
Beginners, post your Pivot animations here.
Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed
bionicle303
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Oct 28, 2007 8:29 PM #65564
Oct 28, 2007 8:31 PM #65566
I'll be your mentor if you like, I'm not good enough at animating, really, but I'm good at ranking. Also you dont need all that, all you need is http://www.maplestorymob.com/zone/maplestory/tools/l/438945/2 or http://www.maplestorymob.com/zone/maplestory/tools/i/438945/2.gif
Edit: Wtf? Those aren't even animations!
Edit: Wtf? Those aren't even animations!
Oct 28, 2007 9:35 PM #65569
SoulEater might I ask what was wrong with my ball animation so I know what made it low beginner material, and what to improve on?

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" style="max-width: 100%; height: auto;" alt="Image">Oct 28, 2007 9:49 PM #65570
K, heres some help. The stick figure barely moved at al, and the animation was choppy when you moved more then one figure at once. There wasn't any easing which ruined a lot of the animation and also the reactions and physics were off.
For easing: Easing is used to make things look more natural. Like this diagram shown here. |-|--|----|----------|--------|------|---|--|-|
Stiffness: Stiffness is when a stick doesn't move enough, or a stick's limb doesn't move according to a movement. For example, when you jump in real life, your arms kind of bend on the way up and float upwards on the way down. In walking, the head bobs slightly due to gravity and force when a foot hits the ground. Something to help a little would be to move every limp on a sticks body every frame, even if it's one pixel at a time.
Choppyness: Choppyness is caused usually when you move more then one figure at a time. You could forget to move the next limb/stick during a frame, making it stop and twitch for a while. A way to help that is to not forget about the other figure!
Smoothing: This is similar to easing, except it is used to make movements more graceful. To help add onto this, always leave a part of a stickman in it's onion skin.
Physics: Physics are things such as realism. For example, if a stick figure bends over, he has to get back straight some how, make his leg go back as to make the weight of his leg pull his body back upright.
I hope this helped you, I spent like 10 minutes on this post!
For easing: Easing is used to make things look more natural. Like this diagram shown here. |-|--|----|----------|--------|------|---|--|-|
Stiffness: Stiffness is when a stick doesn't move enough, or a stick's limb doesn't move according to a movement. For example, when you jump in real life, your arms kind of bend on the way up and float upwards on the way down. In walking, the head bobs slightly due to gravity and force when a foot hits the ground. Something to help a little would be to move every limp on a sticks body every frame, even if it's one pixel at a time.
Choppyness: Choppyness is caused usually when you move more then one figure at a time. You could forget to move the next limb/stick during a frame, making it stop and twitch for a while. A way to help that is to not forget about the other figure!
Smoothing: This is similar to easing, except it is used to make movements more graceful. To help add onto this, always leave a part of a stickman in it's onion skin.
Physics: Physics are things such as realism. For example, if a stick figure bends over, he has to get back straight some how, make his leg go back as to make the weight of his leg pull his body back upright.
I hope this helped you, I spent like 10 minutes on this post!
Oct 28, 2007 9:52 PM #65571
thanks
I knew about the easing thing and I did it in the animation but I gess it wasn't enough for you to see it.
but I realy considered my animation med beg.
I knew about the easing thing and I did it in the animation but I gess it wasn't enough for you to see it.
but I realy considered my animation med beg.
Oct 28, 2007 10:20 PM #65574
Quote from mack2k7Lmao
pivot is really really easy
yes, pivot is easy to use, however, that does not mean it's easy to make 1337 anims 'k?
Edit:btw my head is empty, i need ideas of what to animate
Oct 28, 2007 10:24 PM #65575
bored so I made a Ninja Ani.

Watcha think

Watcha think
Oct 28, 2007 10:26 PM #65576
Yeah, I didn't know what easing was untill someone showed me that graph...but I still used it a long time ago.
Oct 28, 2007 10:57 PM #65577
Drawer, that wouldn't be too bad if you shrunk it a bit.
stealthy assassin
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Oct 29, 2007 12:52 AM #65603
how do i post my pivot?
Oct 29, 2007 12:55 AM #65604
more animations




stealthy assassin
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Oct 29, 2007 1:12 AM #65605
One of my first pivots!
[ATTACH]4756[/ATTACH]
[ATTACH]4756[/ATTACH]
Oct 29, 2007 1:14 AM #65607
God this beginners section just gets better and better.
Oct 29, 2007 1:17 AM #65609
another animation

By the way kinto ur avatar is awesome

By the way kinto ur avatar is awesome
Oct 29, 2007 4:35 AM #65619
I'll C&C this later, but I have to say something.
THERES TOO MANY LOW BEGINNERS, WHY CANT WE HAVE SOME ****ING MED BEGINNERS AT LEAST?! I'M GETTING TIRED OF C&C'ING ANIMATIONS, IT'S ALWAYS THE SAME THING, STIFFNESS, NO EASING, CHOPPYNESS, AND BAD PHYSICS! I hope theres some better animators here some time.
THERES TOO MANY LOW BEGINNERS, WHY CANT WE HAVE SOME ****ING MED BEGINNERS AT LEAST?! I'M GETTING TIRED OF C&C'ING ANIMATIONS, IT'S ALWAYS THE SAME THING, STIFFNESS, NO EASING, CHOPPYNESS, AND BAD PHYSICS! I hope theres some better animators here some time.