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Started by: Spazmodan | Replies: 18 | Views: 1,474 | Closed

Spazmodan

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Mar 16, 2008 4:23 AM #93080
http://www.swfup.com/file/156855

Just made this. Was originally working on the walking but I wanted to add some dark magic and then I got confused and out of hand so I just ended this.

Questions: When he floats upward, how exactly do you make that look smooth without adding 2000 frames and cranking up the FPS which causes the rest look messy?

Also, how do you actually make good special effects? All I know is like blur, glow, and stuff and it just looks pathetic like this.
Miccool

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Mar 16, 2008 4:44 AM #93092
umm.. Firstly I think you should clean up your stickfigure. When he walks he looks downwards which is wierd. And movements and blur filters need work as well. To make thing flow smooth, make all the movements close together without sudden movements, etc. and for special effects, animate things frame by frame. Look at other people's works in frame by frame and learn from that.
Entente

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Mar 16, 2008 4:48 AM #93097
^
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What miccool said and.. most of all, experiment. Experiment with the gradients, the filters and everything else.
Kitsune
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Mar 16, 2008 4:55 AM #93102
Your walk is really awkward as stated before. You want the body to be more upright and moving upon the steps coming up and down as you step.

The effects werent bad, but your floating would be a good fix of oppritunity to go back and change to learn easing. Just begin the upward movement slow and barely changing to go up in the beginning frames and gradually growing faster, to slow down again at the end. That is what a smooth motion is. Choppy means to move at a constant speed which never looks good. The float is choppy to say the least.


There were no gradient fills in that entire animation, Entente.
Entente

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Mar 16, 2008 4:58 AM #93104
^
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Understood, just pointing out that gradients are fun. :)
Kitsune
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Mar 16, 2008 5:56 AM #93132
Oh, I thought you were critisizing the gradient fills in the animation.
javarush214
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Mar 16, 2008 9:01 AM #93192
well everything i would say was said already.

just dont depend on the filter too much. just like i did in my sig ^^
Spazmodan

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Mar 16, 2008 4:56 PM #93362
Hmm..without the filters, how would you make a good special effect? So far what I've seen in other animations such as Tolin's blast, that contains quite a bit of filters and I've gain some ideas from it. Also, my walking is awkward; is it because he lifts his legs to much or..? Again, thanks to Kitsune for the advice, never thought of the floating that way, i'll try it out in a moment for my next animation.
Miccool

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Mar 16, 2008 9:27 PM #93520
How about effects like these which involve no filters...

http://www.newgrounds.com/portal/view/367730


(btw, not made by me for anyone who's stupid enough not to read names.)
Spazmodan

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Mar 16, 2008 9:30 PM #93526
Quote from Miccool
How about effects like these which involve no filters...

http://www.newgrounds.com/portal/view/367730


(btw, not made by me for anyone who's stupid enough not to read names.)


Okay, thanks. Not sure what's really going on but I get it.
ck2100
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Mar 16, 2008 10:29 PM #93577
HAHAHAHA!! I LOVE IT! It's awsome! And funny!
Mesmay
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Mar 16, 2008 10:41 PM #93591
Ok, here goes. Dont get pissy because Im just trying to help you, you should take it as a compliment that I want to help you get the best out of your animations. ^_^

Make each movement less abrupt.
This can be done by-
a) Using the free transform tool, (the one that looks like a box) to make the person just lean forward that little bit more when his feet have stopped.
You need to do this for about 3 frames imo.
b) Making it all a bit slower. Not always the best choice, especially if you cant be bothered.
c) when he is flying, make him slowly reach a stop. As in, after the last keyframe of the tween youve obviously used to make him go up, click on the guy and make him go up by around 5 pixels (if they are pixels), then on the next frame make him go up by 4 pixels, then on the next frame 2 pixels, etc etc, (probably called something like a negative factorial, but who cares, it doesnt matter, its probably wrong, and you wouldnt understand lol) until he reaches a stop. Possibly you could make him rise by 1 pixel 2 or 3 times instead of just once. Also, once hes reached a stop, you could make him go down a small bit using the exact same method. (one pixel down, two piels, three, four) Of course, you have to ease him into a non-moving position again.
Also, dont use the blur so much for something so small. It just looks dirty, theres no real need for it because the guy is hardly moving fast, and if you were going to use blur you would just use it on the y axis (if it is the y axis, the one that goes up).Use glow instead, BUT- dont go overboard! 5 is an ok value for both x and y in this case (you could raise it to 10 at the most), and remember to turn the quality to high, so then it looks like the glow is coming from his "core", making it more mystical, lol.
Also, you know the problem with the head-
a) its lumpy, try and draw the head using only one brush stroke or using the circle tool.
b) he doesnt need to look down, at least not so much.

Im sure I could find other stuff wrong with it too, but I guess its not really that important, your just a beginner and its hard, i know.
But perhaps try a background. Zoom in a few times before you start drawing though, and use the second smallest brush tool.


Wow, I dont think Ive ever written so much advice in one post before!
Spazmodan

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Mar 16, 2008 10:50 PM #93596
Gah! Thanks Mesmay for the intense information. I'm going to bookmark this and refer to that comment each time. Thanks!
Dead-Shot

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Mar 17, 2008 12:12 AM #93662
Glowy. :D I like the magic ball effect. Its actually my favorate kind of effect.
The rest of it is kinda messy. Though i dont have much room to be saying much O_o
tken
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Mar 17, 2008 12:28 AM #93682
Spazzy, you could still use some help from me.

work moar on those movements. the motion of the whole body doesn't flow together.
and the effects could look a lot moar nicer instead of a blurred/glowing circle.
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