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Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

Kieran.
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Jul 3, 2009 5:45 PM #453016
Mandem, this place gets worse and worse every time I visit it.
pheonixslayer21
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Jul 3, 2009 5:46 PM #453017
mkk, lets just get back on topic, there's a lot of talk and no animations
RockLegend
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Jul 3, 2009 5:50 PM #453023
Seriously grow up izacque. I am 15. Besides it says that your not supposed to swear or use offensive dialect.
xSCiZZoRZx

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Jul 3, 2009 5:52 PM #453025
Image

What should I improve on?
pheonixslayer21
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Jul 3, 2009 5:54 PM #453029
Quote from xSCiZZoRZx
Image

What should I improve on?

first off dont do fight scenes they will wind up turning into crap, do tests youll improve faster, whats wrong with it is stiffness, easing, physics, running
poppetje3D
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Jul 3, 2009 7:07 PM #453044
No , Just do fight scenes.
Vacuum
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Jul 3, 2009 7:13 PM #453050
Quote from xSCiZZoRZx
Image

What should I improve on?



Besides everything?

A'ight, a'ight, I'm just messing with you guys :D

Well, you should try to improve on easing, effects and movements. Try to overcome stiffness and choppyness. And I suggest you not to use so many .stks now, it makes you look noobish.
Rival
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Jul 3, 2009 7:49 PM #453062
Quote from xSCiZZoRZx
Image

What should I improve on?



You need to smoothen everything.
You need to ease everything.
You need to make them all less stiff.
You need to make things that are physically possible.
You need to add more force.
You need to spend more time on an animation.
You need to only show us animations that you think are good.
You need to think about the laws of gravity.
You need to make the sticks bigger so its more recognisable.
You need to make basics first.
You need to spend more times on effects.
You need to stop switching the colours of the sticks.

I need to stop posting these kind of posts :P


And wth poppet? If you can't make a good punch, you can't make a good fight scene. Common sence, you should know that!
xSCiZZoRZx

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Jul 3, 2009 9:41 PM #453091
Quote from Rival
You need to smoothen everything.
You need to ease everything.
You need to make them all less stiff.
You need to make things that are physically possible.
You need to add more force.
You need to spend more time on an animation.
You need to only show us animations that you think are good.
You need to think about the laws of gravity.
You need to make the sticks bigger so its more recognisable.
You need to make basics first.
You need to spend more times on effects.
You need to stop switching the colours of the sticks.

I need to stop posting these kind of posts :P


And wth poppet? If you can't make a good punch, you can't make a good fight scene. Common sence, you should know that!


I'm not a 100% sure what easing is. I guess me being a noob is self-explanatory really lol.
Is this following animation kind of what easing is? If not mind explaining or directing me somewhere where I can follow a tutorial?
Thanks.

Image
izacque
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Jul 3, 2009 10:29 PM #453107
you've somewhat got it. easing is like a car. it accelerates and then decelerates. some like to show it like this: ||-|--|----|---|--|-||. to see that in an animation would be:
Image
so why bother with all this? well easing is the key to realism. stand up and try to kick you leg straight out at full speed without any acceleration/deceleration. It's impossible. Also, when an anim has no easing, it looks bad and others will call you on it. and that kid, rock legend will try and call them meanies!
entrerii

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Jul 3, 2009 11:53 PM #453159
Havent used pivot in a [long]while, need some suggestions on what to catch up on.
izacque
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Jul 4, 2009 12:13 AM #453165
start with easing, then work on stiffness. also try to use every joint in every frame.if you didn't make those squiggly sticks, they should be credited. but their presence is noobish
majorgamer97

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Jul 4, 2009 12:23 AM #453169
Imagetell me wat i need to practice
majorgamer97

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Jul 4, 2009 12:44 AM #453177
Imageits still the same . i just added an ending
izacque
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Jul 4, 2009 12:50 AM #453180
easin, physics, stiffness, walking
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