Japan, that actually was pretty good.
For some reason, kinda slow.
Fix that and you're good to go.
Beginners, post your Pivot animations here.
Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed
Feb 13, 2009 6:07 AM #356501
Feb 13, 2009 9:20 AM #356560
Quote from billster-knightyeah it was great, but you can add a little more easing to your animations.
and new one...... please comment
lol, too fast, and stiff, at last you do what I said :D
Quote from japanstickninjaWill ANYONE say anything about this?!!!!?!?!?!?!
it's too fast and fidgety try to do more easing
Quote from KazeJapan, that actually was pretty good.
For some reason, kinda slow.
Fix that and you're good to go.
wut? slow, do you use IE?
Feb 13, 2009 1:10 PM #356586
Quote from billster-knightyeah it was great, but you can add a little more easing to your animations.
and new one...... please comment
it would be better if you would add tremor to it
Feb 13, 2009 1:50 PM #356599
a new animation guys sorry 4 being offline for a while @ knight well atleast you uped the frame rate but when you open piv 3 just use the default frame rate which is around the middle courtz


Feb 13, 2009 2:05 PM #356601
it was a bit choppy, and the gravity was off(during the jump)
cool combo
cool combo
Feb 13, 2009 4:13 PM #356612
okay I don't see any choppyness nor gravity notice the floor
Feb 13, 2009 4:57 PM #356619
Quote from megaanimsokay I don't see any choppyness nor gravity notice the floor
Are you serious? Fuck your ego.
spels47
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Feb 13, 2009 6:21 PM #356648
:heh: cool hwere doo i post my pivot video i rally wanna show others my videos
NikV
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Feb 13, 2009 9:02 PM #356767
Ive been using pivot for a couple of days and heres what i got:
Its an animation of a random rugby try

transformer vs. giant

* I used the original .stk from pivot 3 beta, all other .stk's i made myself
Its an animation of a random rugby try

transformer vs. giant

* I used the original .stk from pivot 3 beta, all other .stk's i made myself
Feb 14, 2009 12:32 AM #356878
I took everyone's comments about choppiness to heart. The following 4.6 second animation contains 115 frames.
(Note: I'm running Google Chrome right now and the animation looks really slow. It runs fine on Firefox, though and it'd probably run fine on IE too. Just a heads up.)

I hope it's smooth. Though, I think some of my characters are a little stiff.
(Note: I'm running Google Chrome right now and the animation looks really slow. It runs fine on Firefox, though and it'd probably run fine on IE too. Just a heads up.)

I hope it's smooth. Though, I think some of my characters are a little stiff.
Feb 14, 2009 1:54 AM #356942
Quote from NikVIve been using pivot for a couple of days and heres what i got:
Its an animation of a random rugby try
transformer vs. giant
* I used the original .stk from pivot 3 beta, all other .stk's i made myself
Creative, but make em easier to follow and they're stiffer than a board, nigguh.
Quote from RioghasarigI took everyone's comments about choppiness to heart. The following 4.6 second animation contains 115 frames.
(Note: I'm running Google Chrome right now and the animation looks really slow. It runs fine on Firefox, though and it'd probably run fine on IE too. Just a heads up.)
I hope it's smooth. Though, I think some of my characters are a little stiff.
Smoothness is how well an animation flows to its own speed, this one wasn't bad for a beginner, so you definetly improved on that.
Yeah your right they are a little stiff, but Not to bad, now just work on your moves and physics and youll be outta here soon.
Feb 14, 2009 2:47 AM #356961
Quote from megaanimsa new animation guys sorry 4 being offline for a while @ knight well atleast you uped the frame rate but when you open piv 3 just use the default frame rate which is around the middle courtz
bad trailing, nice and smooth :D you've gotta see my trailing tutorial
http://www.stickpageportal.com/forums/showthread.php?t=97797
Feb 14, 2009 2:51 AM #356966
(Regarding Mega's animation)
Trailing is best used for fast movements, like that flip. The other trails aren't needed for the other movements.
Trailing is best used for fast movements, like that flip. The other trails aren't needed for the other movements.
Feb 14, 2009 6:28 AM #357071
okay I 'll remove the trails a bit
Feb 14, 2009 8:29 AM #357093
Quote from RioghasarigI took everyone's comments about choppiness to heart. The following 4.6 second animation contains 115 frames.
(Note: I'm running Google Chrome right now and the animation looks really slow. It runs fine on Firefox, though and it'd probably run fine on IE too. Just a heads up.)
I hope it's smooth. Though, I think some of my characters are a little stiff.
it has too much tremor effects
-----------------------------------
new anim!(unfinished)

shall i join BSEcompetition?(when i'll get out of beg section)
