Oh dear god.
Save the pivot as a GIF, with the dimensions of Frame shrunk 2, Frame slow 6, and unclick merge, as I have found on several tutorials telling me this is the correct thing to do, now go to a GIF hosting site such as Imageshack, which I would suggest, or Filecram.
Beginners, post your Pivot animations here.
Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed
Jun 1, 2008 10:10 AM #145797
RedShadow
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Jun 1, 2008 10:15 AM #145806
It says upload error!
Arrrrgggghhhh!!!!!
Arrrrgggghhhh!!!!!
Jun 1, 2008 10:21 AM #145816
No Pivot ( .piv ), Only GIF files, ( .gif ), understood?
Jun 1, 2008 11:29 AM #145858
A quick test.
the was i quick test of choppy vs.... ummm.... not so choppy.
the not so choppy dude is a test of all of my recent tests in one.
http://img261.imageshack.us/img261/7330/choppyvsunchoppypv5.gif

parts i like: punch letter fading.
constructive c&c please?
the was i quick test of choppy vs.... ummm.... not so choppy.
the not so choppy dude is a test of all of my recent tests in one.
http://img261.imageshack.us/img261/7330/choppyvsunchoppypv5.gif

parts i like: punch letter fading.
constructive c&c please?
Jun 1, 2008 12:25 PM #145900
My unfinished really rubbish animation.

Made because I don't have a PSP but I really want Megaman Powered up.
I realize the robot masters could have put up more of a fight, but I didn't really choreograph the fights, I just made it up as it went along.
Oh. and it has about 100 frames of menu. Sorry about that.
EDIT: GAH. PIVOTSPEEDRAPE.
Damnit. Oh well.

Made because I don't have a PSP but I really want Megaman Powered up.
I realize the robot masters could have put up more of a fight, but I didn't really choreograph the fights, I just made it up as it went along.
Oh. and it has about 100 frames of menu. Sorry about that.
EDIT: GAH. PIVOTSPEEDRAPE.
Damnit. Oh well.
Jun 1, 2008 4:02 PM #146017
that wasn't so bad there were some prety smooth parts
Jun 1, 2008 8:43 PM #146301
Quote from Sherbet_productionsA quick test.
the was i quick test of choppy vs.... ummm.... not so choppy.
the not so choppy dude is a test of all of my recent tests in one.
http://img261.imageshack.us/img261/7330/choppyvsunchoppypv5.gif
parts i like: punch letter fading.
constructive c&c please?
well uhh i think the punch and the flailing of the ghosts arms are pretty smooth but you need to work on the fall. and to smooth out the hat guy just a bit more and that would be a good animation.
Jun 1, 2008 9:52 PM #146326
sorry for double posting but i wanted to put this up before i forget. please tell me what you think


Jun 1, 2008 11:17 PM #146387
nice rope effect (u eased it good)
but well...
low-med begginner
but well...
low-med begginner
Jun 1, 2008 11:26 PM #146399
Quote from Sherbet_productionsA quick test.
the was i quick test of choppy vs.... ummm.... not so choppy.
the not so choppy dude is a test of all of my recent tests in one.
http://img261.imageshack.us/img261/7330/choppyvsunchoppypv5.gif
parts i like: punch letter fading.
constructive c&c please?
Needs a floor, more easing and physics. work on that and you should be awesome!
Quote from invertinMy unfinished really rubbish animation.
Made because I don't have a PSP but I really want Megaman Powered up.
I realize the robot masters could have put up more of a fight, but I didn't really choreograph the fights, I just made it up as it went along.
Oh. and it has about 100 frames of menu. Sorry about that.
EDIT: GAH. PIVOTSPEEDRAPE.
Damnit. Oh well.
without the speed rape, it would look dandy. make more anims!
Quote from xninjasorry for double posting but i wanted to put this up before i forget. please tell me what you think
the rope kinda lagged a bit. the anim was a hair below average. keep it goin! (I'd suggest looking at every frame to make sure the sticks are goin were they need to be)
masterdmw
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Jun 2, 2008 4:09 AM #146542
here's a little something i did...


vietcoc
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Jun 2, 2008 10:33 AM #146709
May be you should take a quick look at the tutorial. The guy with the gun was a bit lagged.
froststick
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Jun 2, 2008 3:08 PM #146822
and when he hits the arm you should make it longer we want to see blood muhahahahahahaha so when ya do that gimme a hug
Jun 2, 2008 4:10 PM #146867
Quote from froststickand when he hits the arm you should make it longer we want to see blood muhahahahahahaha so when ya do that gimme a hug
Agreed. More blood would be awesome!
Jun 2, 2008 4:42 PM #146907
gd job...
But how do u put the animations on like THAT????
Also, how many frames did they take, my one was aboout 150 frames and it wasnt smooth at all!
But how do u put the animations on like THAT????
Also, how many frames did they take, my one was aboout 150 frames and it wasnt smooth at all!