Quote from Spazz1. "Smooth animations are a milestone people should get to before they move on to their own style of animating, because without being able to be smooth, then the animation would wobble, be choppy, and lack the ability to convey force."
I never said anything about beginning animators nor supposed to animate smoothly. If you had read my post (which you obviously haden't if you're saying that), I had said that beginning animators should try to work at different frame rates to expand their skill until they get to the point where they can take on more professional work. But this thread isn't addressing beginning animators. The question is asking if you're a good animator for animating at a high fps for your animations. If you've been animating for years and you're under the mindstate that "smoother = better", then you're obviously one of those people who makes the same mediocre crap that everyone's seen already and will eventually get bored and quit animating altogether.
2. "if somebody was an amazing animator but didn't have a smooth animating style, the animations would have choppy, wobbly, and ugly, which, proving my point, would mean that they weren't a good animator."
"yeah, that was my point, that somebody can't be an amazing high fps animator without being able to draw smoothly, whether or not they do so."
So what you're basically saying is is that someons who has a style of animation that doesn't look best in a higher frame rate with smoother movements is automatically a crap animation? So which point are you proving exactly? That animations are only good if their movements are smooth? And whose standards are you basing that off of? You? Unless everyone else in the world uses the exact same standards as you do. And wouldn't that mean you just contradicted yourself? Because earlier in your post, you claimed that smooth animations aren't the pinnacle of greatness, but now they're the only animations that are good. Do you know why certain animators call for certain voice actors (don't go and say any crap about how that sentence is of topic, read on and you'll see why it's related)? It's because of their style, their voice. You wouldn't put a geeky, prepubescent adolescent to voice the role as a hulking, ruggid Rambo-type because it wouldn't fit the character and would turn the audience off. The same applies to animation. You wouldn't animate a more skethcy style of animation at a higher frame rate with more smoothness added. Why? Because it doesn't fit. Certain rates of smoothness don't fit certain styles. Just because something is scary smooth that doesn't right it off as an expert animation, as you seem to think but constantly deny that you think as such.
3. "Conveying an animation isn't being creative, it's actually animating it. you can't animate soley with creativity, you have to actually draw it, and with higher frame rate, you can show people what you want them to see more than having their eyes fill it in."
Do you even know what the word "convey" means? I means to carry something out, to transport it, or to express something. I suppose you'd be leaning toward the third option, but in doing so you would then void your entire argument because in order to "express" an animation, creativity is involved. Don't use a word in your argument if you don't know what it means. Just because it sounds right it doesn't mean it will make your argument look any more sound..
And you have it all wrong. Making an animation is supposed to be creative. That's how it is in entertainment animation. The best animators are the ones with their own style of animation, just like how the best painters in history are the ones who've found their own style. You're supposed to animate with creativity. Basically, you're telling animators to be uninspired and to not use any creativity at all when animating. Do you even know where the word "Creative" comes from? Create. When you're making an animation, are you not creating something? And in order to create something, should there not be some level of creativity?
4. "Alright, once again, JCamelo isn't a good example of a high fps animator. This thread is about how high fps or low fps animation effects the skill level of an animator, and just putting him at the end of your post to say how he spams the blurr filter isn't at all relevant to the thread. you went completely off topic to talk about JCamelo's style"
You are a collosal idiot. Just shut up. If you're not going to read past the word "Jcamelo" then don't reply to the post. Or if you're just going to reply for the sake of defending him, don't reply either. Once again--maybe I should make the words bigger for you so that you understand:
[SIZE="5"]I KNOW THAT JCAMELO IS NOT THE ONLY ANIMATOR WHO USES A HIGH FRAME RATE. I USED HIM AS AN EXAMPLE TO REPRESENT ANIMATORS WHO MAY HAVE SOME SKILL BUT USE A HIGH FRAME RATE AS AN EXCUSE TO SHOW OFF THEIR SKILL. I USED JCAMELO AS AN EXAMPLE BECAUSE MORE PEOPLE ARE FAMILIAR WITH HIM AND WILL KNOW THE REFERENCE.[/SIZE]
If you need me to use smaller words for you so that you understand, then I will. If you haven't gotten it already, I'm referencing at the part where animators who think that people who use a higher frame rate for their animations are more skilled, thus being related to this thread. I see not how that is going off topic, let alone completely off topic especially since it's discussing the thread's topic, you braindead monkey. In fact, by your standards, you were going off topic too. By discussing to me how Jcamelo isn't a proper reference to this thread and telling me how off topic I am by doing so, you went off topic by not sticking with every literal phrase this thread has set up.
If you're next post is just going to include an attack at me for using Jcamelo as a reference because you still misinterpret the meaning of even the simplest of words, do us all a favor and don't even respond to that part of the post. Because obviously you aren't ready to see the word "Jcamelo" in someone's post with out assuming it's some sort of attack towards him since you're so attached to him.
Just from that bit I have to assume you're retarded.
This further confirms my suspicions.
Yeah, because the only animations one can make are animation involving stick figures shooting lazer beams out of their hands like some sort of Dragonball Z clone. And animators who use a low frame rate for one animation must use the same frame rate for every single animation they produce. Brilliant deduction, Watson.
And that just right there writes you off to sign up for an special education class. So what you're saying is if I were to make an animation where a ball tweens across the screen, then I would be an expert animator? Or better yet, if I were to take THIS ANIMATION and animate it at a higher frame rate, that would make it expert material, huh? I really hope you're being sarcastic with that statement, Fizzle.
Yeah I know guys, going after Fizzle was way to easy of a target, but I was surprised no one but Kitsune took care of him. So, yeah.
I WU D JUZZT LIEK TO SAY DAT I AGR EE FULLY.
OOPZ DID I QUOTE DAT?