Quote from ZedKeep the arms a bit closer together and be a bit more careful with the foot placement. A zero-thickness line could help with that since it would give you a dot to overlap the foot with but wouldn't be visible on the animation. Also, before doing flips like that a lot of people would do some sort of hop, like this:
Also, at the end try stepping forwards instead of coming straight up.
I think you should make a new stick too. If you're going to be aiming for curves like that in pivot you're going to want more lines and smaller lines.
Still, good work.
Quote from ZedYou're right, the back arm does shake. I don't think he should stop when he hits the floor. Keep him moving forwards. Make it flow.
Quote from Sumfink@Ghostly: Like the camera movements, but it's not even close to your best. It's a bit stiff, doesn't flow at all, and he should bend down way more when he hits the ground. And when he leaps offscreen, you should try trailing more to make it smoother.
@Chanokthorn: Wow, you're improving amazingly fast. Can't really CC, Zed already said everything and I kinda suck at flips anyway.
[/B] that is what animation is about
Quote from chanokthorn@ Ghostly : If I could help... I'd say that you should do the stickfigure's post first . Then you move it to be a shaky camera.
I don't think you DO think you know what he THINKS he means. >.>Quote from dfr179I think he means what you think he means.
Well that what i think he means.