Stick Page Forums Archive

[3d] Finally, A Sig For Me

Started by: CGIllusion | Replies: 14 | Views: 1,007

CGIllusion
2

Posts: 617
Joined: Aug 2005
Rep: 21

View Profile
Dec 29, 2008 5:52 AM #324058
Hi so I was bored today and decided to make a new sig. This took the greater part of my afternoon to complete. Didn't wanna post in the flash section because it wasn't made in flash.

Programs :
-3dsmax for everything
-Flash to make the swf

This version (in my sig) is 300 frames, 20fps, and 80% jpeg quality.
Originally had 600 frames (30fps) and better quality but file size was too large.

Well let me know what you think.
Wtf
2

Posts: 5,683
Joined: Oct 2006
Rep: 10

View Profile
Dec 29, 2008 6:12 AM #324071
Love the style.
Saline
2

Posts: 653
Joined: Dec 2006
Rep: 10

View Profile
Dec 29, 2008 7:07 AM #324088
A trucking mazing.
Benja
2

Posts: 381
Joined: Jun 2005
Rep: 10

View Profile
Dec 29, 2008 9:22 AM #324156
haha! finally :3

Nice! Toon shader? Awesome.
CGIllusion
2

Posts: 617
Joined: Aug 2005
Rep: 21

View Profile
Dec 29, 2008 9:38 AM #324165
Heh yep, quite appropriate for a machine that magically clips through itself.

Thanks for the comments.
Benja
2

Posts: 381
Joined: Jun 2005
Rep: 10

View Profile
Dec 30, 2008 8:55 PM #325052
You should make a standard grey clay render animation of it too..or maybe af grey clay material with the wireframe showing.. just wanna see how it looks..
CGIllusion
2

Posts: 617
Joined: Aug 2005
Rep: 21

View Profile
Dec 30, 2008 9:21 PM #325077
Aw clays gonna take an hour to render 250 frames... Ink n paint only took 20 mins for 600 frames. I'll post that in a bit.
Benja
2

Posts: 381
Joined: Jun 2005
Rep: 10

View Profile
Dec 30, 2008 9:39 PM #325087
Really?..well...what I do with work that takes much time to render, is that I make it render over night..you should do that too..
CGIllusion
2

Posts: 617
Joined: Aug 2005
Rep: 21

View Profile
Dec 30, 2008 9:50 PM #325092
I do sometimes but for 1 hour it's not really worth it. I was planning on buying like 2 more medium pc's and setting up a network render farm, so if I ever get off my ass I can make a cool good quality animation.
Mr.Pancake

Posts: 780
Joined: Jul 2008
Rep: 10

View Profile
Dec 30, 2008 10:05 PM #325102
Awesome, nicely animated too, the clipping is a negative but that doesn't make it less awesome :D

did you use the tutorial on maxforums for the spinning cube at the beginning and end?
CGIllusion
2

Posts: 617
Joined: Aug 2005
Rep: 21

View Profile
Dec 30, 2008 10:07 PM #325105
Quote from Mr.Pancake

did you use the tutorial on maxforums for the spinning cube at the beginning and end?


No I just used morpher I'll post wires in 10 mins when rendering is done.
Benja
2

Posts: 381
Joined: Jun 2005
Rep: 10

View Profile
Dec 30, 2008 10:20 PM #325112
Quote from nph_assassin
I do sometimes but for 1 hour it's not really worth it. I was planning on buying like 2 more medium pc's and setting up a network render farm, so if I ever get off my ass I can make a cool good quality animation.


I guess you're right. You're own renderfarm? That'd be awesome, and expensive :/
Cosmonaut
Banned

Posts: 2,592
Joined: Dec 2006
Rep: 10

View Profile
Dec 30, 2008 11:26 PM #325160
Holy shit dude thats pretty ****ing awesome.
CGIllusion
2

Posts: 617
Joined: Aug 2005
Rep: 21

View Profile
Dec 31, 2008 12:30 AM #325184
Fanks.

Benja : Here are some wires you asked for (I think) don't know if you'll see much it's just a massive mess of shit. I can send you the file on msn if you want.
http://img.photobucket.com/albums/v98/nph_assassin/cube.jpg

Pancake : Not sure what the maxforum tut is that site is so hard to navigate lol. I just made a ball and used the scale tool to flatten the vertices on all 6 sides. Then morpher.
Image


Here's the sig in Clay. Better or naw?
[swf="http://spamtheweb.com/ul/upload/4208/67342_Spp_sig_grey.swf"]height= 200 width=640[/swf]
Benja
2

Posts: 381
Joined: Jun 2005
Rep: 10

View Profile
Dec 31, 2008 9:50 AM #325458
Looks awesome. I can't really decide which is better. They both look good in each their way.

Good job ;)
Website Version: 1.0.4
© 2025 Max Games. All rights reserved.