they were both bad... Luxline, i think you should read tutorials and work on basics, and make the anims a little bigger. Zsdery, you should focus on choppyness and stiffnes.
What do you guys think of this 'huge' ownage hehe:heh:
new100 how do you get movin avatars? I use imageshack as an uploading site thing so could ya help me out
i pmed you! hope it helps
Edit: now lets watch this animation: DON'T MOVE! with text i got from droids.org *drinks lemonade* PHEW! *Laughs* that will burn down hell! man thats old! 1765. hmm dame i drank 3 centeries lemonade! *pukes* shit thats so bad no oneder theres a bug in my drink. *pukes again* shhiiitt! *pukes again*
Edit2: can i have comments please?
Edit3: thank you sick mints! im back to normal now! now to do something to this drink!
Edit4: this is what i did to it:
i did everything! easing, no problems everything!
Those were VERY stiff! you should try to move every limb in the stickmen every frame. Also make correct movements, cause when the guy in the 1st anim got his pistol, his arm went in a painfull twist =S
Also next time i'd like to see the bullets of his gun and the recoil, or else it looks like the guy just fainted. So work on that.
What do you guys think of this one? i call it torture :heh: *evil laughter*
hey soap did you know theres a edit button? use it!
Edit: and soap i also did what you said but im not making the gun hit back and forth once i made it go up and down once like a real gun
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Edit2: hey gyohdon thats not bad. i like it but finish the ending like hes back hits the D in END and and then hits his body through the end of the D and theres blood on it
Tips For Dead Vulcan:
1) Read tutorials.
2) Never, NEVER [SIZE="6"]DO THIS![/SIZE]
3) Speed up your animations! your anims are supposed to look good with the default speed.
4) And think about natures laws, like gravity.
Actually i just made an anim about that:
Plz comment and rate.
Die, i think you should speed it up a little bit. Cause with that speed he would go BOOM! and not be able to stand up. And the jump is not clear.