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Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

Tallguy
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Aug 3, 2009 10:29 PM #470658
ah, I see. Why did he punch over his head? :P
Flood
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Aug 3, 2009 10:42 PM #470660
Because I was too lazy to edit the arm to make it smaller and all that.
:(
pheonixslayer21
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Aug 3, 2009 11:31 PM #470679
@tallguy, You probably have another animation program, my bad, the animations very good, but I just see slight choppyness, raise the fps a bit and it's good
Tallguy
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Aug 3, 2009 11:36 PM #470684
I use pivot 3 at the moment.

Image

Fps = 14 instead of 12
Cronos

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Aug 3, 2009 11:47 PM #470687
New run cycle.

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This one is even more disoriented that the first. And i know pheonixslayer, too much airtime. I didnt bother moving his center so hes practicly not even in the air haha. I probly also need to make a more pronounce crossover, and get rid of some of the jittering.
Tallguy
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Aug 3, 2009 11:50 PM #470689
I saw such one on youtube, is it?

I don't know why you post it when you already know what's wrong :P
Flood
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Aug 3, 2009 11:52 PM #470691
Actually I like the too much airtime. Its a nice style. But try to not make your sticks too bent forward. Looks super awkward.
Cronos

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Aug 4, 2009 7:27 AM #470923
Quote from Tallguy
I saw such one on youtube, is it?

I don't know why you post it when you already know what's wrong :P


I hate you. You polled noobster on my thread. Only Flood and Poppet have permission to poll that >.>
Zed
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Aug 4, 2009 7:30 AM #470926
Quote from CronosXIII
Zed is out fighting the mushrooms in Notre Dame.


I lolled :)



Anywho, I'm home now. I'm too lazy/tired to make a new animation to celebrate, so here's what was going to be the first part of my 'Ultimate Gladiator' (remember that?) contest entry. I cut out the following parts because they were still too unrefined. I also cut out the blood that was on the orange guy's head because it looked shit. It's a tad jerky at the end, but I like the sumersault.

Image
Cronos

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Aug 4, 2009 7:50 AM #470938
Awsome. Where did you go? Now CC my thread bish..............please. Mind the run cycles though, they are stingy and bad.

Good to see you back :3
Zed
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Aug 4, 2009 8:06 AM #470946
Does no one read the sigs of profiles that haven't posted for a while anymore? I was in Zambia. 'Twas ****ing awesome. If you do one thing before you die, go and see Victoria falls.

Anyway, I did make a new animation in the end. Needed to get back into practise. Saw a small argument in one of the newbie threads about how important realism is, so I made this:

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Tallguy
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Aug 4, 2009 10:41 AM #470969
Quote from CronosXIII
I hate you. You polled noobster on my thread. Only Flood and Poppet have permission to poll that >.>


That's because I was only seeing the run at that time. And since I can't vote anything between "nooo, you are a noobster" and "Almost, grasshopper" then I would vote for the first yes.

And is this kick a bit good? Pretty sure it's not...

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Cronos

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Aug 4, 2009 11:20 AM #470975
Okay. The kick is ok. Good force, could use a bit more followthrough. Anticipation was good, if you want more force, make the anticipating frames closer together. It was a bit jittery at times, but over all pretty good. Good job.
Tallguy
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Aug 4, 2009 12:34 PM #470993
Lol why jittery? And I think the forcing was quite ok, so I'll leave that as it is :)

Thanks!


EDIT: Added few frames, better?

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Sina

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Aug 4, 2009 12:39 PM #470994
Quote from Tallguy
Lol why jittery? And I think the forcing was quite ok, so I'll leave that as it is :)

Thanks!


EDIT: Added few frames, better?

Image

mhmmmm o-o
nice
not stiff
u used easing
u removed jittery
looks fine
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