
Beginners, post your Pivot animations here.
Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed
Jan 22, 2014 3:13 AM #1145025
One of my anims - 

Jan 22, 2014 8:26 PM #1145232
Quote from RegenOne of my anims -
Nice, but not very smooth.
Jan 23, 2014 3:42 AM #1145359
Derp.Jan 25, 2014 2:50 AM #1146295
Quote from OvexDerp.
The punch and kick are too fast.
Have any CnC for this?
Jan 25, 2014 9:09 PM #1146679
Since there isn't any section where to put screenshots like DD, I'll just put this here.


Jan 25, 2014 10:17 PM #1146689
Quote from Ashero
your anim (Click to Show)
Have any CnC for this?
Where he lands after the first jump isn't really right considering the momentum of the stickfigure and it could use some more easing.
Jan 26, 2014 2:03 AM #1146763
here is one of mine its ok.
[video=youtube_share;sEQvKaAIp24]http://youtu.be/sEQvKaAIp24[/video]
[video=youtube_share;sEQvKaAIp24]http://youtu.be/sEQvKaAIp24[/video]
Jan 26, 2014 7:56 PM #1147180
Quote from AsheroThe punch and kick are too fast.
![]()
Have any CnC for this?
Punches and kicks are suppose to be fast, it shows power & swiftness; as oppose to slow punches show slow-motion. My run was a little weird but I didn't really want to fix it.
For your animation I would say that try not to make the back so stiff and watch your foot-placement. It looks like you're animating somewhere around 21-27 fps, it would be better if you slowed it down a little. Also, when he jumps off the upper wall, you need to show more momentum or build-up so it looks more realistic, if that was what you were aiming for.
Jan 26, 2014 8:32 PM #1147193
Thank you Ovex. BTW when I said 'too fast' I meant I saw that punch for like 1/16 of a second. A bit fast and the kick was 2 frames, wasn't it? I hope this isn't too mean. And I kinda fixed it. The thing was, when he stuck out his legs to land, he started spinning in the opposite direction of his original spin:

Jan 27, 2014 5:54 PM #1147724
Jan 27, 2014 11:44 PM #1147874

edit: Introduction of the Handyman.
Jan 27, 2014 11:56 PM #1147891
Dude that's so freeking sick. I love the movements and the way the stickman enters.
Don't post here anymore, lol, your no beginner
Don't post here anymore, lol, your no beginner
Jan 27, 2014 11:57 PM #1147893
Clearly we forgotten what this thread is about~Remember dearies that this thread is reserved for beginners in the ways of pivot. Anims like yours Waffles is much better suited in another thread than here really~
Just reminding everyone of course~
o w o
Just reminding everyone of course~
o w o
Jan 28, 2014 12:01 AM #1147903
Quote from WafflesMgee[img]http://i.imgur.com/Dn1U4tc.gif[/i mg]
Wouldn't be doing my job if I didn't say something about the run at the beginning. You need a longer stride length and the back should be bent so that his arse doesn't look sharp. I would also stretch out a lot more, but I understand that some people aim for a "realistic" style and don't want to do that.
I don't need to tell you that the rest is sexy as hell.
Jan 28, 2014 12:28 PM #1148198
omg waffles Y U SO OP WITH THEM MECHAS. I really sucked animating the helicopter joint D: