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Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

pheonixslayer21
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Jul 7, 2009 10:18 PM #455099
Quote from Rival
You mean the spear has too much force compared to the throw?

The legs both have pressure so tell me wich one.


I ment the front foot and yesh
majorgamer97

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Jul 7, 2009 11:20 PM #455126
Imagethis is my jumping test.tell me wat i need 2 fix
izacque
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Jul 7, 2009 11:43 PM #455146
EDIT: after posting a lot of "you need to..."s I decided to shorten it
you need to ease.
You need to know what jumping looks like. ( move every joint in every frame)

it looks more like a teleport test. adding a floor will really help you. and once more... EASE!!!!
windspire

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Jul 8, 2009 12:19 AM #455175
Imagethis is part 4a.of my little noob series,anyway go as judgey as u want cus i want to make somethin outta my life.......so,enjoy
pheonixslayer21
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Jul 8, 2009 2:47 AM #455257
Quote from windspire
Imagethis is part 4a.of my little noob series,anyway go as judgey as u want cus i want to make somethin outta my life.......so,enjoy

itll take more of your life to make the fight scenes than tests -_- do tests, not fights, do tests like easing, walking, stiffness, running, jumping, physics, smoothness, and all that other crap
Rival
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Jul 8, 2009 8:09 AM #455391
Quote from pheonixslayer21
I ment the front foot and yesh



It would be impossible to throw then.
If would bend the back leg then the other leg has to join, else he can't bend.

You don't know how physics work, do you....

If I ben the front leg, and the back leg stays in an unbended position, that would be possible.
Flood
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Jul 8, 2009 8:15 AM #455393
Quote from Rival
Image

CC please.


To make someone throw something:
First, you have to make them lift there front leg, then put it down and as soon the foot is on the ground the guy should have just started throwing the object, after the object is thrown, the back leg lifts up and he takes a step or whatever like you did in your animation.

Go outside and throw a ball against a wall as hard as you can, and watch what you do.
Rival
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Jul 8, 2009 9:46 AM #455423
I see what you mean, but that's one way of throwing things.
If you run and then you throw, it's a bit different when you stand still and throw.
I know this throw is wrong, but I wanted it not to throw like you said.

Don't CC it anymore please, I already know how to make it now.
leedon
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Jul 8, 2009 10:27 AM #455425
PHUCK REALISM
I miss DoD and Pf0. :(
teh aninminator
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Jul 8, 2009 12:42 PM #455471
Quote from Flood
To make someone throw something:
First, you have to make them lift there front leg, then put it down and as soon the foot is on the ground the guy should have just started throwing the object, after the object is thrown, the back leg lifts up and he takes a step or whatever like you did in your animation.

Go outside and throw a ball against a wall as hard as you can, and watch what you do.

i think its fine, just his style of animating. poppets all have weird physics and he never said he had to "fix" that or anything because its just how he animates.
Avian
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Jul 8, 2009 2:00 PM #455494
Quote from majorgamer97
Imagethis is my jumping test.tell me wat i need 2 fix

I recommend to not use sprites.
Rival
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Jul 8, 2009 4:15 PM #455540
Quote from teh aninminator
i think its fine, just his style of animating.


That is just a basic style of animating. I made it wrong. It's not fine. STFU please.
Kieran.
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Jul 8, 2009 5:13 PM #455572
You can't hide behind the wall of "style" if people dislike it.
Flood
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Jul 8, 2009 5:16 PM #455574
Quote from teh aninminator
i think its fine, just his style of animating. poppets all have weird physics and he never said he had to "fix" that or anything because its just how he animates.


And thats exactly why I always vote med beginner, on poppet's anims. Having bad physics isn't a style, its an excuse for being lazy.
TheCreator
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Jul 8, 2009 5:25 PM #455579
Quote from Rival
Image

CC please.

How do you do the arm so good? Whenever i try to do a body part thats not connected, it always screws up somewhere.
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