@Soulless: Work on your momentum. There are places where a body part just changes direction in a single frame. I'm thinking especially about the head on the run. Check the previous three frames when you're animating to make sure you keep moving in the same direction or start easing into a different one each time.
Besides that, the movements were pretty nice.[/QUOTE]
heyy improvement.. i useually hear
*stiff
*check ur physics
*newb.
Beginners, post your Pivot animations here.
Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed
Oct 8, 2009 9:37 PM #497747
Oct 8, 2009 9:39 PM #497748
Quote from Pcsonyour welcome what do you think of my video?
Its pretty good considering the fact that ur a beginner, I am to, but I've started a little before u..
Ppl r going to tell u dont do effects and big things like that until u master the basics, same what they did with me lol
My first pivot was a fight, and since I didnt kno the basics, it looked..... retarded ._."
http://www.stickpageportal.com/forums/showthread.php?t=107033 *TRASH!*
But yeah it wasnt bad, Zeds probably going to CC u on easing and stiffness
Quote from soulless@Soulless: Work on your momentum. There are places where a body part just changes direction in a single frame. I'm thinking especially about the head on the run. Check the previous three frames when you're animating to make sure you keep moving in the same direction or start easing into a different one each time.
Eh... Im confused ><" I was never told easing was required in the fade effect....
Oct 9, 2009 12:54 AM #497869
i think he was talking about his other post since no one commented about it
Oct 9, 2009 1:38 AM #497882
Quote from Pcsoni think he was talking about his other post since no one commented about it
ooooh, makes sense now
Oct 9, 2009 5:47 AM #497949
Quote from TeriyakidI dont exactly want CC on this one, I was just playing around with the fade effect...
I still need to learn kicks, runs, and jumps before I do this kind of stuff
but I was bored lol =\
You get THE HELL OUT of here.
I want to see more from you and I think after a month or so, you'll be loved here, like Cronos and stuff.
Oct 9, 2009 11:09 AM #498011
@Teriyakid:
((He means get out of the beginners thread, not the forum completely. Good job :D ))
Quote from GyohdonYou get THE HELL OUT of here.
((He means get out of the beginners thread, not the forum completely. Good job :D ))
Oct 9, 2009 11:33 AM #498022
Tried to make a punch:


Oct 9, 2009 2:20 PM #498049
Very nice. He's just a bit off balance at the end.
Oct 9, 2009 3:00 PM #498057
Quote from robecorTried to make a punch:
This is great, just gotta polish your skills a bit more, work on movements a little, and get a blowjob.
Then you get outa the beginners section.
Oct 9, 2009 3:18 PM #498060
Quote from Pcsoni made a rocket launcher figure and wanted to test it tell me how this video is:Happy:
http://img207.imageshack.us/img207/6512/pcsonrocket.gif
i know that the arm looks weird while he is reloading but can you please suggest what i should do to fix it
@ robecor i know i am just a noob but i like your vids first one is funny and the other ones r kool :Cool:
I think the actuall rocket was bigger than the launcher. So I think you need to downsize that bit, But overall pretty good. But it could be better.
Oct 9, 2009 3:44 PM #498070
That ain't "pretty good", it's "pretty bad".
It's extremely stiff, you shouldn't move just the arms, but whole body. There wasn't any easing.
It's extremely stiff, you shouldn't move just the arms, but whole body. There wasn't any easing.
Oct 9, 2009 4:36 PM #498082
I mean it's pretty good for a beginner. I understand what your getting at but, well.... He is just a beginner. And this is the beginners section so all that stuff can be expected.
Oct 9, 2009 6:51 PM #498103
I tried i knife throw but i don't think it went that well:
ok how is this?

ok how is this?

Oct 9, 2009 7:05 PM #498107
I suspect you could do better. The stick was shaking a bit too much, the foot placement was inconsistant, he stayed in the air too long on the jump, the knives were too slow, etc.
You could probably improve it if you went back and edited the shakiness out, cut a frame on the jump (which will speed up the knife too) and make the jump take him further back.*
*This as opposed to some animations where I would say they're as good as they're going to get and the animator should start again from scratch if he wants improvement.
You could probably improve it if you went back and edited the shakiness out, cut a frame on the jump (which will speed up the knife too) and make the jump take him further back.*
*This as opposed to some animations where I would say they're as good as they're going to get and the animator should start again from scratch if he wants improvement.
Oct 9, 2009 7:22 PM #498113
ok i'l try, thx