My first attempt at animation
Started by: ninjagamer12 | Replies: 18 | Views: 1,837
ninjagamer12
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Mar 17, 2008 12:22 AM #93670
ninjagamer12
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Mar 17, 2008 12:23 AM #93671
Okay, what went wrong?
Mar 17, 2008 12:23 AM #93672
wow... ummm....
where is the video?
and where is the text?
where is the video?
and where is the text?
Mar 17, 2008 12:24 AM #93675
http://s257.photobucket.com/albums/hh231/Ninjagamer1245/?action=view¤t=Fight1.flv
Sorry, but that was horrible. I was as choppy as hell and didn't even look like it was moving, just flashing around the screen.
Sorry, but that was horrible. I was as choppy as hell and didn't even look like it was moving, just flashing around the screen.
Mar 17, 2008 12:32 AM #93686
Whoa, that animation had me Gavomiting.
Congrats big guy.
Congrats big guy.
Mar 17, 2008 12:44 AM #93697
I liked the part where it sucked.
Here, read this. - http://www.darkdemon.org/viewtopic.php?f=36&t=22662
Here, read this. - http://www.darkdemon.org/viewtopic.php?f=36&t=22662
ninjagamer12
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Mar 17, 2008 12:57 AM #93705
I don't know how to get the framerate right when i import it as a Gif.
ninjagamer12
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Mar 17, 2008 1:00 AM #93709
I usually have it at the lowest framerate when i make it.
Mar 17, 2008 2:28 AM #93780
Dont double post dude!
And read more tutorials, they helped me a lot and they will help you a lot too!
@animation: It was the best 5 pictures in 8 seconds movie i have ever seen!
Ok not really. You really have to practise and read tuts before
posting an animation!
And read more tutorials, they helped me a lot and they will help you a lot too!
@animation: It was the best 5 pictures in 8 seconds movie i have ever seen!
Ok not really. You really have to practise and read tuts before
posting an animation!
Mar 17, 2008 2:29 AM #93781
Hello, I see you're new to Pivot and that's nice to see because it's good that somebody new is interested in this program.
It's a very simple program but you can go very far with it.
Well, if you compare your animation to the animations of people who're on this for a while now, you'll see that yours... can't keep up with those, but that's normal, you can't be born a master.
There are some keywords you'll hear all the time. One of them is smoothness. It means that the movements are smooth and look very realistic, without being choppy and looking totally unreal. To do this, you need to make a movement many frames long. You need to animate the frames between a foot on the ground and a foot in a face instead of both those two. To give you a hint, I used to make my kicks about 6-9 frames long when I still animated.
Yes this takes time, but there's no need to rush your animations. If you're fed up for a moment, save the animation and continue somewhen else. That's just normal, everybody works that way.
Then, there's the stiffness. See, what you do is just move the limb that's used for the thing, like a leg for a kick or an arm for a punch. But that's not good, you should look at yourself in front of a mirror, punching. The movement of your arm affects other parts of your body, they move, too. Try to get this into an animation.
Then, easing is hard to explain. What you do is animate a movement and then just stop. It's like this:
|--|--|--|--|--|--|--|--|--|
But that's unrealistic. When animating, make the movements start slowly, then get faster and then calm down again, like this:
|-|--|---|----|---|--|-||
It's a bit hard to explain but I hope you get it.
Now, for you're not very good at animating, post your animations in this thread: http://stickpageportal.com/forums/showthread.php?t=35330
It's a thread for Beginners to post their animations. If you post them here on the forum, you'll propabely get flamed for that because we don't want a load of beginner's posting it here.
Have patience and I see you being a very good animator in no time. I've seen many rise from Newb to Veteran (Two, actually), and you can do exactely the same.
It's a very simple program but you can go very far with it.
Well, if you compare your animation to the animations of people who're on this for a while now, you'll see that yours... can't keep up with those, but that's normal, you can't be born a master.
