Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

Zed
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May 1, 2009 8:22 PM #409811
It's in the thread: "THIS IS HOW TO POST YOUR PIVOT ANIMATIONS DAMMIT!" which is just below this one I believe.
Drummerboi253

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May 2, 2009 3:48 AM #410034
nice animation dude
hijack
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May 2, 2009 7:22 AM #410094
An actual backflip.
Yay? Part of my entry for PivotDragon's Indestructable Collab.
Image
Lemon
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May 2, 2009 7:27 AM #410097
Hijak, the animation was far too slow, and the physics were way off. The backflip was quite good, though make him fall faster, like he's on earth, not the moon. The run was really bad, he goes forward far too fast, with little easing in, and it looks again like he's floating slightly.

Work on all of the above.
Rival
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May 2, 2009 8:00 AM #410113
maybe he should crouch too
Cronos

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May 2, 2009 8:29 AM #410133
Well heres a blur test. i didnt worry about making a new anim for it i just aplied it to my previous entry so is this any good. (and yes i do know that the blur is aplied in an unorthadox time but do you think it would look good as part of a teleportation effect?)

Image

kind of like a pivot version of the blurs used in this http://fc01.deviantart.com/fs20/f/2007/280/e/b/SHOCK2_by_Terkoiz.swf (Terkoiz ftw :)
MaxZ
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May 2, 2009 8:37 AM #410139
Same as always, from anticipation to zmoothing.
poppetje3D
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May 2, 2009 8:37 AM #410140
First try and animate good.
Then U go and blur.
KAY? O_o
Cronos

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May 2, 2009 8:46 AM #410143
KAIIIIIII i know about the antisipation ect i was just using that ani to show that blur is it any good though?
poppetje3D
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May 2, 2009 8:50 AM #410146
It can be good , if u know how to use it.
Cronos

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May 2, 2009 8:54 AM #410148
yeah the way i used it in that anim wasnt the right way. hey have you got any tips for antisipation and easing on my ani. And im having trouble with stiffness, no matter what i do it is still stiff... from what ive been told
MaxZ
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May 2, 2009 8:56 AM #410149
Move every joint every frame, easing is something nobody has the same.
Cronos

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May 2, 2009 8:58 AM #410151
well i moved every body part in every frame... accept when he is sliding back after last punch (hes still moving his two arms though) thnx anyway. Maybe i should try making his movements more loose?
poppetje3D
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May 2, 2009 9:00 AM #410153
Quote from CronosXIII
yeah the way i used it in that anim wasnt the right way. hey have you got any tips for antisipation and easing on my ani. And im having trouble with stiffness, no matter what i do it is still stiff... from what ive been told


Dude it took me 2 years to even know what easing was O_o
U need to find out yourself , well...
That's the way how i did it.
and just make fun while animatin.

That's mah tip man.
Follow your! SOULLLLLLL...........
*Drama effect*
Dun dun duuuuun.
Gooo wiiiithhhh theee floooowww...
Cronos

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May 2, 2009 9:02 AM #410159
Haha well i guess brilliance takes time :) thnx :P