Quote from armygeidon*long post*
read my comment again, you know, where it says 'speeding it up as it goes along'? read that out loud, until you can grasp what it means.
Quote from armygeidon*long post*
Quote from armygeidonWell a beam test for your first? No, thats wrong, first work on easing [I will edit in a tutorial at the bottem] the stiffnes. The backbone didn't move at all. So wait till I give the tut then try it out.
Cookie! Ok you are good and the animations were great but I want to talk about the last one. The falls, they were stiff. This is what you do, first hit the whole body on the ground, then make the body come up a little and tilt the legs, arms, and backbone down. Then do that again and keep tillting and eas it out if yah want. Then come back down and tillt the legs, arms, and backbone up. There you go! Proper fall. I will post a demonstration later.
Well, I gotta say it looked bad.
1.stiffnes
2.Easing
3.It looked like it was framed and you don't want that.
Don't make sudden movements. For example, If I am on the left side of the room, then I can't move my leg up, then down, and be over to the right in a second, it doesn't work like that. Turn the framerate up and make less sudden movements, and while at high framerate[I suggest 27-33]make slow movements as in, move the arms at 33 only about 3 pixels a frame.
Cool your getting back to pivot. Well first, that doesn't look like a combo, but more of the aligns of cheerleading practice. It was a little stiff, but the easing is alright, keep working on it.
Well, they were good but,
First anim
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Well the first was kinda good, but the running looked funny, and mabye add a wind cycle to the animation. The wind cycle is hard to animate but looks tyte after the animation is done.[I will edit a wind cycle into the demonstraition animations.] Also unless you are EXTREMALY GOOD with animatingwithout backbones, edit a back bone to the default.
Second anim
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It looked wobbly. They were twitching a little bit... did you mean to do that? Because it looks like the guy doesn't want to punch the other one because he is scared. Other then the the falls were odd.
Hope I helped! Because it took about 10 minutes to tipe this.
Animation demontrations
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Easing:Easing is when someone moves something and the something they move stops, It doesn't stop on a dime, which makes the movement look better.
Falling:
Wind cycle:A wind cycle is plainally this: Throw some lines in the air and move them and for every frame add a new stick from the right, bottem, left, or upwards place that you are running at.
Well there were a few bad things with your post, lack of gravity, lack of a floor to stand on, lack of a good default, and it was a tad inapropriet[but.. then again... ah nevermind I said that]. First of all and probly the most important, make a floor for everytheing to stand or lean opon in anyway. This will mkae gravity alot easier. Next, edit the default or just make a new stickman.Edit it so that it has a backbone.[two sticks where the line is on the default below the head and above the shoulders] Next and probly hardest of all, the physics. They were no physics whatsoever in your post. The only physic I can think about is gravity so put in a floor. A straight, long, line will do exelent.Quote from grockhere is my movie I hope u like it
:heh: :Embarrassed: :Happy: happy happy happy

Quote from koopa shellHeres my latest....:Embarrassed:

Quote from psykofr33kHere is a new one. C&C, please?


