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Beginners, post your Pivot animations here.

Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed

Vacuum
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Nov 28, 2009 7:50 PM #518735
Quote from blader1176
Good except for when he gets punched the first time and when jumps up. Weird, but good.

Edit: Now I'm working on running and jumping that's not in a continuous loop. I'm going to try this over until I get it.

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I absolutely hate every part of this, the run, the fact that he jumps like 20 feet with no effort, he begins jumping on the far end of the top and clears the whole floor.



That's not a run. That's a retarded guy with a weird hairdo jumping on one leg, then getting both of his legs locked in one place, then flying a little, landing and straightening up his spine.


What the hell.
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Nov 28, 2009 8:04 PM #518743
-_-
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Is this how you trail???
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Zed
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Nov 28, 2009 8:09 PM #518746
Yeah, that's basically a trail effect. Usually it would be used with more speed than that and I couldn't tell if you did this already but you need to vary the size of the trail with the speed (which should be changing if you're easing).

Now let's see how this turned out:

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Complex background and some simple movement with what I hope can be called a lighting effect as long as shrinking and gifing hasn't destroyed it.

Edit: Not great, is it? I'll have to work on that.
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Nov 28, 2009 8:12 PM #518748
Zed how did you do that???????
And with the trail there supposed to go faster or does it get smaller????

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Zed
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Nov 28, 2009 8:16 PM #518749
I did it with about four hundred one-pixel-wide lines changing colour from white to black. I was hoping I could use red in a different animation as though some sort of alarm was going off but it doesn't look like it'll be good enough.

And yeah, with a trail you don't really want one unless you've got a lot of speed up. Basically, the trail shouldn't extend beyond the onionskin of the previous frame, and if you're moving slowly that trail will be so small as to be negligable.
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Nov 28, 2009 8:20 PM #518751
.............o.k ill use those only if I plan on going super fast

The pixel thing seemed like alot of work............

On the movie Project retribution did the people that made that use flash or pivot........I doubt it was pivot........but any things possible
Zed
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Nov 28, 2009 8:34 PM #518757
It took a while to make the stk but since I joined all the lines together down one edge the colouring could be done all at once.

Anything you see on stickpage would have been flash.
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Nov 28, 2009 8:40 PM #518761
I see.....

and wow everything is flash

:Update:
My first backflip.......EVER
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You see the leg in the beggining
I moved every frame
I even edited it but it just.....oh ill fix it later

First Particle Test :b
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izacque
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Nov 29, 2009 12:41 AM #518823
Quote from Moch12
I see.....

and wow everything is flash

:Update:
My first backflip.......EVER
Image
You see the leg in the beggining
I moved every frame
I even edited it but it just.....oh ill fix it later

First Particle Test :b
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The backflip. Your timing and physics were right. work on making the loop more perfect. Even though you're moving every joint in every frame, you still have to think about foot placement. since this is your first backflip, it's understandable, but for any of your next backflips, try to ease some, k?

The particle test. Since it was a particle test, I won't comment on the stick figure's movement. The effect was nice. it even had some easing. The last frame. was it an accident? because it really subtracted from the animation. also, for the screen shake. you made it shake before he actually punched at the ground. try to keep screen shakes only at the moment of impact. not before.
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Nov 29, 2009 1:19 AM #518830
I see what you mean on the backflip........


And yea the last few frames on the particle test was just to see if I could make pebbles that was all
pheonixslayer21
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Nov 29, 2009 1:34 AM #518832
Image heres a backflip test, physics right?
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Nov 29, 2009 1:53 AM #518841
xD it looks like he slides off a banana peel but sticks the landing

I did more with the particle :3
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Once I figure out how to use a or make a beam....then I will make an animation with more beams......also how do you make explosions because If the two beams collide I dont want a crappy ground shake I want a big BOOOOOOOOOOOOOOOOOOOOOM!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! :D
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Nov 29, 2009 2:44 AM #518859
the first beam thing was kinda straight, but most of my interest was on the second beam thing, it was very nice, you even had easing! :0 but i would add a tad more easing to it, and the trail was a bit rough at parts, other than that its great
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Nov 29, 2009 3:00 AM #518862
really....... the way I made it I thought it was the farthest from easing possible xD


I dont really like pivot 3.1 Beta It makes my animations look kinda like they should go faster but slower Ill put up an example in a second
:Update:
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Why does image shack do this sometimes the animations come out crappy but now there smooth....... WTF man......
pheonixslayer21
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Nov 29, 2009 3:10 AM #518868
i would think thats a good thing, but thats what happened to my animation up there and look what happened, its a new...or some shit like that

anyways, i love the tiny explosion (or smoke cloud?) its so detailed, but the trail looks a bit choppy, not framerate wise, but on the sides there are kinks
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