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FLip's eXpadition

Started by: flip | Replies: 9 | Views: 511

flip

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Jan 25, 2009 5:50 PM #345413
hey, i schwaz wondering if you guys could tell me which running style is better
(all enclosed in one vid)

http://www.truploader.com/view_upload.php?id=495708

thanks

-flip
.Aklemo.
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Jan 25, 2009 6:17 PM #345434
5 is good, the physics of that running style I mean. Keep practicing that style and you'll get to a good start on running.
Socks
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Jan 25, 2009 6:25 PM #345437
They all suck, is it so hard to animate the arms pumping too?
Wtf
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Jan 25, 2009 6:27 PM #345438
Why the hell are they running with their arms back?
It's awfully awkward to run like that
Rabstar
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Jan 25, 2009 7:02 PM #345458
That is called ninja running, used in pivot a lot.
It doesn't work well in flash, unless you're going for a fast paced fight, or something.
fitzy
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Jan 26, 2009 12:38 AM #345719
none. they're awful. but if you can improve 5 that will be best. (at least 5 uses his arms, stop animating arms backwards it looks stupid)
Hermit Solmu
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Jan 26, 2009 1:07 AM #345745
Ouch, harsh guys.

They all definitely need work. The arms backward thing works for an over dramatic, intending to clash type of scenario, but probably not so much for a morning stroll.

Something you should realize is that you shouldn't have a cookie-cutter running 'style'. First, work the basics. Watch someone running and replicate that motion exactly. Personally, I went to the extent of video taping myself running in a horizontal path across the camera, and literally tracing it in Flash.

In any case, get the basics down. Once you have that, you can adjust/stylize that basic run into whatever you need for the situation. If I'm sprinting after a speeding vehicle, I'm gonna run a helluva lot different than if I was taking a lap in gym class. The point is, get the basics first, then move into the advanced stuff.

A bit less general advice? More frames; a lot more frames. Keep in mind the fact that he won't hold every position for the same amount of time/ move at a consistent speed. Determine when he will be the fastest, and put the least frames in that motion segment, and where he will be the slowest, and put the most there. This will help add realism, and in time, anticipation, which makes your animation not only good, but enjoyable as well.
Scarecrow
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Jan 26, 2009 2:15 AM #345782
Oh hai tomo what are you doing here



Number 5 is the most realistic, but it NEEDS MORE THEN TWO FRAMES TO ACTUALLY LOOK GOOD.
alcaknight

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Jan 26, 2009 2:53 AM #345796
Quote from Hermit Solmu
Ouch, harsh guys.

They all definitely need work. The arms backward thing works for an over dramatic, intending to clash type of scenario, but probably not so much for a morning stroll.

Something you should realize is that you shouldn't have a cookie-cutter running 'style'. First, work the basics. Watch someone running and replicate that motion exactly. Personally, I went to the extent of video taping myself running in a horizontal path across the camera, and literally tracing it in Flash.

In any case, get the basics down. Once you have that, you can adjust/stylize that basic run into whatever you need for the situation. If I'm sprinting after a speeding vehicle, I'm gonna run a helluva lot different than if I was taking a lap in gym class. The point is, get the basics first, then move into the advanced stuff.

A bit less general advice? More frames; a lot more frames. Keep in mind the fact that he won't hold every position for the same amount of time/ move at a consistent speed. Determine when he will be the fastest, and put the least frames in that motion segment, and where he will be the slowest, and put the most there. This will help add realism, and in time, anticipation, which makes your animation not only good, but enjoyable as well.


Im going to do that!
Hermit Solmu
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Jan 26, 2009 4:15 PM #346022
Ah, jeez. I was just tagging through them frame by frame and I noticed a very obvious and very easy fix for you; head movement. :D

Keep in mind the force of gravity when you have him jump. He's going to move up on the jump, be pushed back down, hit the ground, feel that force, etc.

S'yeah. Make sure that head is not staying static. That's it. :D
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