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Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

LongArm
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Mar 30, 2010 6:28 AM #561046
Very stiff and large weapons.
Zero
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Mar 30, 2010 4:22 PM #561120
I think he meant the big weapons thing and you lack reaction in the gun fire. The part were the guy threw the sword was very stiff and it lacks more force. The animations were very stiff and lacks reactions.
bubbles
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Mar 30, 2010 4:24 PM #561121
Quote from Sorage55
The result of my bordom:
Image
What did I do wrong? -_-

I have a very strong motto that no-one doesn't have the skill. Everyone has the skill but they choose not to use it. You KNOW how to make it better, your just not trying hard enough.
Vorpal
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Mar 30, 2010 7:46 PM #561177
Quote from Sorage55
The result of my bordom:
Image
What did I do wrong? -_-

I don't really know where to start, I will stand by what ghostly said, that you're not trying hard enough. You've got to try harder to learn movements or this will be all you're capable two months from now, You have to take more time on everything, you have good ideas, the material isn't bad, but when you duct tape it together and then don't really reinforce everything it falls apart. You know?
You need to work on easing more than anything, when you start easing the stiffness will eventually go away, as long as you move every limb in every frame. Your problem is that they move almost no where at all, although I saw potential for a comedic animation, it fell apart because everything was robot like and didn't appeal to my eyes.
The weapons are too big, in all actuality no one can fight very well with something so monstrously huge, especially the buster sword. Now I've never brought up realism, but c'mon, can't you pick a better weapon? You know one that you have to move to use? Not stab your enemy from the other side of a football field?
Certain movements you display that you don't know how to do at all. Like when he throws his sword, who throws like that? When the guy falls over, who falls like that? The movements have to be smooth precise and fluid otherwise it will com out looking like this every time.
All in all I liked it for what it was, but you still have so much to learn and you show potential.
StckforStck
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Mar 30, 2010 11:56 PM #561257
[video]button madness[/video] look at this! maybe this is a fail.
Peppar
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Mar 31, 2010 12:23 AM #561272
Just a little easing test. smooth? Image
Sorage55
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Mar 31, 2010 5:19 AM #561414
Quote from Jutsu
I don't really know where to start, I will stand by what ghostly said, that you're not trying hard enough. You've got to try harder to learn movements or this will be all you're capable two months from now, You have to take more time on everything, you have good ideas, the material isn't bad, but when you duct tape it together and then don't really reinforce everything it falls apart. You know?
You need to work on easing more than anything, when you start easing the stiffness will eventually go away, as long as you move every limb in every frame. Your problem is that they move almost no where at all, although I saw potential for a comedic animation, it fell apart because everything was robot like and didn't appeal to my eyes.
The weapons are too big, in all actuality no one can fight very well with something so monstrously huge, especially the buster sword. Now I've never brought up realism, but c'mon, can't you pick a better weapon? You know one that you have to move to use? Not stab your enemy from the other side of a football field?
Certain movements you display that you don't know how to do at all. Like when he throws his sword, who throws like that? When the guy falls over, who falls like that? The movements have to be smooth precise and fluid otherwise it will com out looking like this every time.
All in all I liked it for what it was, but you still have so much to learn and you show potential.


idk whether to thank you for the critisicm or feel rudley annoyed that i've heard it hundreds of times already. -_- I actually got a headache from reading that...
Zero
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Mar 31, 2010 6:27 AM #561427
@Cinnamonbun: Your really getting better at Easing. I highly suggest you do movements. not much to C&C here though,Sorry.
@ Sorage55: I think you should be very grateful at Jutsu's(Very long) comment at you. It was very specific at your mistakes.
Teriyakid

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Mar 31, 2010 9:44 AM #561469
I figured since I understand the basics of running now, I'll practice my combos.
Here it is, I tried to make it flow as much as possible. CC please:
http://img260.imageshack.us/img260/1194/teriscombo.gif
Zero
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Mar 31, 2010 9:52 AM #561473
When the stick dropped his leg after he kicked, the left leg was too close to the right leg. The punch part needed the stick to bend his body more and to separate the legs. Before the jump i highly suggest that you let him bend down and then throttle up if you want to look like he really put force in that uppercut. Other than that it was pretty good. :)
Zed
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Mar 31, 2010 4:09 PM #561542
I'd just say bend him further. Or don't jump him as high. He didn't bend far enough to get that height. Otherwise nice, although it wasn't overly fluid if you see what I mean.
Teriyakid

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Mar 31, 2010 4:39 PM #561558
Quote from Zed
I'd just say bend him further. Or don't jump him as high. He didn't bend far enough to get that height. Otherwise nice, although it wasn't overly fluid if you see what I mean.


Oh, your right -.-"
Lmfao, he barely bent at all... Didn't notice it until you mentioned it.
But I don't get what you mean by it wasn't overly fluid :o I don't even know what fluid is in an animation lol.
Zed
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Mar 31, 2010 5:13 PM #561573
I'm going to tut that up right now. It seems important. Brb.
bubbles
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Mar 31, 2010 6:42 PM #561615
3 animations here. I'll put them in order of how much I like them.
ImageStill a a bit of shakyness in the feet despite my efforts.
It's not that bad.
ImageI didn't put as much effort into the movements as the last one, besides the enphasis was on the gunshot effect (which is what I'm asking cc for)

ImageIn this one I put a lot of effort into the lettering but got lazy near the end, as a result It's kinda shit. It was supposed to be a return to my old stick binky but it failed miserably.
DEMONWINGS

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Apr 1, 2010 12:34 AM #561794
these are my first four anims. in order from first to last...
http://img231.imageshack.us/img231/9387/badlyanimatedstickmanfi.gif

http://img444.imageshack.us/img444/3806/anim2.gif

http://img190.imageshack.us/img190/6132/zapt.gif

http://img138.imageshack.us/img138/2988/srepriseriseofred.gif

all of them aren't good. dont spam me with all the they all suck stuff. i know that. i just wanna know what i did right, and what i need to work on. thnx.
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