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Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

xSCiZZoRZx

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Jul 5, 2009 7:06 PM #453953
Ok here's the uneased original = Image


Is this one more eased or have I done it completely wrong? =
Image
Rival
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Jul 5, 2009 7:34 PM #453961
Quote from pheonixslayer21
@rival, it was an attempt at physics, i actually saw how the physics was off on it, my guy had too much airtime going sideways


If it was an attempt at physics, how come I saw no improvement?

Quote from xSCiZZoRZx
Ok here's the uneased original = Image


Is this one more eased or have I done it completely wrong? =
Image


You made it slower, but you didn't ease it. Because it isn't a good loop there isn't easing.
pheonixslayer21
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Jul 5, 2009 7:57 PM #453965
Quote from Rival
If it was an attempt at physics, how come I saw no improvement?

me still sucks at physics ^_^
Rival
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Jul 5, 2009 8:01 PM #453967
Watch some tuts on physics then....

What I did is watching my own moves with a backflip and with a wallflip. Though not everyone can do so.

EDIT:

First: Image Now: Image


I think second one is better, yes?

And I know he stayes too long in the air, so don't bitch about that. It's just my style.

Also: Image

C&C please.
PhyscoBear
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Jul 5, 2009 11:10 PM #454077
Image
pheonixslayer21
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Jul 6, 2009 1:01 AM #454112
Quote from Rival
Watch some tuts on physics then....

What I did is watching my own moves with a backflip and with a wallflip. Though not everyone can do so.

EDIT:

First: Image Now: Image


I think second one is better, yes?

And I know he stayes too long in the air, so don't bitch about that. It's just my style.

Also: Image

C&C please.

it is stiff in the front leg, added to that, the front leg slides as if on ice, and the arms not used to punch is somewhat stiff, back isn't isn't stiff at all(looks like a flash stick figure back O_O) but i don't get why the leg is red, one last thing, the arm not used to punch is kinda eased when the punch is executed, but not much eased, ease it may be 2 more frames?

ALSO: I didn't look at a physics tutorial the whole time ^_^, ima look at baha's tutorial...
Quote from PhyscoBear
Image

your right, the animation fails, do tests before fights, do tests like runs, walks, easing, punches(as done by rival ^^^^), physics, and all that crap

speaking of bahas tutorial, read it, http://www.darkdemon.org/viewtopic.php?f=36&t=22662
majorgamer97

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Jul 6, 2009 1:51 AM #454138
Imagei looked at a walking tut. and it helped.is everything eased more
pheonixslayer21
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Jul 6, 2009 1:54 AM #454142
Quote from majorgamer97
Imagei looked at a walking tut. and it helped.is everything eased more

add a floor, it helps a ton, but try to keep your tests from fight scenes, your still testing easing and walking, the feet were slidey so work on that
majorgamer97

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Jul 6, 2009 1:59 AM #454146
thanks for the advice . ill do that next time
pheonixslayer21
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Jul 6, 2009 2:35 AM #454173
Image me added signs to help with proper CC's
. . .BIG. . . . .HEAVY. . . .BOUNCY. . .

good idea? bad idea?
MaxZ
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Jul 6, 2009 6:49 AM #454269
I reccomend a read:

http://www.stickpageportal.com/forums/showthread.php?t=38284
Rival
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Jul 6, 2009 8:27 AM #454301
Quote from pheonixslayer21
it is stiff in the front leg, added to that, the front leg slides as if on ice, and the arms not used to punch is somewhat stiff, back isn't isn't stiff at all(looks like a flash stick figure back O_O) but i don't get why the leg is red, one last thing, the arm not used to punch is kinda eased when the punch is executed, but not much eased, ease it may be 2 more frames?


That's because it has 3 joints and isn't that big of a stick.

And lol : "the arm not used to punch is kinda eased when the punch is executed, but not much eased"
So... it's eased but not eased :P

And the legg is red because I wanted to make it a bit harder to animate.

I Agree that stiffness is much in this anim, but the easing is quite good to me. It's just a fast way of it.


Thanks for your help anyway :)

Also Maxz: TESTS DON'T SUCK!!!

EDIT: Phoenixslayer: Your anim was weird at the first fall, because if he's that heavy, it doesn't go that far, it should just drop instead of floating.
Avian
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Jul 6, 2009 5:23 PM #454438
Quote from pheonixslayer21
Image me added signs to help with proper CC's
. . .BIG. . . . .HEAVY. . . .BOUNCY. . .

good idea? bad idea?

It lacked easing.
majorgamer97

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Jul 6, 2009 7:57 PM #454524
Imagethis is my first
majorgamer97

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Jul 6, 2009 8:04 PM #454528
Imagethis is my second
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