There are some keywords you'll hear all the time. One of them is smoothness. It means that the movements are smooth and look very realistic, without being choppy and looking totally unreal. To do this, you need to make a movement many frames long. You need to animate the frames between a foot on the ground and a foot in a face instead of both those two. To give you a hint, I used to make my kicks about 6-9 frames long when I still animated.
Yes this takes time, but there's no need to rush your animations. If you're fed up for a moment, save the animation and continue somewhen else. That's just normal, everybody works that way.
Then, there's the stiffness. See, what you do is just move the limb that's used for the thing, like a leg for a kick or an arm for a punch. But that's not good, you should look at yourself in front of a mirror, punching. The movement of your arm affects other parts of your body, they move, too. Try to get this into an animation.
Then, easing is hard to explain. What you do is animate a movement and then just stop. It's like this:
|--|--|--|--|--|--|--|--|--|
But that's unrealistic. When animating, make the movements start slowly, then get faster and then calm down again, like this:
|-|--|---|----|---|--|-||
It's a bit hard to explain but I hope you get it.
Now, for you're not very good at animating, post your animations in this thread: http://stickpageportal.com/forums/showthread.php?t=35330
It's a thread for Beginners to post their animations. If you post them here on the forum, you'll propabely get flamed for that because we don't want a load of beginner's posting it here.
Have patience and I see you being a very good animator in no time. I've seen many rise from Newb to Veteran (Two, actually), and you can do exactely the same.
Mar 17, 2008 2:36 AM #93793
Maaan, Überschall i really like you. all i have seen of you was really helpfull and easy to understand. i have never seen you flame somebody!
Mar 17, 2008 11:21 PM #94326
when u save as gif, make the number 6-7, make the other thing 1/2 and uncheck merge
Mar 17, 2008 11:30 PM #94340
umm, what happened in the animation anyway. and how do people draw in pivot.
(draw big backgrounds and landscapes.)
(draw big backgrounds and landscapes.)
stickless
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Mar 18, 2008 12:16 AM #94369
Quote from shudokaiMaaan, Überschall i really like you. all i have seen of you was really helpfull and easy to understand. i have never seen you flame somebody!
wow you should serch more..(he does no offence Überschall) but ive seen some...:Happy:
Ani:Looked like they teleported around and around and wildly.
Choppy but you will get used to it:Happy:
Mar 19, 2008 8:23 AM #95424
Quote from ÜberschallHello, I see you're new to Pivot and that's nice to see because it's good that somebody new is interested in this program.
It's a very simple program but you can go very far with it.
Well, if you compare your animation to the animations of people who're on this for a while now, you'll see that yours... can't keep up with those, but that's normal, you can't be born a master.
There are some keywords you'll hear all the time. One of them is smoothness. It means that the movements are smooth and look very realistic, without being choppy and looking totally unreal. To do this, you need to make a movement many frames long. You need to animate the frames between a foot on the ground and a foot in a face instead of both those two. To give you a hint, I used to make my kicks about 6-9 frames long when I still animated.
Yes this takes time, but there's no need to rush your animations. If you're fed up for a moment, save the animation and continue somewhen else. That's just normal, everybody works that way.
Then, there's the stiffness. See, what you do is just move the limb that's used for the thing, like a leg for a kick or an arm for a punch. But that's not good, you should look at yourself in front of a mirror, punching. The movement of your arm affects other parts of your body, they move, too. Try to get this into an animation.
Then, easing is hard to explain. What you do is animate a movement and then just stop. It's like this:
|--|--|--|--|--|--|--|--|--|
But that's unrealistic. When animating, make the movements start slowly, then get faster and then calm down again, like this:
|-|--|---|----|---|--|-||
It's a bit hard to explain but I hope you get it.
Now, for you're not very good at animating, post your animations in this thread: http://stickpageportal.com/forums/showthread.php?t=35330
It's a thread for Beginners to post their animations. If you post them here on the forum, you'll propabely get flamed for that because we don't want a load of beginner's posting it here.
Have patience and I see you being a very good animator in no time. I've seen many rise from Newb to Veteran (Two, actually), and you can do exactely the same.
ahhhhh uberscahlls noob helper........ dosnt help at all