Beginners, post your Pivot animations here.

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Rival
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May 3, 2009 9:07 PM #411386
well I think it would be nice if I could jump that high too.
also its pretty uneased but i like the 3D effect much.
dumdorkloserfreak
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May 3, 2009 9:08 PM #411387
Quote from Rival
well I think it would be nice if I could jump that high too.
also its pretty uneased but i like the 3D effect much.

lol me too, but thanks :)
Rival
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May 3, 2009 9:11 PM #411390
Question: what is so bad about pivot 3Beta?
I use it too and i never had problems...
Zed
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May 3, 2009 9:13 PM #411392
Quote from dumdorkloserfreak
i'm pretty good? tell me what you think..

Image


Right. It's not actually that bad for a beginner. The main problem is physics. The defiance of gravity in the air during the spin is fine because that's an effect. What I don't like, however, is that there is almost no preperation for the jump. The start off standing and suddenly levitate. Instead, they should crouch. The jump also needs to start off fast and then slow as gravity takes effect.

Another small physical issue is with Newton's first law: to paraphrase - "things don't just stop." After the spin the people start going straight down, where previously they were trveling sideways. There is a loss of horizontal momentum with no equal and opposite reaction.

Stiffness was an issue. You need to move all, or at least most of, the joints in all the frames.

The last point that I'm going to make is that the drop at the end was too slow. You've tried not to make it choppy which is good, but in doing so the spacing isn't heavy enough. It would be better if you deleted half of the frames during that part.
dumdorkloserfreak
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May 3, 2009 9:16 PM #411393
Quote from Zed
Right. It's not actually that bad for a beginner. The main problem is physics. The defiance of gravity in the air during the spin is fine because that's an effect. What I don't like, however, is that there is almost no preperation for the jump. The start off standing and suddenly levitate. Instead, they should crouch. The jump also needs to start off fast and then slow as gravity takes effect.

Another small physical issue is with Newton's first law: to paraphrase - "things don't just stop." After the spin the people start going straight down, where previously they were trveling sideways. There is a loss of horizontal momentum with no equal and opposite reaction.

Stiffness was an issue. You need to move all, or at least most of, the joints in all the frames.

The last point that I'm going to make is that the drop at the end was too slow. You've tried not to make it choppy which is good, but in doing so the spacing isn't heavy enough. It would be better if you deleted half of the frames during that part.

thanks for the tips :) and the effect is the angle is going to the other side..
Rival
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May 3, 2009 9:17 PM #411394
Quote from Zed
Right. Another small physical issue is with Newton's first law: to paraphrase - "things don't just stop." After the spin the people start going straight down, where previously they were trveling sideways. There is a loss of horizontal momentum with no equal and opposite reaction.



Indeed, but have you ever seen the matrix? He's trying to imitate that moment. And they don't go straight down, The right guy(in the begin) kicks him first so he goes down, though after that you're right :P
dumdorkloserfreak
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May 3, 2009 9:17 PM #411395
Quote from Rival
Question: what is so bad about pivot 3Beta?
I use it too and i never had problems...

not sure....but im kinda new to pivot...
Zed
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May 3, 2009 9:18 PM #411396
I did like the 3D rotation. It was fairly well done which isn't easy in pivot. A background might help show the change in camera angle, but that's even harder to add in.
dumdorkloserfreak
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May 3, 2009 9:20 PM #411397
Quote from Zed
I did like the 3D rotation. It was fairly well done which isn't easy in pivot. A background might help show the change in camera angle, but that's even harder to add in.

yeah, and as the other dude said, it's a matrix effect...
Zed
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May 3, 2009 9:23 PM #411399
I think in the matrix the kick went out to the side, accounting in itself for the momentum which was entirely transfered to the opponent's jaw. Unless I'm thinking of a different one, in which case the matrix one involved a straight up jump and two counterbalancing kicks.

Meh. I'll hold out that I'm right to the end, but so would you so there's little to be gained from arguing.

Edit: and btw, get a different sig. That one's far too choppy.
dumdorkloserfreak
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May 3, 2009 9:26 PM #411400
Quote from Zed
I think in the matrix the kick went out to the side, accounting in itself for the momentum which was entirely transfered to the opponent's jaw. Unless I'm thinking of a different one, in which case the matrix one involved a straight up jump and two counterbalancing kicks.

Meh. I'll hold out that I'm right to the end, but so would you so there's little to be gained from arguing.

Edit: and btw, get a different sig. That one's far too choppy.

rrrrrrg, your right but it's alright...and it's supposed to be newby :P it's assassin's creed...
dumdorkloserfreak
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May 3, 2009 9:28 PM #411402
Quote from Zed
I think in the matrix the kick went out to the side, accounting in itself for the momentum which was entirely transfered to the opponent's jaw. Unless I'm thinking of a different one, in which case the matrix one involved a straight up jump and two counterbalancing kicks.

Meh. I'll hold out that I'm right to the end, but so would you so there's little to be gained from arguing.

Edit: and btw, get a different sig. That one's far too choppy.

i mean the sig is newby...not the effect...but i guess i'll take your advice and change it..
Lemon
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May 4, 2009 6:16 AM #411670
Don't double post please, use the edit button.
Rival
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May 4, 2009 7:17 AM #411687
can anyone Answer my question now?

also:
Cronos

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May 4, 2009 7:58 AM #411698
Quote from onestick
grammer and spelling i can wrote like i want !


lol

were u away for first grade or are you too dumb to edit your post :D epicly funny



ahh im such a nubrofl