As you can see when he gets off the dropship his walking is stiff and in the second place( CSA ) It looks pretty smooth except his legs are slidind because theres no ground ( My bad ) aslo when the guy hits the ground it just looks plain horrible so thats why im not continueing it. Aslo kind of got bored of doing that animatio
Give me some c&c on what i did right :Smile:
Boring. Very, plainly boring. The walk is horrible, there's no easing at all and I mean... he takes the gun off the back of a soldier and that guy doesn't notice? That really hits the fan with unrealsim.
Basically what uber said, the melee needs work, and the walk needs more fluid movements, and yea, if a gun was taken off of my back I would probably notice, and you make him teleport away, which is kind of a lazy way to animate it.