Beginners, post your Pivot animations here.
Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed
May 16, 2009 9:01 PM #419333
I kinda felt it should have flown a little further. The weight of the car would affect that though, so technically there is no real problem.
May 16, 2009 9:03 PM #419336
totally wrong. If something goes fast, it doesn't fall down in midair. If you go that fast, you shoot forward in air, and go way further then where you made him fall.
See it as stunt crossing. With just a little road, he goes way further then what he rides.
Edit: Wow zed fast. even with the weight, it still goes further
Editedit: The second crash is better, though there should have been particles this time, for else everything would disapear in nothing.
See it as stunt crossing. With just a little road, he goes way further then what he rides.
Edit: Wow zed fast. even with the weight, it still goes further
Editedit: The second crash is better, though there should have been particles this time, for else everything would disapear in nothing.
May 16, 2009 9:35 PM #419359
Quote from Rivaltotally wrong. If something goes fast, it doesn't fall down in midair. If you go that fast, you shoot forward in air, and go way further then where you made him fall.
See it as stunt crossing. With just a little road, he goes way further then what he rides.
Edit: Wow zed fast. even with the weight, it still goes further
Editedit: The second crash is better, though there should have been particles this time, for else everything would disapear in nothing.
i dont think i can do particles yet, im still a beginner
May 16, 2009 9:38 PM #419360
It shouldn't be too difficult. Start off with a small line that's next to the crash in the first frame (after the crash has happened), then a little further away in the second, and then it disappears off the screen because it's that close to the edge anyway. Then work your way up from there.
May 16, 2009 9:53 PM #419368
Quote from ZedIt shouldn't be too difficult. Start off with a small line that's next to the crash in the first frame (after the crash has happened), then a little further away in the second, and then it disappears off the screen because it's that close to the edge anyway. Then work your way up from there.
wow tht sounds easy ill try it
May 16, 2009 9:53 PM #419369
You think too big Pheonixslayer. What zed said. It doens't have to be small little things evaporating(horay i know the word), Just some extra lines in this case.
May 16, 2009 10:20 PM #419398
Quote from RivalYou think too big Pheonixslayer. What zed said. It doens't have to be small little things evaporating(horay i know the word), Just some extra lines in this case.
yeah, i always think too big in pivot, posting or not posting on here
EDIT:

May 17, 2009 2:12 AM #419469
May 17, 2009 3:54 AM #419496

May 17, 2009 4:28 AM #419514
No f**king way. Is THAT your first?!
May 17, 2009 4:32 AM #419518
Anyway, I've been working on my physics, and i came up with this crap. Inspired by.....um...... i dunno. i forgot. CC Plz.:Happy:


May 17, 2009 4:34 AM #419519
dam nice beam, movements are still choppy and stiff though
May 17, 2009 4:36 AM #419520
How bout mine? Was it good?
May 17, 2009 4:48 AM #419524
i liked the flip and landing at the start but the ending was stingy.
May 17, 2009 4:53 AM #419527
Quote from Commander E.L.FNo f**king way. Is THAT your first?!
it rlly is, i just looked at a crap load of other beams and tried out my own :3 also i liked ur loop
it wuz like VATS in fallout 3