As a non beginner, I'm allowed to post my animations here? I just don't get any attention on my thread xD
I made a combo, normal version:
http://i.wtfteam.net/u/f/1352724517.gif
Exaggerated:
http://i.wtfteam.net/u/f/1352716617.gif
So, it's been awhile, how are people?
Beginners, post your Pivot animations here.
Started by: Paperclip | Replies: 34,531 | Views: 1,500,515 | Closed
Nov 11, 2012 11:58 PM #785006
Nov 12, 2012 1:28 AM #785110
Thats a pretty good combo, but i feel like you can put more power into the first punch to emphasize the attack and the last couple frames after the guy got kicked, his arms were stiff. Good job though :D
Nov 15, 2012 5:53 AM #787747
Thank you Zed for ur advice :). I tried to use it in these two tests :D
Sorry again... ya there on youtube again o^o XD
COMBO AND GUNSHOT TEST:
http://www.youtube.com/watch?v=T2owEfTb_Hg&feature=plcp
tried a good combo :P
GUN TEST:
http://www.youtube.com/watch?v=X5ZrZrUarTM&feature=context-cha
the second one I thought turned out good because it turned out very smooth :). 30 FPS!
Sorry again... ya there on youtube again o^o XD
COMBO AND GUNSHOT TEST:
http://www.youtube.com/watch?v=T2owEfTb_Hg&feature=plcp
tried a good combo :P
GUN TEST:
http://www.youtube.com/watch?v=X5ZrZrUarTM&feature=context-cha
the second one I thought turned out good because it turned out very smooth :). 30 FPS!
Nov 15, 2012 12:27 PM #787890
Quote from BehemothBecause the links died for the gifs i posted, heres a repost.
Gunshot test
http://www.fileize.com/view/05ee034e-f12/
Preview
http://www.fileize.com/view/4f754237-cba/
Sir,get out of the beginner thread.
Nov 15, 2012 7:50 PM #788083
Quote from RadonSir,get out of the beginner thread.
He is still beginner, unfortunately he still has shakiness within the animation. @Stickly, I suggest just working on that, just make sure when animating that a limb doesn't go back on itself without flow and easing, got that?
Nov 15, 2012 7:54 PM #788086
I know he needs to shake on his working. LoL
Nov 16, 2012 1:19 AM #788301
Quote from VolverHe is still beginner, unfortunately he still has shakiness within the animation. @Stickly, I suggest just working on that, just make sure when animating that a limb doesn't go back on itself without flow and easing, got that?
Thanks Volver :). where did u see limbs misplaced? :P (just curious)
Oh and good job on ur anim! it was very smooth.
Nov 17, 2012 12:12 PM #789662

First Animation in years (year and a half). Zed, I hope this catches your eye. Just CnC the sh*t out of it.
Nov 17, 2012 8:13 PM #790110
Quote from Stickly BusinessThanks Volver :). where did you see limbs misplaced? :P (just curious)
Oh and good job on your anim! it was very smooth.
Thanks man, and I was explaining what creates shakiness within an animation, it was just a noticeable problem in your animation :/ just keep an eye out.
Nov 18, 2012 1:43 AM #790383
Quote from Radon
First Animation in years (year and a half). Zed, I hope this catches your eye. Just CnC the sh*t out of it.
I'm gonna give it a try...
Hmm....shit I forgot how to do this..
Well, the fall could have been faster, unless you were going for the low gravity thing. Foot placement wasn't quite perfect and the legs were darn stiff...?
Yeah I have no idea, it looks damn good to me.
Nov 18, 2012 4:08 AM #790544
Quote from VolverThanks man, and I was explaining what creates shakiness within an animation, it was just a noticeable problem in your animation :/ just keep an eye out.
oh ok XD ya I'll work on that :)
Nov 19, 2012 7:22 AM #791698
Quote from bubblesI'm gonna give it a try...
Hmm....shit I forgot how to do this..
Well, the fall could have been faster, unless you were going for the low gravity thing. Foot placement wasn't quite perfect and the legs were darn stiff...?
Yeah I have no idea, it looks damn good to me.
Yeah foot placements sucks cuz i didn't use the dot.stk for foot placement. And yeah legs are pretty stiff when he's punching but what can i do? They aren't supposed to bend when he's punching.
Nov 19, 2012 11:00 AM #791816
It looks really nice to me. Only thing I'd do different would be to put a bit more swing into the arms as he jumps.
Nov 19, 2012 12:55 PM #791871
Quote from ZedIt looks really nice to me. Only thing I'd do different would be to put a bit more swing into the arms as he jumps.
Yup... And i just realized that it's missing some flow after the second punch.
Nov 19, 2012 1:28 PM #791893
That was nice Radon. Nice and clean.
Your question about what to do with the legs is answered by asking why the figure is walking at all. How likely is it that someone who is punching (that is the main goal of the animation, I assume - punching) will step forward evenly with each punch? Try and do it yourself. It feels all wrong. There is no power in the punches and your balance is messed up because you're trying to step too quickly.
I'd suggest you try and make the animation closer to human movement, and in doing so the animation will make more visual sense - it'll be more believable. Perhaps he should take a single, larger step. Try that, punch twice and take one step as you do. Much more natural, and powerful, right? You get a more controlled (faster!) jabbing punch action, that is much more viable in a fight. The resulting animation shouldn't have the stiff leg problem and it should be easier to animate, as where the figure's limbs go will more or less decide itself.
My point is, if you're having trouble animating a movement, take a step back (hah!) from what you're working on and try to do it. It can teach you a lot about what is wrong and why and where. Sometimes you don't need to, if it's a movement you're familiar with, or if you're being cartoony, of course. It does help sometimes, though.
I made this the other day, and whilst it's cartoony in places, the way the figure throws the ball and hangs slightly after doing so came from pretending to do it for real. I admit I felt a bit silly doing it, but hey, sacrifices yano. ;)
http://darkdemon.org/user-files/16909/1352160515.gif
Hope this helps.
Your question about what to do with the legs is answered by asking why the figure is walking at all. How likely is it that someone who is punching (that is the main goal of the animation, I assume - punching) will step forward evenly with each punch? Try and do it yourself. It feels all wrong. There is no power in the punches and your balance is messed up because you're trying to step too quickly.
I'd suggest you try and make the animation closer to human movement, and in doing so the animation will make more visual sense - it'll be more believable. Perhaps he should take a single, larger step. Try that, punch twice and take one step as you do. Much more natural, and powerful, right? You get a more controlled (faster!) jabbing punch action, that is much more viable in a fight. The resulting animation shouldn't have the stiff leg problem and it should be easier to animate, as where the figure's limbs go will more or less decide itself.
My point is, if you're having trouble animating a movement, take a step back (hah!) from what you're working on and try to do it. It can teach you a lot about what is wrong and why and where. Sometimes you don't need to, if it's a movement you're familiar with, or if you're being cartoony, of course. It does help sometimes, though.
I made this the other day, and whilst it's cartoony in places, the way the figure throws the ball and hangs slightly after doing so came from pretending to do it for real. I admit I felt a bit silly doing it, but hey, sacrifices yano. ;)
http://darkdemon.org/user-files/16909/1352160515.gif
Hope this helps.