Hi so I was bored today and decided to make a new sig. This took the greater part of my afternoon to complete. Didn't wanna post in the flash section because it wasn't made in flash.
Programs :
-3dsmax for everything
-Flash to make the swf
This version (in my sig) is 300 frames, 20fps, and 80% jpeg quality.
Originally had 600 frames (30fps) and better quality but file size was too large.
Well let me know what you think.
[3d] Finally, A Sig For Me
Started by: CGIllusion | Replies: 14 | Views: 1,007
Dec 29, 2008 5:52 AM #324058
Dec 29, 2008 6:12 AM #324071
Love the style.
Dec 29, 2008 7:07 AM #324088
A trucking mazing.
Dec 29, 2008 9:22 AM #324156
haha! finally :3
Nice! Toon shader? Awesome.
Nice! Toon shader? Awesome.
Dec 29, 2008 9:38 AM #324165
Heh yep, quite appropriate for a machine that magically clips through itself.
Thanks for the comments.
Thanks for the comments.
Dec 30, 2008 8:55 PM #325052
You should make a standard grey clay render animation of it too..or maybe af grey clay material with the wireframe showing.. just wanna see how it looks..
Dec 30, 2008 9:21 PM #325077
Aw clays gonna take an hour to render 250 frames... Ink n paint only took 20 mins for 600 frames. I'll post that in a bit.
Dec 30, 2008 9:39 PM #325087
Really?..well...what I do with work that takes much time to render, is that I make it render over night..you should do that too..
Dec 30, 2008 9:50 PM #325092
I do sometimes but for 1 hour it's not really worth it. I was planning on buying like 2 more medium pc's and setting up a network render farm, so if I ever get off my ass I can make a cool good quality animation.
Dec 30, 2008 10:05 PM #325102
Awesome, nicely animated too, the clipping is a negative but that doesn't make it less awesome :D
did you use the tutorial on maxforums for the spinning cube at the beginning and end?
did you use the tutorial on maxforums for the spinning cube at the beginning and end?
Dec 30, 2008 10:07 PM #325105
Quote from Mr.Pancake
did you use the tutorial on maxforums for the spinning cube at the beginning and end?
No I just used morpher I'll post wires in 10 mins when rendering is done.
Dec 30, 2008 10:20 PM #325112
Quote from nph_assassinI do sometimes but for 1 hour it's not really worth it. I was planning on buying like 2 more medium pc's and setting up a network render farm, so if I ever get off my ass I can make a cool good quality animation.
I guess you're right. You're own renderfarm? That'd be awesome, and expensive :/
Dec 30, 2008 11:26 PM #325160
Holy shit dude thats pretty ****ing awesome.
Dec 31, 2008 12:30 AM #325184
Fanks.
Benja : Here are some wires you asked for (I think) don't know if you'll see much it's just a massive mess of shit. I can send you the file on msn if you want.
http://img.photobucket.com/albums/v98/nph_assassin/cube.jpg
Pancake : Not sure what the maxforum tut is that site is so hard to navigate lol. I just made a ball and used the scale tool to flatten the vertices on all 6 sides. Then morpher.

Here's the sig in Clay. Better or naw?
Benja : Here are some wires you asked for (I think) don't know if you'll see much it's just a massive mess of shit. I can send you the file on msn if you want.
http://img.photobucket.com/albums/v98/nph_assassin/cube.jpg
Pancake : Not sure what the maxforum tut is that site is so hard to navigate lol. I just made a ball and used the scale tool to flatten the vertices on all 6 sides. Then morpher.

Here's the sig in Clay. Better or naw?
[swf="http://spamtheweb.com/ul/upload/4208/67342_Spp_sig_grey.swf"]height= 200 width=640[/swf]
Dec 31, 2008 9:50 AM #325458
Looks awesome. I can't really decide which is better. They both look good in each their way.
Good job ;)
Good job ;)