Ok, this is how i want it to work.
[SIZE="4"]You will tell me what to animate![/SIZE]
for extra hard work for me.
Only stick figure stuff plz, EX: combos, jumps, etc... and also effects: smoke, dust, explosions.
I cant get my head together when it comes to animating.
every time i finish a test i will post anims here.
-ANIMATIONS COMPLETED-
Parkour
Double Flip
Handspring
Training Sessions [ByondRAGE]
Started by: byondrage | Replies: 14 | Views: 1,035
Mar 19, 2008 2:40 AM #95273
Mar 19, 2008 2:50 AM #95276
a short parkour.
first post ftw
first post ftw
Mar 19, 2008 3:14 AM #95291
Thank You!
I encourage people to do this! =D
I encourage people to do this! =D
Mar 19, 2008 3:58 AM #95312
Hey do i double back handspring, and then add a flaming, or some other power, backflip kick at the end. (wasnt trin to be funny)
Mar 19, 2008 4:05 AM #95316
dont know how a double back handspring goes, but ill try my best
(maybe just a double back flip to handstand?)
(maybe just a double back flip to handstand?)
Mar 19, 2008 4:07 AM #95320
Mar 19, 2008 4:15 AM #95322
ok i gotcha, =D
Mar 19, 2008 4:21 AM #95324
The double flip was off. When you flip your head doesn't stay in the same place. You move back also.
Nice Parkour!
A wall jump maybe?
Nice Parkour!
A wall jump maybe?
Mar 19, 2008 4:25 AM #95327
Quote from SSOutPhaseThe double flip was off. When you flip your head doesn't stay in the same place. You move back also.
i know, but i didnt see it before...
Mar 19, 2008 7:29 AM #95399
Animate a powerfull gunshot, the victim goes flying fast away because of the bullet.
>=]
>=]
Mar 20, 2008 10:24 AM #96281
Heh, those are good. Smooth.
All flips so far was off tho, I'll try explain to you on msn sometime.
Now animate a stick in a box with changing gravity all the time, lulz. That'd be fun to see.
All flips so far was off tho, I'll try explain to you on msn sometime.
Now animate a stick in a box with changing gravity all the time, lulz. That'd be fun to see.
Mar 21, 2008 2:16 AM #96756
yeah the flips looked bad, its because the head stops in place. :D but i like the parkour thing it was smooth.
make a dodge ball animation *smiley face*
make a dodge ball animation *smiley face*
Mar 21, 2008 2:41 AM #96765
i think im done with this
Mar 21, 2008 2:46 AM #96767
No anticipation on the jump in the last one, and your left and right physics after pushing off a wall are sacrificed, in the first animation, to make good up and down physics. I don't even know if I should call left and right physics physics but I am anyway.
(join my sig naow. :3)
(join my sig naow. :3)
Mar 21, 2008 8:37 AM #96921
Triple spining jumping roundhouse kick. :heh: That should be good practice