Beginners, post your Pivot animations here.

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Covalence
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Apr 17, 2008 5:24 AM #117125
Quote from armygeidon
*long post*

read my comment again, you know, where it says 'speeding it up as it goes along'? read that out loud, until you can grasp what it means.
123kookie123

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Apr 17, 2008 7:19 AM #117154
Quote from armygeidon
Well a beam test for your first? No, thats wrong, first work on easing [I will edit in a tutorial at the bottem] the stiffnes. The backbone didn't move at all. So wait till I give the tut then try it out.

Cookie! Ok you are good and the animations were great but I want to talk about the last one. The falls, they were stiff. This is what you do, first hit the whole body on the ground, then make the body come up a little and tilt the legs, arms, and backbone down. Then do that again and keep tillting and eas it out if yah want. Then come back down and tillt the legs, arms, and backbone up. There you go! Proper fall. I will post a demonstration later.

Well, I gotta say it looked bad.
1.stiffnes
2.Easing
3.It looked like it was framed and you don't want that.
Don't make sudden movements. For example, If I am on the left side of the room, then I can't move my leg up, then down, and be over to the right in a second, it doesn't work like that. Turn the framerate up and make less sudden movements, and while at high framerate[I suggest 27-33]make slow movements as in, move the arms at 33 only about 3 pixels a frame.

Cool your getting back to pivot. Well first, that doesn't look like a combo, but more of the aligns of cheerleading practice. It was a little stiff, but the easing is alright, keep working on it.


Well, they were good but,

First anim
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Well the first was kinda good, but the running looked funny, and mabye add a wind cycle to the animation. The wind cycle is hard to animate but looks tyte after the animation is done.[I will edit a wind cycle into the demonstraition animations.] Also unless you are EXTREMALY GOOD with animatingwithout backbones, edit a back bone to the default.

Second anim
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It looked wobbly. They were twitching a little bit... did you mean to do that? Because it looks like the guy doesn't want to punch the other one because he is scared. Other then the the falls were odd.

Hope I helped! Because it took about 10 minutes to tipe this.

Animation demontrations
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Easing:Easing is when someone moves something and the something they move stops, It doesn't stop on a dime, which makes the movement look better.
Falling:
Wind cycle:A wind cycle is plainally this: Throw some lines in the air and move them and for every frame add a new stick from the right, bottem, left, or upwards place that you are running at.



Yeah i know, thats an old one, but its in my top 3 still
armygeidon
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Apr 17, 2008 12:05 PM #117205
Quote from grock
here is my movie I hope u like it

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:heh: :Embarrassed: :Happy: happy happy happy
Well there were a few bad things with your post, lack of gravity, lack of a floor to stand on, lack of a good default, and it was a tad inapropriet[but.. then again... ah nevermind I said that]. First of all and probly the most important, make a floor for everytheing to stand or lean opon in anyway. This will mkae gravity alot easier. Next, edit the default or just make a new stickman.Edit it so that it has a backbone.[two sticks where the line is on the default below the head and above the shoulders] Next and probly hardest of all, the physics. They were no physics whatsoever in your post. The only physic I can think about is gravity so put in a floor. A straight, long, line will do exelent.
koopa shell

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Apr 17, 2008 10:34 PM #117388
Heres my latest....:Embarrassed:
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armygeidon
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Apr 18, 2008 5:46 PM #117403
Quote from koopa shell
Heres my latest....:Embarrassed:
Image

Well.. first what I can say is don't use the default, or edit the default to have a backbone. The there is gravity, and making a floor helps that alot. A straight line will do nicely. The there is physics. You gotta make it actually reallistic and be good enough to not look like its frame-by-frame which is hard because it is frame-by-frame.You need to set the frame rate [fps] up and make less drastic movements. For example, I can't be on one side of the room, move my leg up, down, then be on the other side because humans weren't built that way. And now, one of the hardest things to animate, the humanistic moves. For example, punch, kick, throw, jump, and so forth. Some people may look in a mirror and do what that want to animate, then duplacate that into the animation, which helps alot. One more thing, easing. Easing makes an animation look smooth. So how do you do it? Well it is hard to explain. Here is one way.. Start by moving whatever it is one pixel. Then move it 2 pixels. Then three, four, five, six, seven, six, five, four, three, two, and then one. That is a proper ease. Note that this proccess changes dependant on the distance whatever is moving, so you might need to go up to 10 pixels sometimes.
psykofr33k

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Apr 19, 2008 3:37 AM #117955
Here is a new one. C&C, please?

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SRC
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Apr 19, 2008 4:06 AM #117982
pretty smooth psykofr, i assume you made it "slowmo" on purpose when he was in the air. the only thing is when he lands with his legs crossed, i mean c'mon it isn't really possible to jump like that with crossed legs. but i guess what animating is about. make a parkour anim and if it's good i think u could leave this section
New Generation
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Apr 19, 2008 3:35 PM #118238
Yeah I think he is good now with his moves, you can leave this section. But if your making a thread about posting your animation. It must have a plot and a bit longer than 3 seconds :/

People don't like random crap, or short movies :D
Gyohdon
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Apr 19, 2008 4:32 PM #118290
Quote from psykofr33k
Here is a new one. C&C, please?

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Damn, dude.
You were in this section when I started and still are half a year after I left?
Even though I've said it all along: LE[SIZE="2"]AVE[/SIZE] T[SIZE="2"]HIS[/SIZE] DAM[SIZE="2"]NED[/SIZE] SE[SIZE="2"]CTION![/SIZE]

And james, why should there be a plot in an animation when you make a thread about it?
People make threads about tests all the time!
psykofr33k

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Apr 19, 2008 5:12 PM #118320
lol. Yes, gyohdon, I always remember you saying that. Sometime I will listen. lol.

I guess I might make a thread with some of my newer animations in it.
SRC
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Apr 19, 2008 5:40 PM #118342
yeah you are deserving of being out of this priso.... <_< >_> thread.
Ewok

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Apr 19, 2008 6:12 PM #118354
I checked out some tutorials and made a new animation, I started studying this thing called easing, it sure makes my animations look better. I made many kick tests and this successed the best. I like it, i think i made an improvement.

http: //img382. imageshack. us/img382/7024/kicktrygifuf3.gif
psykofr33k

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Apr 19, 2008 7:26 PM #118393
Very simple, yet very smooth. Great job on the easing. Very very nice.
Ewok

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Apr 19, 2008 10:10 PM #118529
New animation again. Animating is so much fun!

http: //img260. imageshack. us/img260/8449/fkbloodtestgiffu7.gif

I tried blood the first time, i think that its ok, it took about 2 hours to make.

And, thanks to tutorials again.
wet_won

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Apr 20, 2008 4:34 AM #118754
All right so I have a couple,

My first ever, "Squash"

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My second one, I just wanted to make a fighting one, because I had seen so many on the web previously. Unfortunately I accidentally saved it so that it is going waaay to fast.

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My third one, I tried a couple of new things, including blood, and I want to know what yall think. Also, the beginning (the freaky bendy stick part) is the result of me just trying to practice easing, I wanted to see what it would look like if he unfolded. And then I wanted someone to beat him up, then I felt sorry for him, and made him super powered!

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