i can kind of see where both of you are coming from
And in this case, I slightly agree with FoShizzle. As silly as it may seem, if one's lack of self-confidence causes them to stop doing a thing they once viewed as "fun," then they're taking it too seriously for their own good. If they view something as simple as pivot to be extremely hard and important work, then they should stop pivoting, and devote themselves to another hobby.
I think the whole problem here is that too many newcomers in pivot follow the system and structure of ranks, which could be fun, but usually ends up quite the opposite.
anymore discussion should be conferred through pms or another thread
EDIT:
wait, 19.7MB?
Beginners, post your Pivot animations here.
Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed
Feb 10, 2010 8:22 PM #545646
Feb 10, 2010 8:23 PM #545647
oh, I dunno... maybe the read titled: How To Post Your Pivot Animations?
-.- Ninja'd again...
And rival, Yep :P I'm back. but I mostly crit. I have too many important things to do than animate :P.
And dfr179: only quit if you find animating to be a boring process. I know, easing and moving every joint in every frame is tedious. If it wasn't, I'd prolly animate more XD. But if animation is genuinely fun for you, and getting better seems like too much work, then don't worry about getting better. Remember, though, if you don't try to get better, then no one here will want to watch your animations. But there are thousands of people on the internet who will. Just not on Stickpage. It's all about your goals and how much effort you want to put in to making those goals happen. If your goal is to make awesome fighting animations, then by all means practice and you will get better.
-.- Ninja'd again...
And rival, Yep :P I'm back. but I mostly crit. I have too many important things to do than animate :P.
And dfr179: only quit if you find animating to be a boring process. I know, easing and moving every joint in every frame is tedious. If it wasn't, I'd prolly animate more XD. But if animation is genuinely fun for you, and getting better seems like too much work, then don't worry about getting better. Remember, though, if you don't try to get better, then no one here will want to watch your animations. But there are thousands of people on the internet who will. Just not on Stickpage. It's all about your goals and how much effort you want to put in to making those goals happen. If your goal is to make awesome fighting animations, then by all means practice and you will get better.
Feb 10, 2010 9:18 PM #545658
Thank you rival2. you really see your work differently through someone else eyes. i see everything you said about the stiffness in the eyes, and the un-realistic of the physics. oh and the bubles were mine, their just two circles. i found that the lightning wasn't mine, i dont know where or who i got it from. but heres one thats a acrobatic three move combo up for more critisism:Happy:


Feb 10, 2010 10:25 PM #545681
I'll CC that tomorrow(or today,pends on time difference), but this time I want to use examples so I need to make some animations for that then.
Feb 10, 2010 10:31 PM #545684
well, the punches lack force. that can be combated by bending the back forward slightly for anticipation. The flip surprisingly has very accurate physics. a few things on it:
- as he falls into the flip, he doesn't launch with his legs, so it doesn't make sense that his legs went so high in the air.
- once in the air, the legs suddenly stop. it feels like he should have fallen backward. I'm not sure how exactly to fix this. maybe zed or rival can help?
Overall, the animation is a tad stiff, and could use some easing. for an animation like this, I would suggest a single frame of onion skinning for the faster movements to reduce choppiness.
- as he falls into the flip, he doesn't launch with his legs, so it doesn't make sense that his legs went so high in the air.
- once in the air, the legs suddenly stop. it feels like he should have fallen backward. I'm not sure how exactly to fix this. maybe zed or rival can help?
Overall, the animation is a tad stiff, and could use some easing. for an animation like this, I would suggest a single frame of onion skinning for the faster movements to reduce choppiness.
Feb 10, 2010 11:44 PM #545716
Too little time to cc anything properly right now, but
he needs to either start slowing the movement earlier, or (what I would personally do) have the final position with the upper legs (as in, the bit closer to the hip) not vertical but slanted to the right, and the lower legs continuing to move so that they bend over and will actually end up slanting down and to the left. Either way it all needs to be eased.
Quote from izacque
- once in the air, the legs suddenly stop. it feels like he should have fallen backward. I'm not sure how exactly to fix this. maybe zed or rival can help?
he needs to either start slowing the movement earlier, or (what I would personally do) have the final position with the upper legs (as in, the bit closer to the hip) not vertical but slanted to the right, and the lower legs continuing to move so that they bend over and will actually end up slanting down and to the left. Either way it all needs to be eased.
Feb 11, 2010 9:20 PM #546020

help me pls. I don't like it, but if you do, tell me.
Feb 11, 2010 9:26 PM #546022
What do you plan to do with it anyway.
Feb 11, 2010 9:28 PM #546024
This is a begin of a running, the launch off.
Feb 11, 2010 10:01 PM #546039
Double punch. Could not fix the feet. The first punch was perfect. The second did not have any effort. Yeah, i know, his head forgot to lean on the second. But besides that, Just help me on the first. 

Feb 11, 2010 10:06 PM #546041
It's really shaky. You need to flick through the frames and make sure nothing is changing direction twice in two frames and that it all stays on broadly the same smooth, curved line.
Feb 11, 2010 10:34 PM #546050
Heres anotherone of my low-begginer animtion thats ultra stiff with no easing with low-begginer efffects and lowbigginer back with horrible low-beggener movement.

Please tell me what to improve on in this stiff horribe low-begginer animation.So maybe one day i can become a low bordering on med begginer...
Thanks for the CnC on this low begginer animation.

Please tell me what to improve on in this stiff horribe low-begginer animation.So maybe one day i can become a low bordering on med begginer...
Thanks for the CnC on this low begginer animation.
Feb 11, 2010 10:42 PM #546052
I think what you need to do is to stand up and try out the movement you're aiming for. Then find a new and more interesting way to do that movement. reality is boring. If you or I were to raise our arms in reality, we probably wouldn't move all of our bodies. In animation, however, that doesn't look as good as taking a step forwards and raising the arm above our heads and bringing it down dramatically putting the entire body into it.
I'd also say, try using less effects. I think they dominate your animations a bit, and that can distract you from the movements.
Some of it's good. I liked the reaction when the right guy shot the spike out of his hand. I'm sure you can do well, you just need to shift your focus.
I reckon it just needs a few more frames where he can get up to speed. And the arms are a little shaky, they need to follow a slightly more fluid path - probably the front one should keep straightening until it goes backwards.
I'd also say, try using less effects. I think they dominate your animations a bit, and that can distract you from the movements.
Some of it's good. I liked the reaction when the right guy shot the spike out of his hand. I'm sure you can do well, you just need to shift your focus.
Quote from rival2
help me pls. I don't like it, but if you do, tell me.
I reckon it just needs a few more frames where he can get up to speed. And the arms are a little shaky, they need to follow a slightly more fluid path - probably the front one should keep straightening until it goes backwards.
Feb 11, 2010 11:08 PM #546061
Heres a movement based anim to show u that my movements are just as baad as my effects....Also CnC?


Feb 11, 2010 11:14 PM #546064
That's not bad. Just needs more frames.