShizzle
Yup .


Just because arch-angel does that to you, you shoulndn't do that to others.

Go back to the EZtoon section or the flashsection, wichever you do best nowadays.
FoShizzle
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Feb 10, 2010 7:55 PM #545633
Lol, who gives a shit if he does? We should all know now, that practice makes perfect. You guys should know it too. It's pretty much the answer to be an epic animator.
rival2
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Feb 10, 2010 8:02 PM #545635
Yes, but this helps?

saying that he's right and he may as well just give up?

say for example that it was someone you knew, and you wanted him to have him animate so badly, and then he says he thinks he's shit and wants to quite animation, what would you say then? You would say go ahead?
FoShizzle
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Feb 10, 2010 8:06 PM #545639
Saying "I might aswell give up" is the lamest excuse, not to be a dick or anything. When you animate, you generally practice. You might not know it, but your learning new things every time you pick up pivot or what ever you are animating with. If you want to give up, do it. You will come back to it sooner or later. That is all.
rival2
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Feb 10, 2010 8:09 PM #545642
Not if dickheads say that you actually might aswell give up.

Anyway just forget it, but if you do think like that, don't post it cuz'that makes ppl think they should and this is the beginner section, they're very sensitive here.

Outside you can do it.
bigfoot92

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Feb 10, 2010 8:18 PM #545645
does any body know how to post a file type bigger than 19.7 i have a cool one but i can't post because its too big